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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* in the documentation and/or other materials provided with the
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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*/
namespace o3d {
%[
A Primitive is a type of Element that is made from a list of points,
lines or triangles that use a single material.
@o3dparameter streamBank ParamStreamBank The StreamBank used by this
Primitive.
%]
[nocpp, include="core/cross/primitive.h"]
class Primitive : Element {
%[
\var PrimitiveType,
\li POINTLIST,
\li LINELIST,
\li LINESTRIP,
\li TRIANGLELIST,
\li TRIANGLESTRIP,
\li TRIANGLEFAN
Type of geometric primitives used by the Primitive.
%]
enum PrimitiveType {
POINTLIST = 1,
LINELIST = 2,
LINESTRIP = 3,
TRIANGLELIST = 4,
TRIANGLESTRIP = 5,
TRIANGLEFAN = 6
};
%[
The type of primitive the primitive is (i.e., Primitive::POINTLIST,
Primitive::LINELIST, Primitive::TRIANGLELIST, etc.)
Default = TRIANGLELIST.
%]
[getter, setter] Primitive::PrimitiveType primitive_type;
%[
The number of vertices the primitive has.
Default = 0.
%]
[getter, setter] unsigned int number_vertices;
%[
The number of rendering primitives (i.e., triangles, points, lines) the
primitive has.
Default = 0.
%]
[getter, setter] unsigned int number_primitives;
%[
The index of the first vertex to render.
Default = 0.
%]
[getter, setter] unsigned int start_index;
%[
The stream bank this primitive uses for vertices.
%]
[getter, setter] StreamBank? stream_bank;
%[
The index buffer for the primitive. If null the primitive is non-indexed.
%]
[getter, setter] IndexBuffer? index_buffer;
}; // Primitive
} // namespace o3d