| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SYNC_INTERNAL_API_PUBLIC_ATTACHMENTS_TASK_QUEUE_H_ |
| #define SYNC_INTERNAL_API_PUBLIC_ATTACHMENTS_TASK_QUEUE_H_ |
| |
| #include <deque> |
| #include <set> |
| |
| #include "base/bind.h" |
| #include "base/callback.h" |
| #include "base/gtest_prod_util.h" |
| #include "base/macros.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/threading/non_thread_safe.h" |
| #include "base/time/time.h" |
| #include "base/timer/timer.h" |
| #include "net/base/backoff_entry.h" |
| |
| namespace syncer { |
| |
| // A queue that dispatches tasks, ignores duplicates, and provides backoff |
| // semantics. |
| // |
| // |T| is the task type. |
| // |
| // For each task added to the queue, the HandleTaskCallback will eventually be |
| // invoked. For each invocation, the user of TaskQueue must call exactly one of |
| // |MarkAsSucceeded|, |MarkAsFailed|, or |Cancel|. |
| // |
| // To retry a failed task, call MarkAsFailed(task) then AddToQueue(task). |
| // |
| // Example usage: |
| // |
| // void Handle(const Foo& foo); |
| // ... |
| // TaskQueue<Foo> queue(base::Bind(&Handle), |
| // base::TimeDelta::FromSeconds(1), |
| // base::TimeDelta::FromMinutes(1)); |
| // ... |
| // { |
| // Foo foo; |
| // // Add foo to the queue. At some point, Handle will be invoked in this |
| // // message loop. |
| // queue.AddToQueue(foo); |
| // } |
| // ... |
| // void Handle(const Foo& foo) { |
| // DoSomethingWith(foo); |
| // // We must call one of the three methods to tell the queue how we're |
| // // dealing with foo. Of course, we are free to call in the the context of |
| // // this HandleTaskCallback or outside the context if we so choose. |
| // if (SuccessfullyHandled(foo)) { |
| // queue.MarkAsSucceeded(foo); |
| // } else if (Failed(foo)) { |
| // queue.MarkAsFailed(foo); |
| // if (ShouldRetry(foo)) { |
| // queue.AddToQueue(foo); |
| // } |
| // } else { |
| // Cancel(foo); |
| // } |
| // } |
| // |
| template <typename T> |
| class TaskQueue : base::NonThreadSafe { |
| public: |
| // A callback provided by users of the TaskQueue to handle tasks. |
| // |
| // This callback is invoked by the queue with a task to be handled. The |
| // callee is expected to (eventually) call |MarkAsSucceeded|, |MarkAsFailed|, |
| // or |Cancel| to signify completion of the task. |
| typedef base::Callback<void(const T&)> HandleTaskCallback; |
| |
| // Construct a TaskQueue. |
| // |
| // |callback| the callback to be invoked for handling tasks. |
| // |
| // |initial_backoff_delay| the initial amount of time the queue will wait |
| // before dispatching tasks after a failed task (see |MarkAsFailed|). May be |
| // zero. Subsequent failures will increase the delay up to |
| // |max_backoff_delay|. |
| // |
| // |max_backoff_delay| the maximum amount of time the queue will wait before |
| // dispatching tasks. May be zero. Must be greater than or equal to |
| // |initial_backoff_delay|. |
| TaskQueue(const HandleTaskCallback& callback, |
| const base::TimeDelta& initial_backoff_delay, |
| const base::TimeDelta& max_backoff_delay); |
| |
| // Add |task| to the end of the queue. |
| // |
| // If |task| is already present (as determined by operator==) it is not added. |
| void AddToQueue(const T& task); |
| |
| // Mark |task| as completing successfully. |
| // |
| // Marking a task as completing successfully will reduce or eliminate any |
| // backoff delay in effect. |
| // |
| // May only be called after the HandleTaskCallback has been invoked with |
| // |task|. |
| void MarkAsSucceeded(const T& task); |
| |
| // Mark |task| as failed. |
| // |
| // Marking a task as failed will cause a backoff, i.e. a delay in dispatching |
| // of subsequent tasks. Repeated failures will increase the delay. |
| // |
| // May only be called after the HandleTaskCallback has been invoked with |
| // |task|. |
| void MarkAsFailed(const T& task); |
| |
| // Cancel |task|. |
| // |
| // |task| is removed from the queue and will not be retried. Does not affect |
| // the backoff delay. |
| // |
| // May only be called after the HandleTaskCallback has been invoked with |
| // |task|. |
| void Cancel(const T& task); |
| |
| // Reset any backoff delay and resume dispatching of tasks. |
| // |
| // Useful for when you know the cause of previous failures has been resolved |
| // and you want don't want to wait for the accumulated backoff delay to |
| // elapse. |
| void ResetBackoff(); |
| |
| // Use |timer| for scheduled events. |
| // |
| // Used in tests. See also MockTimer. |
| void SetTimerForTest(scoped_ptr<base::Timer> timer); |
| |
| private: |
| void FinishTask(const T& task); |
| void ScheduleDispatch(); |
| void Dispatch(); |
| // Return true if we should dispatch tasks. |
| bool ShouldDispatch(); |
| |
| const HandleTaskCallback process_callback_; |
| net::BackoffEntry::Policy backoff_policy_; |
| scoped_ptr<net::BackoffEntry> backoff_entry_; |
| // The number of tasks currently being handled. |
| int num_in_progress_; |
| std::deque<T> queue_; |
| // The set of tasks in queue_ or currently being handled. |
| std::set<T> tasks_; |
| base::Closure dispatch_closure_; |
| scoped_ptr<base::Timer> backoff_timer_; |
| base::TimeDelta delay_; |
| |
| // Must be last data member. |
| base::WeakPtrFactory<TaskQueue> weak_ptr_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TaskQueue); |
| }; |
| |
| // The maximum number of tasks that may be concurrently executed. Think |
| // carefully before changing this value. The desired behavior of backoff may |
| // not be obvious when there is more than one concurrent task |
| const int kMaxConcurrentTasks = 1; |
| |
| template <typename T> |
| TaskQueue<T>::TaskQueue(const HandleTaskCallback& callback, |
| const base::TimeDelta& initial_backoff_delay, |
| const base::TimeDelta& max_backoff_delay) |
| : process_callback_(callback), |
| backoff_policy_({}), |
| num_in_progress_(0), |
| weak_ptr_factory_(this) { |
| DCHECK_LE(initial_backoff_delay.InMicroseconds(), |
| max_backoff_delay.InMicroseconds()); |
| backoff_policy_.initial_delay_ms = initial_backoff_delay.InMilliseconds(); |
| backoff_policy_.multiply_factor = 2.0; |
| backoff_policy_.jitter_factor = 0.1; |
| backoff_policy_.maximum_backoff_ms = max_backoff_delay.InMilliseconds(); |
| backoff_policy_.entry_lifetime_ms = -1; |
| backoff_policy_.always_use_initial_delay = false; |
| backoff_entry_.reset(new net::BackoffEntry(&backoff_policy_)); |
| dispatch_closure_ = |
| base::Bind(&TaskQueue::Dispatch, weak_ptr_factory_.GetWeakPtr()); |
| backoff_timer_.reset(new base::Timer(false, false)); |
| } |
| |
| template <typename T> |
| void TaskQueue<T>::AddToQueue(const T& task) { |
| DCHECK(CalledOnValidThread()); |
| // Ignore duplicates. |
| if (tasks_.find(task) == tasks_.end()) { |
| queue_.push_back(task); |
| tasks_.insert(task); |
| } |
| ScheduleDispatch(); |
| } |
| |
| template <typename T> |
| void TaskQueue<T>::MarkAsSucceeded(const T& task) { |
| DCHECK(CalledOnValidThread()); |
| FinishTask(task); |
| // The task succeeded. Stop any pending timer, reset (clear) the backoff, and |
| // reschedule a dispatch. |
| backoff_timer_->Stop(); |
| backoff_entry_->Reset(); |
| ScheduleDispatch(); |
| } |
| |
| template <typename T> |
| void TaskQueue<T>::MarkAsFailed(const T& task) { |
| DCHECK(CalledOnValidThread()); |
| FinishTask(task); |
| backoff_entry_->InformOfRequest(false); |
| ScheduleDispatch(); |
| } |
| |
| template <typename T> |
| void TaskQueue<T>::Cancel(const T& task) { |
| DCHECK(CalledOnValidThread()); |
| FinishTask(task); |
| ScheduleDispatch(); |
| } |
| |
| template <typename T> |
| void TaskQueue<T>::ResetBackoff() { |
| backoff_timer_->Stop(); |
| backoff_entry_->Reset(); |
| ScheduleDispatch(); |
| } |
| |
| template <typename T> |
| void TaskQueue<T>::SetTimerForTest(scoped_ptr<base::Timer> timer) { |
| DCHECK(CalledOnValidThread()); |
| DCHECK(timer.get()); |
| backoff_timer_ = timer.Pass(); |
| } |
| |
| template <typename T> |
| void TaskQueue<T>::FinishTask(const T& task) { |
| DCHECK(CalledOnValidThread()); |
| DCHECK_GE(num_in_progress_, 1); |
| --num_in_progress_; |
| const size_t num_erased = tasks_.erase(task); |
| DCHECK_EQ(1U, num_erased); |
| } |
| |
| template <typename T> |
| void TaskQueue<T>::ScheduleDispatch() { |
| DCHECK(CalledOnValidThread()); |
| if (backoff_timer_->IsRunning() || !ShouldDispatch()) { |
| return; |
| } |
| |
| backoff_timer_->Start( |
| FROM_HERE, backoff_entry_->GetTimeUntilRelease(), dispatch_closure_); |
| } |
| |
| template <typename T> |
| void TaskQueue<T>::Dispatch() { |
| DCHECK(CalledOnValidThread()); |
| if (!ShouldDispatch()) { |
| return; |
| } |
| |
| DCHECK(!queue_.empty()); |
| const T& task = queue_.front(); |
| ++num_in_progress_; |
| DCHECK_LE(num_in_progress_, kMaxConcurrentTasks); |
| base::MessageLoop::current()->PostTask(FROM_HERE, |
| base::Bind(process_callback_, task)); |
| queue_.pop_front(); |
| } |
| |
| template <typename T> |
| bool TaskQueue<T>::ShouldDispatch() { |
| return num_in_progress_ < kMaxConcurrentTasks && !queue_.empty(); |
| } |
| |
| } // namespace syncer |
| |
| #endif // SYNC_INTERNAL_API_PUBLIC_ATTACHMENTS_TASK_QUEUE_H_ |