blob: 17a38606c278934424bfd2c901099750a813e451 [file] [log] [blame]
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/skia_bindings/grcontext_for_webgpu_interface.h"
#include "gpu/command_buffer/client/context_support.h"
#include "gpu/command_buffer/client/webgpu_interface.h"
#include "gpu/command_buffer/common/capabilities.h"
#include "third_party/skia/include/gpu/GrContext.h"
namespace {
void PrintDeviceError(WGPUErrorType, const char* message, void*) {
DLOG(ERROR) << "*** WebGPU client Device error: " << message;
}
} // namespace
namespace skia_bindings {
GrContextForWebGPUInterface::GrContextForWebGPUInterface(
gpu::webgpu::WebGPUInterface* webgpu,
gpu::ContextSupport* context_support,
const gpu::Capabilities& capabilities,
size_t max_resource_cache_bytes,
size_t max_glyph_cache_texture_bytes)
: context_support_(context_support) {
GrContextOptions options;
options.fGlyphCacheTextureMaximumBytes = max_glyph_cache_texture_bytes;
options.fAvoidStencilBuffers = capabilities.avoid_stencil_buffers;
options.fAllowPathMaskCaching = false;
options.fSharpenMipmappedTextures = true;
options.fShaderErrorHandler = this;
options.fInternalMultisampleCount = 0;
// TODO(senorblanco): use an actual passed-in Device, rather than assuming
// device ID 1. http://crbug.com/1078775
WGPUDevice device = webgpu->GetDevice(1);
wgpuDeviceSetUncapturedErrorCallback(device, PrintDeviceError, 0);
gr_context_ = GrContext::MakeDawn(device, options);
if (gr_context_) {
gr_context_->setResourceCacheLimit(max_resource_cache_bytes);
context_support_->SetGrContext(gr_context_.get());
}
}
GrContextForWebGPUInterface::~GrContextForWebGPUInterface() {
// At this point the WebGPUInterface is going to be destroyed, so have
// the GrContext clean up and not try to use it anymore.
if (gr_context_) {
gr_context_->releaseResourcesAndAbandonContext();
context_support_->SetGrContext(nullptr);
}
}
void GrContextForWebGPUInterface::compileError(const char* shader,
const char* errors) {
DLOG(ERROR) << "Skia shader compilation error\n"
<< "------------------------\n"
<< shader << "\nErrors:\n"
<< errors;
}
GrContext* GrContextForWebGPUInterface::get() {
return gr_context_.get();
}
} // namespace skia_bindings