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/*
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* All rights reserved.
*
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* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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*/
namespace o3d {
%[
A DrawElement causes an Element to be Drawn with a particular material.
You can override other Effect parameters by adding corresponding params to
the DrawElement.
\sa o3d.Element
\sa o3d.Material
\sa o3d.Effect
@o3dparameter material ParamMaterial The material used to render this
the Element that owns this DrawElement.
%]
[nocpp, include="core/cross/material.h"] class DrawElement
: ParamObject {
%[
The Material for this DrawElement. If it is null the material of owner will
be used.
%]
[getter, setter] Material? material_;
%[
The current owner of this Draw Element. Set to null to stop being owned.
Note: DrawElements are referenced by the Pack they are created in and their
owner. If the DrawElement is removed from its Pack then setting the owner
to null will free the DrawElement. Or, visa versa, if you set the
DrawElement's owner to null then removing it from its Pack will free the
DrawElement.
%]
[getter, setter, userglue_setter] Element? owner_;
[verbatim=cpp_glue] %{
void userglue_setter_owner_(
o3d::DrawElement* _this,
o3d::Element* owner) {
_this->SetOwner(owner);
}
%}
}; // DrawElement
typedef DrawElement[] DrawElementArray;
} // namespace o3d