| // Copyright (c) 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_COMMON_ACTIVITY_FLAGS_H_ |
| #define GPU_COMMAND_BUFFER_COMMON_ACTIVITY_FLAGS_H_ |
| |
| #include "base/atomicops.h" |
| #include "gpu/gpu_export.h" |
| #include "mojo/public/cpp/system/buffer.h" |
| |
| namespace gpu { |
| |
| // Base class for GpuProcessActivityFlags and GpuProcessHostActivityFlags, |
| // can not be used directly. |
| class GPU_EXPORT ActivityFlagsBase { |
| public: |
| enum Flag : uint32_t { FLAG_LOADING_PROGRAM_BINARY = 0x1 }; |
| |
| protected: |
| ActivityFlagsBase(); |
| ActivityFlagsBase(ActivityFlagsBase&& other); |
| ~ActivityFlagsBase(); |
| |
| void Initialize(mojo::ScopedSharedBufferHandle handle); |
| const mojo::SharedBufferHandle& handle() const { return handle_.get(); } |
| bool is_initialized() const { return handle().is_valid(); } |
| |
| protected: |
| volatile base::subtle::Atomic32* AsAtomic(); |
| |
| private: |
| mojo::ScopedSharedBufferHandle handle_; |
| mojo::ScopedSharedBufferMapping mapping_; |
| }; |
| |
| // Provides write-only access to activity flags for the gpu process. Each gpu |
| // process has a singleton GpuProcessActivityFlags retreived via GetInstance(). |
| // |
| // Note that we currently assume that the GPU process never sets/unsets flags |
| // from multiple threads at the same time. This is true with our current |
| // single-flag approach, but may need adjustment if additional flags are added. |
| class GPU_EXPORT GpuProcessActivityFlags : public ActivityFlagsBase { |
| public: |
| class ScopedSetFlag { |
| public: |
| ScopedSetFlag(GpuProcessActivityFlags* activity_flags, Flag flag) |
| : activity_flags_(activity_flags), flag_(flag) { |
| activity_flags_->SetFlag(flag_); |
| } |
| ~ScopedSetFlag() { activity_flags_->UnsetFlag(flag_); } |
| |
| private: |
| GpuProcessActivityFlags* activity_flags_; |
| Flag flag_; |
| }; |
| |
| GpuProcessActivityFlags(); |
| GpuProcessActivityFlags(GpuProcessActivityFlags&& other); |
| GpuProcessActivityFlags(mojo::ScopedSharedBufferHandle handle); |
| |
| private: |
| void SetFlag(Flag flag); |
| void UnsetFlag(Flag flag); |
| }; |
| |
| // Provides read-only access to activity flags. Creating a new |
| // GpuProcessHostActivityFlags will initialize a new mojo shared buffer. The |
| // handle to this buffer should be passed to the GPU process via CloneHandle. |
| // The GPU process will then populate flags, which can be read via this class. |
| class GPU_EXPORT GpuProcessHostActivityFlags : public ActivityFlagsBase { |
| public: |
| GpuProcessHostActivityFlags(); |
| |
| bool IsFlagSet(Flag flag); |
| mojo::ScopedSharedBufferHandle CloneHandle() { |
| return handle().Clone(mojo::SharedBufferHandle::AccessMode::READ_WRITE); |
| } |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_COMMON_ACTIVITY_FLAGS_H_ |