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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_
#define GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_
#include <vector>
#include "base/macros.h"
#include "build/build_config.h"
#include "gpu/config/gpu_driver_bug_workaround_type.h"
#include "gpu/gpu_export.h"
// Forwardly declare a few GL types to avoid including GL header files.
typedef int GLint;
namespace gpu {
class GPU_EXPORT GpuDriverBugWorkarounds {
public:
GpuDriverBugWorkarounds();
explicit GpuDriverBugWorkarounds(const std::vector<int32_t>&);
GpuDriverBugWorkarounds(const GpuDriverBugWorkarounds& other);
~GpuDriverBugWorkarounds();
// For boolean members, || is applied.
// For int members, the min() is applied if both are non-zero; if one is
// zero, then the other is applied.
void Append(const GpuDriverBugWorkarounds& extra);
std::vector<int32_t> ToIntSet() const;
#define GPU_OP(type, name) bool name = false;
GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
#undef GPU_OP
// Note: 0 here means use driver limit.
GLint max_texture_size = 0;
GLint max_copy_texture_chromium_size = 0;
};
} // namespace gpu
#endif // GPU_CONFIG_GPU_DRIVER_BUG_WORKAROUNDS_H_