| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "device/gamepad/gamepad_test_helpers.h" |
| |
| namespace device { |
| |
| MockGamepadDataFetcher::MockGamepadDataFetcher( |
| const blink::WebGamepads& test_data) |
| : test_data_(test_data), |
| read_data_(base::WaitableEvent::ResetPolicy::AUTOMATIC, |
| base::WaitableEvent::InitialState::NOT_SIGNALED) {} |
| |
| MockGamepadDataFetcher::~MockGamepadDataFetcher() {} |
| |
| GamepadSource MockGamepadDataFetcher::source() { |
| return GAMEPAD_SOURCE_TEST; |
| } |
| |
| void MockGamepadDataFetcher::GetGamepadData(bool devices_changed_hint) { |
| { |
| base::AutoLock lock(lock_); |
| |
| for (unsigned int i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) { |
| if (test_data_.items[i].connected) { |
| PadState* pad = GetPadState(i); |
| if (pad) |
| memcpy(&pad->data, &test_data_.items[i], sizeof(blink::WebGamepad)); |
| } |
| } |
| } |
| read_data_.Signal(); |
| } |
| |
| void MockGamepadDataFetcher::WaitForDataRead() { |
| return read_data_.Wait(); |
| } |
| |
| void MockGamepadDataFetcher::WaitForDataReadAndCallbacksIssued() { |
| // The provider will read the data on the background thread (setting the |
| // event) and *then* will issue the callback on the client thread. Waiting for |
| // it to read twice is a simple way to ensure that it was able to issue |
| // callbacks for the first read (if it issued one). |
| WaitForDataRead(); |
| WaitForDataRead(); |
| } |
| |
| void MockGamepadDataFetcher::SetTestData(const blink::WebGamepads& new_data) { |
| base::AutoLock lock(lock_); |
| test_data_ = new_data; |
| } |
| |
| MockGamepadSharedBuffer::MockGamepadSharedBuffer() { |
| size_t data_size = sizeof(blink::WebGamepads); |
| bool res = shared_memory_.CreateAndMapAnonymous(data_size); |
| CHECK(res); |
| blink::WebGamepads* buf = buffer(); |
| memset(buf, 0, sizeof(blink::WebGamepads)); |
| } |
| |
| base::SharedMemory* MockGamepadSharedBuffer::shared_memory() { |
| return &shared_memory_; |
| } |
| |
| blink::WebGamepads* MockGamepadSharedBuffer::buffer() { |
| void* mem = shared_memory_.memory(); |
| CHECK(mem); |
| return static_cast<blink::WebGamepads*>(mem); |
| } |
| |
| void MockGamepadSharedBuffer::WriteBegin() {} |
| |
| void MockGamepadSharedBuffer::WriteEnd() {} |
| |
| GamepadTestHelper::GamepadTestHelper() {} |
| |
| GamepadTestHelper::~GamepadTestHelper() {} |
| |
| } // namespace device |