blob: d53fa7a8de41f19b7e9abb9a02e31e2f27a8d08d [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_GDI_UTIL_H_
#define UI_GFX_GDI_UTIL_H_
#include <windows.h>
#include <vector>
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/gfx_export.h"
#include "ui/gfx/path.h"
namespace gfx {
// Creates a BITMAPINFOHEADER structure given the bitmap's size.
GFX_EXPORT void CreateBitmapHeader(int width, int height,
BITMAPINFOHEADER* hdr);
// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably
// only need to use BMP V4 if you need transparency (alpha channel). This
// function sets the AlphaMask to 0xff000000.
GFX_EXPORT void CreateBitmapV4Header(int width, int height,
BITMAPV4HEADER* hdr);
// Creates a monochrome bitmap header.
void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr);
// Modify the given hrgn by subtracting the given rectangles.
GFX_EXPORT void SubtractRectanglesFromRegion(
HRGN hrgn,
const std::vector<gfx::Rect>& cutouts);
GFX_EXPORT HRGN ConvertPathToHRGN(const gfx::Path& path);
// Calculate scale to fit an entire page on DC.
GFX_EXPORT float CalculatePageScale(HDC dc, int page_width, int page_height);
// Apply scaling to the DC.
GFX_EXPORT bool ScaleDC(HDC dc, float scale_factor);
GFX_EXPORT void StretchDIBits(HDC hdc,
int dest_x, int dest_y, int dest_w, int dest_h,
int src_x, int src_y, int src_w, int src_h,
void* pixels, const BITMAPINFO* bitmap_info);
} // namespace gfx
#endif // UI_GFX_GDI_UTIL_H_