blob: 5756d9e0ba67225a13a7177e0af43654b9b561df [file] [log] [blame]
/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// TODO: some how make this file conditionally compile different for C++
// vs JavaScript like with #ifdef CPLUSPLUS etc..
[verbatim=cpp_glue,include="plugin/cross/marshaling_utils.h"]
namespace o3d {
%[
A data type consisting of 2 numbers. A Float2 is represented in JavaScript by
an array containing 2 numbers: [x, y].
%]
[binding_model=by_value, marshaled, nocpp, include="core/cross/types.h"]
class Float2 {
[plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs]
float[] marshaled;
[verbatim=cpp_glue] %{
void userglue_setter_marshaled(
void* plugin_data,
o3d::Float2* self,
const std::vector<float>& dynamicValue) {
*self = o3d::VectorToType<o3d::Float2, 2>(
plugin_data, dynamicValue);
}
std::vector<float> userglue_getter_marshaled(
void* plugin_data,
const o3d::Float2& self) {
return o3d::VectorFromType<o3d::Float2, 2>(self);
}
%}
};
%[
A data type consisting of 3 numbers. A Float3 is represented in JavaScript by
an array containing 3 numbers: [x, y, z].
%]
[binding_model=by_value, marshaled, nocpp, include="core/cross/types.h"]
class Float3 {
[plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs]
float[] marshaled;
[verbatim=cpp_glue] %{
void userglue_setter_marshaled(
void* plugin_data,
o3d::Float3* self,
const std::vector<float>& dynamicValue) {
*self = o3d::VectorToType<o3d::Float3, 3>(
plugin_data, dynamicValue);
}
std::vector<float> userglue_getter_marshaled(
void* plugin_data,
const o3d::Float3& self) {
return o3d::VectorFromType<o3d::Float3, 3>(self);
}
%}
};
%[
A data type consisting of 4 numbers. A Float4 is represented in JavaScript by
an array containing 4 numbers: [x, y, z, w].
%]
[binding_model=by_value, marshaled, nocpp, include="core/cross/types.h"]
class Float4 {
[plugin_data, userglue_getter, userglue_setter, getter, setter, nodocs]
float[] marshaled;
[verbatim=cpp_glue] %{
void userglue_setter_marshaled(
void* plugin_data,
o3d::Float4* self,
const std::vector<float>& dynamicValue) {
*self = o3d::VectorToType<o3d::Float4, 4>(
plugin_data, dynamicValue);
}
std::vector<float> userglue_getter_marshaled(
void* plugin_data,
const o3d::Float4& self) {
return o3d::VectorFromType<o3d::Float4, 4>(self);
}
%}
};
%[
Id used to uniquely identify objects.
%]
[include="core/cross/types.h"] typedef int Id;
%[
Data type for passing data around in the scenegraph.
%]
[include="core/cross/types.h"] typedef float Float;
%[
Data type for passing data around in the scenegraph.
%]
[include="core/cross/types.h"] typedef std::string String;
} // namespace o3d