| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_ |
| #define GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_ |
| |
| #include <stdint.h> |
| #include <vector> |
| |
| #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" |
| #include "gpu/gpu_export.h" |
| #include "ui/gfx/buffer_types.h" |
| |
| // From gl2.h. We want to avoid including gl headers because client-side and |
| // service-side headers conflict. |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_LOW_FLOAT 0x8DF0 |
| #define GL_MEDIUM_FLOAT 0x8DF1 |
| #define GL_HIGH_FLOAT 0x8DF2 |
| #define GL_LOW_INT 0x8DF3 |
| #define GL_MEDIUM_INT 0x8DF4 |
| #define GL_HIGH_INT 0x8DF5 |
| |
| namespace gpu { |
| |
| // NOTE: When adding members to this struct, also add corresponding |
| // entries in gpu/ipc/common/gpu_command_buffer_traits_multi.h. |
| |
| struct GPU_EXPORT Capabilities { |
| struct ShaderPrecision { |
| ShaderPrecision() : min_range(0), max_range(0), precision(0) {} |
| int min_range; |
| int max_range; |
| int precision; |
| }; |
| |
| struct GPU_EXPORT PerStagePrecisions { |
| PerStagePrecisions(); |
| |
| ShaderPrecision low_int; |
| ShaderPrecision medium_int; |
| ShaderPrecision high_int; |
| ShaderPrecision low_float; |
| ShaderPrecision medium_float; |
| ShaderPrecision high_float; |
| }; |
| |
| Capabilities(); |
| Capabilities(const Capabilities& other); |
| ~Capabilities(); |
| |
| template <typename T> |
| void VisitStagePrecisions(unsigned stage, |
| PerStagePrecisions* precisions, |
| const T& visitor) { |
| visitor(stage, GL_LOW_INT, &precisions->low_int); |
| visitor(stage, GL_MEDIUM_INT, &precisions->medium_int); |
| visitor(stage, GL_HIGH_INT, &precisions->high_int); |
| visitor(stage, GL_LOW_FLOAT, &precisions->low_float); |
| visitor(stage, GL_MEDIUM_FLOAT, &precisions->medium_float); |
| visitor(stage, GL_HIGH_FLOAT, &precisions->high_float); |
| } |
| |
| template <typename T> |
| void VisitPrecisions(const T& visitor) { |
| VisitStagePrecisions(GL_VERTEX_SHADER, &vertex_shader_precisions, visitor); |
| VisitStagePrecisions(GL_FRAGMENT_SHADER, &fragment_shader_precisions, |
| visitor); |
| } |
| |
| PerStagePrecisions vertex_shader_precisions; |
| PerStagePrecisions fragment_shader_precisions; |
| int max_combined_texture_image_units = 0; |
| int max_cube_map_texture_size = 0; |
| int max_fragment_uniform_vectors = 0; |
| int max_renderbuffer_size = 0; |
| int max_texture_image_units = 0; |
| int max_texture_size = 0; |
| int max_varying_vectors = 0; |
| int max_vertex_attribs = 0; |
| int max_vertex_texture_image_units = 0; |
| int max_vertex_uniform_vectors = 0; |
| // MAX_VIEWPORT_DIMS[2] |
| int max_viewport_width = 0; |
| int max_viewport_height = 0; |
| int num_compressed_texture_formats = 0; |
| int num_shader_binary_formats = 0; |
| int num_stencil_bits = 0; // For the default framebuffer. |
| int bind_generates_resource_chromium = 0; |
| |
| int max_3d_texture_size = 0; |
| int max_array_texture_layers = 0; |
| int max_color_attachments = 0; |
| int64_t max_combined_fragment_uniform_components = 0; |
| int max_combined_uniform_blocks = 0; |
| int64_t max_combined_vertex_uniform_components = 0; |
| int max_copy_texture_chromium_size = 0; |
| int max_draw_buffers = 0; |
| int64_t max_element_index = 0; |
| int max_elements_indices = 0; |
| int max_elements_vertices = 0; |
| int max_fragment_input_components = 0; |
| int max_fragment_uniform_blocks = 0; |
| int max_fragment_uniform_components = 0; |
| int max_program_texel_offset = 0; |
| int max_samples = 0; |
| int64_t max_server_wait_timeout = 0; |
| float max_texture_lod_bias = 0.f; |
| int max_transform_feedback_interleaved_components = 0; |
| int max_transform_feedback_separate_attribs = 0; |
| int max_transform_feedback_separate_components = 0; |
| int64_t max_uniform_block_size = 0; |
| int max_uniform_buffer_bindings = 0; |
| int max_atomic_counter_buffer_bindings = 0; |
| int max_shader_storage_buffer_bindings = 0; |
| int shader_storage_buffer_offset_alignment = 1; |
| int max_varying_components = 0; |
| int max_vertex_output_components = 0; |
| int max_vertex_uniform_blocks = 0; |
| int max_vertex_uniform_components = 0; |
| int min_program_texel_offset = 0; |
| int num_extensions = 0; |
| int num_program_binary_formats = 0; |
| int uniform_buffer_offset_alignment = 1; |
| // Describes how many buffers a surface uses in the swap chain. Default to 2 |
| // since double buffering is the default in most cases. |
| int num_surface_buffers = 2; |
| |
| bool post_sub_buffer = false; |
| bool swap_buffers_with_bounds = false; |
| bool commit_overlay_planes = false; |
| bool egl_image_external = false; |
| bool texture_format_astc = false; |
| bool texture_format_atc = false; |
| bool texture_format_bgra8888 = false; |
| bool texture_format_dxt1 = false; |
| bool texture_format_dxt5 = false; |
| bool texture_format_etc1 = false; |
| bool texture_format_etc1_npot = false; |
| bool texture_rectangle = false; |
| bool iosurface = false; |
| bool texture_usage = false; |
| bool texture_storage = false; |
| bool discard_framebuffer = false; |
| bool sync_query = false; |
| bool blend_equation_advanced = false; |
| bool blend_equation_advanced_coherent = false; |
| bool texture_rg = false; |
| bool texture_norm16 = false; |
| bool texture_half_float_linear = false; |
| bool color_buffer_half_float_rgba = false; |
| bool image_ycbcr_422 = false; |
| bool image_ycbcr_420v = false; |
| bool image_ycbcr_420v_disabled_for_video_frames = false; |
| bool image_xr30 = false; |
| bool image_xb30 = false; |
| bool render_buffer_format_bgra8888 = false; |
| bool occlusion_query = false; |
| bool occlusion_query_boolean = false; |
| bool timer_queries = false; |
| bool surfaceless = false; |
| bool flips_vertically = false; |
| bool msaa_is_slow = false; |
| bool disable_one_component_textures = false; |
| bool gpu_rasterization = false; |
| bool avoid_stencil_buffers = false; |
| bool multisample_compatibility = false; |
| // True if DirectComposition layers are enabled. |
| bool dc_layers = false; |
| bool use_dc_overlays_for_video = false; |
| bool protected_video_swap_chain = false; |
| |
| // When this parameter is true, a CHROMIUM image created with RGB format will |
| // actually have RGBA format. The client is responsible for handling most of |
| // the complexities associated with this. See |
| // gpu/GLES2/extensions/CHROMIUM/CHROMIUM_image.txt for more |
| // details. |
| bool chromium_image_rgb_emulation = false; |
| |
| // When true, non-empty post sub buffer calls are unsupported. |
| bool disable_non_empty_post_sub_buffers = false; |
| |
| bool disable_2d_canvas_copy_on_write = false; |
| |
| bool texture_npot = false; |
| |
| bool texture_storage_image = false; |
| |
| bool supports_oop_raster = false; |
| |
| bool chromium_gpu_fence = false; |
| |
| bool unpremultiply_and_dither_copy = false; |
| |
| bool separate_stencil_ref_mask_writemask = false; |
| |
| bool use_gpu_fences_for_overlay_planes = false; |
| |
| bool chromium_nonblocking_readback = false; |
| |
| bool mesa_framebuffer_flip_y = false; |
| |
| int major_version = 2; |
| int minor_version = 0; |
| |
| // Used by OOP raster. |
| bool context_supports_distance_field_text = true; |
| uint64_t glyph_cache_max_texture_bytes = 0.f; |
| |
| GpuMemoryBufferFormatSet gpu_memory_buffer_formats = { |
| gfx::BufferFormat::BGR_565, gfx::BufferFormat::RGBA_4444, |
| gfx::BufferFormat::RGBA_8888, gfx::BufferFormat::RGBX_8888, |
| gfx::BufferFormat::YVU_420, |
| }; |
| std::vector<gfx::BufferUsageAndFormat> texture_target_exception_list; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_COMMON_CAPABILITIES_H_ |