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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace o3d {
%[
A type of ParamMatrix4 that supplies the current world matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse world matrix at
render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldInverseParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current world transpose matrix at
render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse world transpose
matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldInverseTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current view matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse view matrix at render
time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewInverseParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current view transpose matrix at
render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse view transpose matrix
at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewInverseTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current projecton matrix at render
time.
%]
[nocpp, include="core/cross/standard_param.h"] class ProjectionParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse projection matrix at
render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ProjectionInverseParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current projection transpose matrix
at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ProjectionTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse projection transpose
matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ProjectionInverseTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current world view matrix at
render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse world view matrix at
render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewInverseParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current transpose world view matrix
at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse world view
transpose matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewInverseTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current view projection matrix at
render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewProjectionParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse view projection
matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewProjectionInverseParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current view projection transpose
matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewProjectionTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse view projection
transpose matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class ViewProjectionInverseTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current world view projection matrix
at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse world view projection
matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionInverseParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current world view projection
transpose matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionTransposeParamMatrix4 : ParamMatrix4 {
};
%[
A type of ParamMatrix4 that supplies the current inverse world view projection
transpose matrix at render time.
%]
[nocpp, include="core/cross/standard_param.h"] class WorldViewProjectionInverseTransposeParamMatrix4 : ParamMatrix4 {
};
} // namespace o3d