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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_SKIA_BINDINGS_GRCONTEXT_FOR_GLES2_INTERFACE_H_
#define GPU_SKIA_BINDINGS_GRCONTEXT_FOR_GLES2_INTERFACE_H_
#include "base/macros.h"
#include "third_party/skia/include/core/SkRefCnt.h"
class GrContext;
namespace gpu {
struct Capabilities;
class ContextSupport;
namespace gles2 {
class GLES2Interface;
}
}
namespace skia_bindings {
// This class binds an offscreen GrContext to an offscreen context3d. The
// context3d is used by the GrContext so must be valid as long as this class
// is alive.
class GrContextForGLES2Interface {
public:
explicit GrContextForGLES2Interface(gpu::gles2::GLES2Interface* gl,
gpu::ContextSupport* context_support,
const gpu::Capabilities& capabilities,
size_t max_resource_cache_bytes,
size_t max_glyph_cache_texture_bytes);
virtual ~GrContextForGLES2Interface();
GrContext* get();
void OnLostContext();
void FreeGpuResources();
private:
sk_sp<class GrContext> gr_context_;
gpu::ContextSupport* context_support_;
DISALLOW_COPY_AND_ASSIGN(GrContextForGLES2Interface);
};
} // namespace skia_bindings
#endif // GPU_SKIA_BINDINGS_GRCONTEXT_FOR_GLES2_INTERFACE_H_