blob: e6f2e858e84f9759e7af06010fdad8c4dc030a05 [file] [log] [blame]
// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// NullAudioRenderer effectively uses an extra thread to "throw away" the
// audio data at a rate resembling normal playback speed. It's just like
// decoding to /dev/null!
// NullAudioRenderer can also be used in situations where the client has no
// audio device or we haven't written an audio implementation for a particular
// platform yet.
// It supports any type of MediaFormat as long as the mime type has been set to
// audio/x-uncompressed. Playback rate is also supported and NullAudioRenderer
// will slow down and speed up accordingly.
#include <deque>
#include "base/lock.h"
#include "base/platform_thread.h"
#include "base/scoped_ptr.h"
#include "media/base/buffers.h"
#include "media/base/factory.h"
#include "media/base/filters.h"
#include "media/filters/audio_renderer_base.h"
namespace media {
class NullAudioRenderer : public AudioRendererBase, PlatformThread::Delegate {
// FilterFactory provider.
static FilterFactory* CreateFilterFactory() {
return new FilterFactoryImpl0<NullAudioRenderer>();
// Compatible with any audio/x-uncompressed MediaFormat.
static bool IsMediaFormatSupported(const MediaFormat& media_format);
// AudioRenderer implementation.
virtual void SetVolume(float volume);
// PlatformThread::Delegate implementation.
virtual void ThreadMain();
// Only allow a factory to create this class.
friend class FilterFactoryImpl0<NullAudioRenderer>;
virtual ~NullAudioRenderer();
// AudioRendererBase implementation.
virtual bool OnInitialize(const MediaFormat& media_format);
virtual void OnStop();
// A number to convert bytes written in FillBuffer to milliseconds based on
// the audio format. Calculated in OnInitialize by looking at the decoder's
// MediaFormat.
size_t bytes_per_millisecond_;
// A buffer passed to FillBuffer to advance playback.
scoped_array<uint8> buffer_;
size_t buffer_size_;
// Separate thread used to throw away data.
PlatformThreadHandle thread_;
// Shutdown flag.
bool shutdown_;
} // namespace media