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// This file contains the idlglue declaration of VertexSource.
namespace o3d {
%[
A VertexSource is an object that allows binding Streams such that the
VertexSource updates the Buffers of the Streams that have been bound to it.
An example of a VertexSource object is a SkinEval
%]
[nocpp, include="core/cross/vertex_source.h"] class VertexSource
: ParamObject {
%[
Bind the source stream to the corresponding stream in this VertexSource.
\param source Source to get vertices from.
\param semantic The semantic of the vertices to get
\param semantic_index The semantic index of the vertices to get.
\return True if success. False if failure. If the requested semantic or
semantic index do not exist on the source or this source the bind will
fail.
%]
bool BindStream(VertexSource source,
Stream::Semantic semantic,
int semantic_index);
%[
Unbinds the requested stream.
\param semantic The semantic of the vertices to unbind
\param semantic_index The semantic index of the vertices to unbind.
\return True if unbound. False those vertices do not exist or were not
bound.
%]
bool UnbindStream(Stream::Semantic semantic, int semantic_index);
}; // VertexSource
} // namespace o3d