blob: 5e29fb6a0a32260ba79eda937dea08a976f20ee1 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/files/file_path.h"
#include "base/macros.h"
#include "base/strings/string16.h"
#include "ui/gfx/image/image_family.h"
#include "url/gurl.h"
namespace base {
class TaskRunner;
namespace web_app {
// Represents the info required to create a shortcut for an app.
struct ShortcutInfo {
GURL url;
// If |extension_id| is non-empty, this is short cut is to an extension-app
// and the launch url will be detected at start-up. In this case, |url|
// is still used to generate the app id (windows app id, not chrome app id).
// TODO(loyso): Rename it to app_id.
std::string extension_id;
bool is_platform_app = false;
bool from_bookmark = false;
base::string16 title;
base::string16 description;
base::FilePath extension_path;
gfx::ImageFamily favicon;
base::FilePath profile_path;
std::string profile_name;
std::string version_for_display;
// ShortcutInfo must not be copied; generally it is passed around via
// unique_ptr. Since ImageFamily has a non-thread-safe reference count in
// its member and is bound to UI thread, destroy ShortcutInfo instance
// on UI thread.
// This specifies a folder in the system applications menu (e.g the Start Menu
// on Windows).
// These represent the applications menu root, the "Google Chrome" folder and
// the "Chrome Apps" folder respectively.
// APP_MENU_LOCATION_HIDDEN specifies a shortcut that is used to register the
// app with the OS (in order to give its windows shelf icons, and correct icons
// and titles), but the app should not show up in menus or search results.
// NB: On Linux, these locations may not be used by the window manager (e.g
// Unity and Gnome Shell).
enum ApplicationsMenuLocation {
// Info about which locations to create app shortcuts in.
struct ShortcutLocations {
bool on_desktop;
ApplicationsMenuLocation applications_menu_location;
// For Windows, this refers to quick launch bar prior to Win7. In Win7,
// this means "pin to taskbar". For Mac/Linux, this could be used for
// Mac dock or the gnome/kde application launcher. However, those are not
// implemented yet.
bool in_quick_launch_bar;
// This encodes the cause of shortcut creation as the correct behavior in each
// case is implementation specific.
enum ShortcutCreationReason {
// Compute a deterministic name based on data in the shortcut_info.
std::string GenerateApplicationNameFromInfo(const ShortcutInfo& shortcut_info);
// Gets the user data directory for given web app. The path for the directory is
// based on |extension_id|. If |extension_id| is empty then |url| is used
// to construct a unique ID.
base::FilePath GetWebAppDataDirectory(const base::FilePath& profile_path,
const std::string& extension_id,
const GURL& url);
namespace internals {
// Implemented for each platform, does the platform specific parts of creating
// shortcuts. Used internally by CreateShortcuts methods.
// |shortcut_data_path| is where to store any resources created for the
// shortcut, and is also used as the UserDataDir for platform app shortcuts.
// |shortcut_info| contains info about the shortcut to create, and
// |creation_locations| contains information about where to create them.
bool CreatePlatformShortcuts(const base::FilePath& shortcut_data_path,
const ShortcutLocations& creation_locations,
ShortcutCreationReason creation_reason,
const ShortcutInfo& shortcut_info);
// Delete all the shortcuts we have added for this extension. This is the
// platform specific implementation of the DeleteAllShortcuts function, and
// is executed on the FILE thread.
void DeletePlatformShortcuts(const base::FilePath& shortcut_data_path,
const ShortcutInfo& shortcut_info);
// Updates all the shortcuts we have added for this extension. This is the
// platform specific implementation of the UpdateAllShortcuts function, and
// is executed on the FILE thread.
void UpdatePlatformShortcuts(const base::FilePath& shortcut_data_path,
const base::string16& old_app_title,
const ShortcutInfo& shortcut_info);
// Run an IO task on a worker thread. Ownership of |shortcut_info| transfers
// to a closure that deletes it on the UI thread when the task is complete.
// Tasks posted here run with BEST_EFFORT priority and block shutdown.
void PostShortcutIOTask(base::OnceCallback<void(const ShortcutInfo&)> task,
std::unique_ptr<ShortcutInfo> shortcut_info);
void PostShortcutIOTaskAndReply(
base::OnceCallback<void(const ShortcutInfo&)> task,
std::unique_ptr<ShortcutInfo> shortcut_info,
base::OnceClosure reply);
// The task runner for running shortcut tasks. On Windows this will be a task
// runner that permits access to COM libraries. Shortcut tasks typically deal
// with ensuring Profile changes are reflected on disk, so shutdown is always
// blocked so that an inconsistent shortcut state is not left on disk.
scoped_refptr<base::TaskRunner> GetShortcutIOTaskRunner();
// Sanitizes |name| and returns a version of it that is safe to use as an
// on-disk file name .
base::FilePath GetSanitizedFileName(const base::string16& name);
base::FilePath GetShortcutDataDir(const web_app::ShortcutInfo& shortcut_info);
// Delete all the shortcuts for an entire profile.
// This is executed on the FILE thread.
void DeleteAllShortcutsForProfile(const base::FilePath& profile_path);
} // namespace internals
} // namespace web_app