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/*
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*
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* modification, are permitted provided that the following conditions are
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*
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*/
namespace o3d {
%[
CanvasShader is the base class of 2D gradient shaders that can be applied to a
CanvasPaint. When a shader is assigned to a CanvasPaint object, all subsequent
drawing (text and objects) will use the shader pattern as a fill material.
%]
[nocpp, include="core/cross/canvas_shader.h"]
class CanvasShader : ParamObject {
%[
\var TileMode
\li CLAMP copy the edge color if the shader draws outside of its bounds
\li REPEAT repeat horizontally and vertically outside its bounds
\li MIRROR same as above, alternating mirror images
%]
enum TileMode {
CLAMP, /* copy the edge color if the shader draws outside of its bounds */
REPEAT, /* repeat horizontally and vertically outside its bounds */
MIRROR /* same, alternating mirror images */
};
}; // class CanvasShader
%[
A shader that generates a linear gradient between two specified points. Two or
more colors need to be specified for the gradient.
%]
[nocpp, include="core/cross/canvas_shader.h"]
class CanvasLinearGradient : CanvasShader {
%[
The start point of this gradient.
Default = [0, 0].
%]
[getter, setter] Float2 start_point;
%[
The end point of this gradient.
Default = [0, 0].
%]
[getter, setter] Float2 end_point;
%[
The array of colors to be distributed between the two points in RBGA format
stored as an array of [r, g, b, a] colors.
Default = [[0, 0, 0, 1], [0, 0, 0, 1]].
%]
[getter, setter] Float4[] colors;
%[
The relative position of each corresponding color in the color array.
Values must begin with 0 and end with 1.0 and there should be exactly as
many numbers as there are colors. If positions is set to an empty array then
the colors are distributed evenly between between the start and end point.
%]
[getter, setter] float[] positions;
%[
The TileMode of this gradient which controls how the gradient pattern
repeats.
Default = REPEAT.
%]
[getter, setter] TileMode tile_mode;
}; // class CanvasLinearGradient
} // namespace o3d