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/*
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namespace o3d {
%[
A RayIntersectionInfo is used to return the results of ray intersection tests.
%]
[binding_model=by_value, nocpp, include="core/cross/ray_intersection_info.h"]
class RayIntersectionInfo {
%[
True if this ray intersection info is valid. For example if you call
element.intersectRay on an element that has no vertex buffers the result
will be invalid.
%]
[getter] bool valid_;
%[
True if this ray intersection intersected something.
%]
[getter] bool intersected_;
%[
The position the ray intersected something.
%]
[getter] Vectormath::Aos::Point3 position;
%[
The index of the primitive that was intersected.
%]
[getter] int primitive_index_;
}; // RayIntersectionInfo
} // namespace o3d