blob: 5141d3738d473cb0020d538c21c38a6ce4fb4e86 [file] [log] [blame]
/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace o3d {
%[
The DrawContext defines the parameters used for a particular drawing pass.
It contains two 4-by-4 matrix params, view and
projection. These correspond to the viewing and projection transformation
matrices.
@o3dparameter view ParamMatrix4 The view matrix for this DrawContext.
@o3dparameter projection ParamMatrix4 The projection matrix for this
DrawContext.
%]
[nocpp, include="core/cross/draw_context.h"] class DrawContext
: ParamObject {
%[
The view matrix represents the viewing transformation, used to take vertices
from world space to view space.
Default = Identity.
%]
[getter, setter] Vectormath::Aos::Matrix4 view;
%[
The projection matrix represents the projection transformation, used to take
vertices from view space to screen space. This matrix is usually an
orthographic or perspective transformation.
Default = Identity.
%]
[getter, setter] Vectormath::Aos::Matrix4 projection;
}; // DrawContext
} // namespace o3d