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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Helper classes for implementing gpu client side unit tests.
#ifndef GPU_COMMAND_BUFFER_CLIENT_CLIENT_TEST_HELPER_H_
#define GPU_COMMAND_BUFFER_CLIENT_CLIENT_TEST_HELPER_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/common/cmd_buffer_common.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
class FakeCommandBufferServiceBase : public CommandBufferServiceBase {
public:
static const int32_t kTransferBufferBaseId = 0x123;
static const int32_t kMaxTransferBuffers = 32;
FakeCommandBufferServiceBase();
~FakeCommandBufferServiceBase() override;
CommandBuffer::State GetState() override;
void SetReleaseCount(uint64_t release_count) override;
scoped_refptr<gpu::Buffer> GetTransferBuffer(int32_t id) override;
void SetToken(int32_t token) override;
void SetParseError(error::Error error) override;
void SetContextLostReason(error::ContextLostReason reason) override;
// Get's the Id of the next transfer buffer that will be returned
// by CreateTransferBuffer. This is useful for testing expected ids.
int32_t GetNextFreeTransferBufferId();
void FlushHelper(int32_t put_offset);
void SetGetBufferHelper(int transfer_buffer_id, int32_t token);
scoped_refptr<gpu::Buffer> CreateTransferBufferHelper(uint32_t size,
int32_t* id);
void DestroyTransferBufferHelper(int32_t id);
private:
scoped_refptr<Buffer> transfer_buffer_buffers_[kMaxTransferBuffers];
CommandBuffer::State state_;
};
class MockClientCommandBuffer : public CommandBuffer,
public FakeCommandBufferServiceBase {
public:
MockClientCommandBuffer();
~MockClientCommandBuffer() override;
State GetLastState() override;
State WaitForTokenInRange(int32_t start, int32_t end) override;
State WaitForGetOffsetInRange(uint32_t set_get_buffer_count,
int32_t start,
int32_t end) override;
void SetGetBuffer(int transfer_buffer_id) override;
scoped_refptr<gpu::Buffer> CreateTransferBuffer(uint32_t size,
int32_t* id) override;
// This is so we can use all the gmock functions when Flush is called.
MOCK_METHOD0(OnFlush, void());
MOCK_METHOD1(DestroyTransferBuffer, void(int32_t id));
void Flush(int32_t put_offset) override;
void OrderingBarrier(int32_t put_offset) override;
void DelegateToFake();
int32_t GetServicePutOffset() { return put_offset_; }
void SetTokenForSetGetBuffer(int32_t token) { token_ = token; }
private:
int32_t put_offset_ = 0;
int32_t token_ = 10000; // All token checks in the tests should pass.
};
class MockClientCommandBufferMockFlush : public MockClientCommandBuffer {
public:
MockClientCommandBufferMockFlush();
~MockClientCommandBufferMockFlush() override;
MOCK_METHOD1(Flush, void(int32_t put_offset));
MOCK_METHOD1(OrderingBarrier, void(int32_t put_offset));
void DelegateToFake();
void DoFlush(int32_t put_offset);
};
class MockClientGpuControl : public GpuControl {
public:
MockClientGpuControl();
~MockClientGpuControl() override;
MOCK_METHOD1(SetGpuControlClient, void(GpuControlClient*));
MOCK_CONST_METHOD0(GetCapabilities, const Capabilities&());
MOCK_METHOD3(CreateImage,
int32_t(ClientBuffer buffer, size_t width, size_t height));
MOCK_METHOD1(DestroyImage, void(int32_t id));
// Workaround for move-only args in GMock.
MOCK_METHOD2(DoSignalQuery,
void(uint32_t query, base::OnceClosure* callback));
void SignalQuery(uint32_t query, base::OnceClosure callback) override {
DoSignalQuery(query, &callback);
}
MOCK_METHOD1(CreateStreamTexture, uint32_t(uint32_t));
MOCK_METHOD1(SetLock, void(base::Lock*));
MOCK_METHOD0(EnsureWorkVisible, void());
MOCK_CONST_METHOD0(GetNamespaceID, CommandBufferNamespace());
MOCK_CONST_METHOD0(GetCommandBufferID, CommandBufferId());
MOCK_METHOD0(FlushPendingWork, void());
MOCK_METHOD0(GenerateFenceSyncRelease, uint64_t());
MOCK_METHOD1(IsFenceSyncReleased, bool(uint64_t release));
// Workaround for move-only args in GMock.
MOCK_METHOD2(DoSignalSyncToken,
void(const SyncToken& sync_token, base::OnceClosure* callback));
void SignalSyncToken(const SyncToken& sync_token,
base::OnceClosure callback) override {
DoSignalSyncToken(sync_token, &callback);
}
MOCK_METHOD1(WaitSyncToken, void(const SyncToken&));
MOCK_METHOD1(CanWaitUnverifiedSyncToken, bool(const SyncToken&));
MOCK_METHOD2(CreateGpuFence,
void(uint32_t gpu_fence_id, ClientGpuFence source));
// OnceCallback isn't mockable?
void GetGpuFence(uint32_t gpu_fence_id,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)>
callback) override {}
private:
DISALLOW_COPY_AND_ASSIGN(MockClientGpuControl);
};
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_CLIENT_CLIENT_TEST_HELPER_H_