blob: 6d460368df6eddd40cc1e890f26b2c25264407f3 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/mru_window_tracker.h"
#include <algorithm>
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/session/session_controller.h"
#include "ash/shell.h"
#include "ash/wm/focus_rules.h"
#include "ash/wm/switchable_windows.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "base/bind.h"
#include "ui/aura/window.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
using CanActivateWindowPredicate = base::Callback<bool(aura::Window*)>;
bool CallCanActivate(aura::Window* window) {
return ::wm::CanActivateWindow(window);
}
// Adds the windows that can be cycled through for the specified window id to
// |windows|.
void AddTrackedWindows(aura::Window* root,
int container_id,
MruWindowTracker::WindowList* windows) {
aura::Window* container = root->GetChildById(container_id);
const MruWindowTracker::WindowList children(container->children());
windows->insert(windows->end(), children.begin(), children.end());
}
// Returns a list of windows ordered by their stacking order.
// If |mru_windows| is passed, these windows are moved to the front of the list.
// It uses the given |should_include_window_predicate| to determine whether to
// include a window in the returned list or not.
MruWindowTracker::WindowList BuildWindowListInternal(
const std::list<aura::Window*>* mru_windows,
const CanActivateWindowPredicate& should_include_window_predicate) {
MruWindowTracker::WindowList windows;
aura::Window* active_root = Shell::GetRootWindowForNewWindows();
for (auto* window : Shell::GetAllRootWindows()) {
if (window == active_root)
continue;
for (size_t i = 0; i < wm::kSwitchableWindowContainerIdsLength; ++i)
AddTrackedWindows(window, wm::kSwitchableWindowContainerIds[i], &windows);
}
// Add windows in the active root windows last so that the topmost window
// in the active root window becomes the front of the list.
for (size_t i = 0; i < wm::kSwitchableWindowContainerIdsLength; ++i) {
AddTrackedWindows(active_root, wm::kSwitchableWindowContainerIds[i],
&windows);
}
// Removes unfocusable windows.
MruWindowTracker::WindowList::iterator itr = windows.begin();
while (itr != windows.end()) {
if (!should_include_window_predicate.Run(*itr))
itr = windows.erase(itr);
else
++itr;
}
// Put the windows in the mru_windows list at the head, if it's available.
if (mru_windows) {
// Iterate through the list backwards, so that we can move each window to
// the front of the windows list as we find them.
for (auto ix = mru_windows->rbegin(); ix != mru_windows->rend(); ++ix) {
// Exclude windows in non-switchable containers and those which cannot
// be activated.
if (((*ix)->parent() && !wm::IsSwitchableContainer((*ix)->parent())) ||
!should_include_window_predicate.Run(*ix)) {
continue;
}
MruWindowTracker::WindowList::iterator window =
std::find(windows.begin(), windows.end(), *ix);
if (window != windows.end()) {
windows.erase(window);
windows.push_back(*ix);
}
}
}
// Window cycling expects the topmost window at the front of the list.
std::reverse(windows.begin(), windows.end());
return windows;
}
} // namespace
//////////////////////////////////////////////////////////////////////////////
// MruWindowTracker, public:
MruWindowTracker::MruWindowTracker() {
Shell::Get()->activation_client()->AddObserver(this);
Shell::Get()->session_controller()->AddObserver(this);
}
MruWindowTracker::~MruWindowTracker() {
Shell::Get()->session_controller()->RemoveObserver(this);
Shell::Get()->activation_client()->RemoveObserver(this);
for (auto* window : mru_windows_)
window->RemoveObserver(this);
}
MruWindowTracker::WindowList MruWindowTracker::BuildMruWindowList() const {
return BuildWindowListInternal(&mru_windows_, base::Bind(&CallCanActivate));
}
MruWindowTracker::WindowList MruWindowTracker::BuildWindowListIgnoreModal()
const {
return BuildWindowListInternal(nullptr,
base::Bind(&IsWindowConsideredActivatable));
}
MruWindowTracker::WindowList MruWindowTracker::BuildWindowForCycleList() const {
MruWindowTracker::WindowList window_list = BuildMruWindowList();
// Exclude windows:
// - non user positionable windows, such as extension popups.
// - windows being dragged
// - the AppList window, which will hide as soon as cycling starts
// anyway. It doesn't make sense to count it as a "switchable" window, yet
// a lot of code relies on the MRU list returning the app window. If we
// don't manually remove it, the window cycling UI won't crash or misbehave,
// but there will be a flicker as the target window changes. Also exclude
// unselectable windows such as extension popups.
auto window_is_ineligible = [](aura::Window* window) {
wm::WindowState* state = wm::GetWindowState(window);
return !state->IsUserPositionable() || state->is_dragged() ||
window->GetRootWindow()
->GetChildById(kShellWindowId_AppListContainer)
->Contains(window) ||
window->GetProperty(kHideInOverviewKey);
};
window_list.erase(std::remove_if(window_list.begin(), window_list.end(),
window_is_ineligible),
window_list.end());
return window_list;
}
void MruWindowTracker::SetIgnoreActivations(bool ignore) {
ignore_window_activations_ = ignore;
// If no longer ignoring window activations, move currently active window
// to front.
if (!ignore)
SetActiveWindow(wm::GetActiveWindow());
}
// SessionObserver
// Restore focus after the user session has started. This is needed because some
// windows can be opened in the background while the login UI is still active
// since we currently restore browser windows before login UI is deleted.
void MruWindowTracker::OnUserSessionAdded(const AccountId& account_id) {
if (user_session_focus_restored_)
return;
user_session_focus_restored_ = true;
aura::Window::Windows mru_list = BuildMruWindowList();
if (!mru_list.empty())
mru_list.front()->Focus();
}
//////////////////////////////////////////////////////////////////////////////
// MruWindowTracker, private:
void MruWindowTracker::SetActiveWindow(aura::Window* active_window) {
if (!active_window)
return;
std::list<aura::Window*>::iterator iter =
std::find(mru_windows_.begin(), mru_windows_.end(), active_window);
// Observe all newly tracked windows.
if (iter == mru_windows_.end())
active_window->AddObserver(this);
else
mru_windows_.erase(iter);
mru_windows_.push_front(active_window);
}
void MruWindowTracker::OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) {
if (!ignore_window_activations_)
SetActiveWindow(gained_active);
}
void MruWindowTracker::OnWindowDestroyed(aura::Window* window) {
// It's possible for OnWindowActivated() to be called after
// OnWindowDestroying(). This means we need to override OnWindowDestroyed()
// else we may end up with a deleted window in |mru_windows_|.
mru_windows_.remove(window);
window->RemoveObserver(this);
}
} // namespace ash