| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "chromecast/graphics/cast_focus_client_aura.h" |
| |
| #include "base/stl_util.h" |
| #include "ui/aura/window.h" |
| |
| #define LOG_WINDOW_INFO(top_level, window) \ |
| "top-level: " << (top_level)->id() << ": '" << (top_level)->GetName() \ |
| << "', window: " << (window)->id() << ": '" \ |
| << (window)->GetName() << "'" |
| |
| namespace chromecast { |
| |
| CastFocusClientAura::CastFocusClientAura() : focused_window_(nullptr) {} |
| |
| CastFocusClientAura::~CastFocusClientAura() { |
| focused_window_ = nullptr; |
| for (aura::Window* window : focusable_windows_) { |
| window->RemoveObserver(this); |
| } |
| focusable_windows_.clear(); |
| } |
| |
| aura::Window* CastFocusClientAura::GetFocusedWindow() { |
| return focused_window_; |
| } |
| |
| void CastFocusClientAura::AddObserver( |
| aura::client::FocusChangeObserver* observer) { |
| focus_observers_.AddObserver(observer); |
| } |
| |
| void CastFocusClientAura::RemoveObserver( |
| aura::client::FocusChangeObserver* observer) { |
| focus_observers_.RemoveObserver(observer); |
| } |
| |
| void CastFocusClientAura::OnWindowVisibilityChanged(aura::Window* window, |
| bool visible) { |
| if (!visible && (window == focused_window_)) { |
| // The focused window just lost visibility, so de-focus it. |
| UpdateWindowFocus(); |
| } else if (visible) { |
| // The window that just became visible might be the most appropriate window |
| // to have focus. |
| UpdateWindowFocus(); |
| } |
| } |
| |
| // One of our observed windows is being destroyed. |
| // We observe each window that has the potential for being focused, |
| // so this window needs to be removed from the list of focusable windows. |
| void CastFocusClientAura::OnWindowDestroying(aura::Window* window) { |
| aura::Window* top_level = GetZOrderWindow(window); |
| DCHECK(top_level); |
| DLOG(INFO) << "Removing window, " << LOG_WINDOW_INFO(top_level, window); |
| |
| auto iter = |
| std::find(focusable_windows_.begin(), focusable_windows_.end(), window); |
| if (iter != focusable_windows_.end()) { |
| focusable_windows_.erase(iter); |
| window->RemoveObserver(this); |
| } |
| if (window == focused_window_) { |
| // De-focus the window that is being destroyed. |
| UpdateWindowFocus(); |
| } |
| } |
| |
| // Update focus if a window is entering or leaving our hierarchy. |
| void CastFocusClientAura::OnWindowHierarchyChanging( |
| const HierarchyChangeParams& params) { |
| if (params.new_parent && |
| (aura::client::GetFocusClient(params.new_parent) == this)) { |
| if (params.old_parent == params.new_parent) { |
| // A window is moving within our hierarchy. |
| return; |
| } else { |
| // A window is entering our hierarchy, so we need to consider |
| // focusing it. |
| FocusWindow(params.target); |
| return; |
| } |
| } |
| |
| // The window is leaving our hierarchy, so stop tracking it. |
| // It could contain multiple windows that were focused, so lets stop tracking |
| // them all. |
| auto iter = focusable_windows_.begin(); |
| bool was_focused = false; |
| while (iter != focusable_windows_.end()) { |
| aura::Window* window = *iter; |
| if (params.target == window || params.target->Contains(window)) { |
| window->RemoveObserver(this); |
| was_focused |= window == focused_window_; |
| iter = focusable_windows_.erase(iter); |
| |
| aura::Window* top_level = GetZOrderWindow(window); |
| DCHECK(top_level); |
| DLOG(INFO) << "Dropping window, " << LOG_WINDOW_INFO(top_level, window); |
| } else { |
| ++iter; |
| } |
| } |
| |
| if (was_focused) { |
| // The window that was removed from our hierarchy was the focused window, so |
| // de-focus it. |
| UpdateWindowFocus(); |
| } |
| } |
| |
| // An explicit request to focus a window. |
| // We lock focus to the top-most high-level window, and so will ignore this |
| // focus request if it isn't for the topmost window. If it is for a lower |
| // window, then we'll track it to focus it later when it rises to the top. |
| void CastFocusClientAura::FocusWindow(aura::Window* window) { |
| if (window) { |
| if (!window->CanFocus()) { |
| return; |
| } |
| aura::Window* top_level = GetZOrderWindow(window); |
| DCHECK(top_level); |
| DLOG(INFO) << "Requesting focus for " << LOG_WINDOW_INFO(top_level, window); |
| if (!base::ContainsValue(focusable_windows_, window)) { |
| // We're not yet tracking this focusable window, so start tracking it as a |
| // potential focus target. |
| window->AddObserver(this); |
| focusable_windows_.push_back(window); |
| } |
| } |
| |
| // Check whether this new window is the most appropriate to focus. |
| UpdateWindowFocus(); |
| } |
| |
| // Finds the top-most window, and if it doesn't have focus, then gives it focus. |
| void CastFocusClientAura::UpdateWindowFocus() { |
| aura::Window* window = GetWindowToFocus(); |
| if (window == focused_window_) { |
| return; |
| } |
| |
| if (window) { |
| aura::Window* top_level = GetZOrderWindow(window); |
| DCHECK(top_level); |
| DLOG(INFO) << "Switching focus to " << LOG_WINDOW_INFO(top_level, window); |
| } |
| |
| aura::Window* unfocus_window = focused_window_; |
| focused_window_ = window; |
| |
| for (aura::client::FocusChangeObserver& observer : focus_observers_) { |
| observer.OnWindowFocused(focused_window_, unfocus_window); |
| if (focused_window_ != window) { |
| // The observer changed focused_window_. |
| return; |
| } |
| } |
| |
| if (unfocus_window) { |
| aura::client::FocusChangeObserver* focus_observer = |
| aura::client::GetFocusChangeObserver(unfocus_window); |
| if (focus_observer) { |
| focus_observer->OnWindowFocused(focused_window_, unfocus_window); |
| if (focused_window_ != window) { |
| // The observer changed focused_window_. |
| return; |
| } |
| } |
| } |
| if (focused_window_) { |
| aura::client::FocusChangeObserver* focus_observer = |
| aura::client::GetFocusChangeObserver(focused_window_); |
| if (focus_observer) { |
| focus_observer->OnWindowFocused(focused_window_, unfocus_window); |
| if (focused_window_ != window) { |
| // The observer changed focused_window_. |
| return; |
| } |
| } |
| } |
| } |
| |
| // Returns the most appropriate window to have focus. |
| // A focusable window could be anywhere within its window hierarchy, and we |
| // choose based on the z-order of the top-level window in its hierarchy. |
| aura::Window* CastFocusClientAura::GetWindowToFocus() { |
| aura::Window* next = nullptr; |
| aura::Window* next_top_level = nullptr; |
| for (aura::Window* window : focusable_windows_) { |
| if (!window->CanFocus() || !window->IsVisible()) { |
| continue; |
| } |
| |
| // Compare z-order of top-level windows using the window IDs. |
| aura::Window* top_level = GetZOrderWindow(window); |
| DCHECK(top_level); |
| if (!next || top_level->id() >= next_top_level->id()) { |
| next = window; |
| next_top_level = top_level; |
| } |
| } |
| return next; |
| } |
| |
| const aura::Window* CastFocusClientAura::GetZOrderWindow( |
| const aura::Window* window) const { |
| while (window->parent() && !window->parent()->IsRootWindow()) { |
| window = window->parent(); |
| } |
| return window; |
| } |
| |
| void CastFocusClientAura::ResetFocusWithinActiveWindow(aura::Window* window) { |
| // Sets focus to |window| if it's within the active window (a child of the |
| // focused window). |
| if (focused_window_ && focused_window_->Contains(window)) { |
| FocusWindow(window); |
| } |
| } |
| |
| void CastFocusClientAura::AddObserver(wm::ActivationChangeObserver* observer) {} |
| |
| void CastFocusClientAura::RemoveObserver( |
| wm::ActivationChangeObserver* observer) {} |
| |
| void CastFocusClientAura::ActivateWindow(aura::Window* window) {} |
| |
| void CastFocusClientAura::DeactivateWindow(aura::Window* window) {} |
| |
| const aura::Window* CastFocusClientAura::GetActiveWindow() const { |
| return nullptr; |
| } |
| |
| aura::Window* CastFocusClientAura::GetActivatableWindow( |
| aura::Window* window) const { |
| return window; |
| } |
| |
| const aura::Window* CastFocusClientAura::GetToplevelWindow( |
| const aura::Window* window) const { |
| return GetZOrderWindow(window); |
| } |
| |
| bool CastFocusClientAura::CanActivateWindow(const aura::Window* window) const { |
| return true; |
| } |
| |
| } // namespace chromecast |