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/*
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namespace o3d {
%[
A TreeTraversal has multiple DrawLists registered with it. Each DrawList has
a DrawContext registered with it. At render time the TreeTraversal walks the
transform graph from the transform it's pointing at and for each DrawElement
it finds who's matertial matches one of its registered DrawLists it adds that
DrawElement to that DrawList.
@o3dparameter transform ParamTransform The root transform to start traversing
by this TreeTraveral.
%]
[nocpp, include="core/cross/tree_traversal.h"] class TreeTraversal
: RenderNode {
%[
The root Transform this TreeTraversal will start traversing from.
%]
[getter, setter] Transform? transform_;
%[
Registers a DrawList with this TreeTraversal so that when this
TreeTraversal traverses its tree, DrawElements using materials that use
this DrawList will be added though possibly culled by the view frustum of
the DrawContext. Note: passing in the same DrawList more than once will
override the previous settings for that DrawList.
\param draw_list DrawList to register.
\param draw_context DrawContext to use with the DrawList.
\param reset true if you want the DrawList reset before traversing.
%]
void RegisterDrawList(DrawList draw_list,
DrawContext draw_context,
bool reset);
%[
Unregisters a DrawList with this TreeTraversal.
\param draw_list DrawList to unregister.
\return true if unregistered. false if this draw_list was not registered.
%]
bool UnregisterDrawList(DrawList draw_list);
}; // TreeTraversal
} // namespace o3d