| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_ACCESSIBILITY_AX_NODE_H_ |
| #define UI_ACCESSIBILITY_AX_NODE_H_ |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <ostream> |
| #include <vector> |
| |
| #include "build/build_config.h" |
| #include "ui/accessibility/ax_export.h" |
| #include "ui/accessibility/ax_node_data.h" |
| |
| namespace ui { |
| |
| class AXTableInfo; |
| class AXLanguageInfo; |
| |
| // One node in an AXTree. |
| class AX_EXPORT AXNode final { |
| public: |
| // Interface to the tree class that owns an AXNode. We use this instead |
| // of letting AXNode have a pointer to its AXTree directly so that we're |
| // forced to think twice before calling an AXTree interface that might not |
| // be necessary. |
| class OwnerTree { |
| public: |
| // See AXTree. |
| virtual AXTableInfo* GetTableInfo(const AXNode* table_node) const = 0; |
| // See AXTree. |
| virtual AXNode* GetFromId(int32_t id) const = 0; |
| |
| virtual int32_t GetPosInSet(const AXNode& node, |
| const AXNode* ordered_set) = 0; |
| virtual int32_t GetSetSize(const AXNode& node, |
| const AXNode* ordered_set) = 0; |
| }; |
| |
| // The constructor requires a parent, id, and index in parent, but |
| // the data is not required. After initialization, only index_in_parent |
| // is allowed to change, the others are guaranteed to never change. |
| AXNode(OwnerTree* tree, AXNode* parent, int32_t id, int32_t index_in_parent); |
| virtual ~AXNode(); |
| |
| // Accessors. |
| OwnerTree* tree() const { return tree_; } |
| int32_t id() const { return data_.id; } |
| AXNode* parent() const { return parent_; } |
| int child_count() const { return static_cast<int>(children_.size()); } |
| const AXNodeData& data() const { return data_; } |
| const std::vector<AXNode*>& children() const { return children_; } |
| int index_in_parent() const { return index_in_parent_; } |
| |
| // Get the child at the given index. |
| AXNode* ChildAtIndex(int index) const { return children_[index]; } |
| |
| // Walking the tree skipping ignored nodes. |
| int GetUnignoredChildCount() const; |
| AXNode* GetUnignoredChildAtIndex(int index) const; |
| AXNode* GetUnignoredParent() const; |
| int GetUnignoredIndexInParent() const; |
| |
| // Returns true if the node has any of the text related roles. |
| bool IsTextNode() const; |
| |
| // Set the node's accessibility data. This may be done during initialization |
| // or later when the node data changes. |
| void SetData(const AXNodeData& src); |
| |
| // Update this node's location. This is separate from |SetData| just because |
| // changing only the location is common and should be more efficient than |
| // re-copying all of the data. |
| // |
| // The node's location is stored as a relative bounding box, the ID of |
| // the element it's relative to, and an optional transformation matrix. |
| // See ax_node_data.h for details. |
| void SetLocation(int32_t offset_container_id, |
| const gfx::RectF& location, |
| gfx::Transform* transform); |
| |
| // Set the index in parent, for example if siblings were inserted or deleted. |
| void SetIndexInParent(int index_in_parent); |
| |
| // Swap the internal children vector with |children|. This instance |
| // now owns all of the passed children. |
| void SwapChildren(std::vector<AXNode*>& children); |
| |
| // This is called when the AXTree no longer includes this node in the |
| // tree. Reference counting is used on some platforms because the |
| // operating system may hold onto a reference to an AXNode |
| // object even after we're through with it, so this may decrement the |
| // reference count and clear out the object's data. |
| void Destroy(); |
| |
| // Return true if this object is equal to or a descendant of |ancestor|. |
| bool IsDescendantOf(AXNode* ancestor); |
| |
| // Gets the text offsets where new lines start either from the node's data or |
| // by computing them and caching the result. |
| std::vector<int> GetOrComputeLineStartOffsets(); |
| |
| // Accessing accessibility attributes. |
| // See |AXNodeData| for more information. |
| |
| bool HasBoolAttribute(ax::mojom::BoolAttribute attribute) const { |
| return data().HasBoolAttribute(attribute); |
| } |
| bool GetBoolAttribute(ax::mojom::BoolAttribute attribute) const { |
| return data().GetBoolAttribute(attribute); |
| } |
| bool GetBoolAttribute(ax::mojom::BoolAttribute attribute, bool* value) const { |
| return data().GetBoolAttribute(attribute, value); |
| } |
| |
| bool HasFloatAttribute(ax::mojom::FloatAttribute attribute) const { |
| return data().HasFloatAttribute(attribute); |
| } |
| float GetFloatAttribute(ax::mojom::FloatAttribute attribute) const { |
| return data().GetFloatAttribute(attribute); |
| } |
| bool GetFloatAttribute(ax::mojom::FloatAttribute attribute, |
| float* value) const { |
| return data().GetFloatAttribute(attribute, value); |
| } |
| |
| bool HasIntAttribute(ax::mojom::IntAttribute attribute) const { |
| return data().HasIntAttribute(attribute); |
| } |
| int32_t GetIntAttribute(ax::mojom::IntAttribute attribute) const { |
| return data().GetIntAttribute(attribute); |
| } |
| bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const { |
| return data().GetIntAttribute(attribute, value); |
| } |
| |
| bool HasStringAttribute(ax::mojom::StringAttribute attribute) const { |
| return data().HasStringAttribute(attribute); |
| } |
| const std::string& GetStringAttribute( |
| ax::mojom::StringAttribute attribute) const { |
| return data().GetStringAttribute(attribute); |
| } |
| bool GetStringAttribute(ax::mojom::StringAttribute attribute, |
| std::string* value) const { |
| return data().GetStringAttribute(attribute, value); |
| } |
| |
| bool GetString16Attribute(ax::mojom::StringAttribute attribute, |
| base::string16* value) const { |
| return data().GetString16Attribute(attribute, value); |
| } |
| base::string16 GetString16Attribute( |
| ax::mojom::StringAttribute attribute) const { |
| return data().GetString16Attribute(attribute); |
| } |
| |
| bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const { |
| return data().HasIntListAttribute(attribute); |
| } |
| const std::vector<int32_t>& GetIntListAttribute( |
| ax::mojom::IntListAttribute attribute) const { |
| return data().GetIntListAttribute(attribute); |
| } |
| bool GetIntListAttribute(ax::mojom::IntListAttribute attribute, |
| std::vector<int32_t>* value) const { |
| return data().GetIntListAttribute(attribute, value); |
| } |
| |
| bool HasStringListAttribute(ax::mojom::StringListAttribute attribute) const { |
| return data().HasStringListAttribute(attribute); |
| } |
| const std::vector<std::string>& GetStringListAttribute( |
| ax::mojom::StringListAttribute attribute) const { |
| return data().GetStringListAttribute(attribute); |
| } |
| bool GetStringListAttribute(ax::mojom::StringListAttribute attribute, |
| std::vector<std::string>* value) const { |
| return data().GetStringListAttribute(attribute, value); |
| } |
| |
| bool GetHtmlAttribute(const char* attribute, base::string16* value) const { |
| return data().GetHtmlAttribute(attribute, value); |
| } |
| bool GetHtmlAttribute(const char* attribute, std::string* value) const { |
| return data().GetHtmlAttribute(attribute, value); |
| } |
| |
| // PosInSet and SetSize public methods. |
| bool IsOrderedSetItem() const; |
| bool IsOrderedSet() const; |
| int32_t GetPosInSet(); |
| int32_t GetSetSize(); |
| |
| // Helpers for GetPosInSet and GetSetSize. |
| // Returns true if the role of ordered set matches the role of item. |
| // Returns false otherwise. |
| bool SetRoleMatchesItemRole(const AXNode* ordered_set) const; |
| |
| const std::string& GetInheritedStringAttribute( |
| ax::mojom::StringAttribute attribute) const; |
| base::string16 GetInheritedString16Attribute( |
| ax::mojom::StringAttribute attribute) const; |
| |
| // Return a pointer to a string for the language code. |
| // This will consider the language declared in the DOM, and may eventually |
| // attempt to automatically detect the language from the text. |
| // |
| // This language code will be BCP 47. |
| // |
| // Returns empty string if no appropriate language was found. |
| std::string GetLanguage(); |
| |
| // |
| // Helper functions for tables, table rows, and table cells. |
| // Most of these functions construct and cache an AXTableInfo behind |
| // the scenes to infer many properties of tables. |
| // |
| // These interfaces use attributes provided by the source of the |
| // AX tree where possible, but fills in missing details and ignores |
| // specified attributes when they're bad or inconsistent. That way |
| // you're guaranteed to get a valid, consistent table when using these |
| // interfaces. |
| // |
| |
| // Table-like nodes (including grids). All indices are 0-based except |
| // ARIA indices are all 1-based. In other words, the top-left corner |
| // of the table is row 0, column 0, cell index 0 - but that same cell |
| // has a minimum ARIA row index of 1 and column index of 1. |
| bool IsTable() const; |
| int32_t GetTableColCount() const; |
| int32_t GetTableRowCount() const; |
| int32_t GetTableAriaColCount() const; |
| int32_t GetTableAriaRowCount() const; |
| int32_t GetTableCellCount() const; |
| AXNode* GetTableCellFromIndex(int32_t index) const; |
| AXNode* GetTableCellFromCoords(int32_t row_index, int32_t col_index) const; |
| void GetTableColHeaderNodeIds(int32_t col_index, |
| std::vector<int32_t>* col_header_ids) const; |
| void GetTableRowHeaderNodeIds(int32_t row_index, |
| std::vector<int32_t>* row_header_ids) const; |
| void GetTableUniqueCellIds(std::vector<int32_t>* row_header_ids) const; |
| // Extra computed nodes for the accessibility tree for macOS: |
| // one column node for each table column, followed by one |
| // table header container node, or nullptr if not applicable. |
| std::vector<AXNode*>* GetExtraMacNodes() const; |
| |
| // Table row-like nodes. |
| bool IsTableRow() const; |
| int32_t GetTableRowRowIndex() const; |
| |
| #if defined(OS_MACOSX) |
| // Table column-like nodes. These nodes are only present on macOS. |
| bool IsTableColumn() const; |
| int32_t GetTableColColIndex() const; |
| #endif // defined(OS_MACOSX) |
| |
| // Table cell-like nodes. |
| bool IsTableCellOrHeader() const; |
| int32_t GetTableCellIndex() const; |
| int32_t GetTableCellColIndex() const; |
| int32_t GetTableCellRowIndex() const; |
| int32_t GetTableCellColSpan() const; |
| int32_t GetTableCellRowSpan() const; |
| int32_t GetTableCellAriaColIndex() const; |
| int32_t GetTableCellAriaRowIndex() const; |
| void GetTableCellColHeaderNodeIds(std::vector<int32_t>* col_header_ids) const; |
| void GetTableCellRowHeaderNodeIds(std::vector<int32_t>* row_header_ids) const; |
| void GetTableCellColHeaders(std::vector<AXNode*>* col_headers) const; |
| void GetTableCellRowHeaders(std::vector<AXNode*>* row_headers) const; |
| |
| private: |
| // Computes the text offset where each line starts by traversing all child |
| // leaf nodes. |
| void ComputeLineStartOffsets(std::vector<int>* line_offsets, |
| int* start_offset) const; |
| AXTableInfo* GetAncestorTableInfo() const; |
| void IdVectorToNodeVector(std::vector<int32_t>& ids, |
| std::vector<AXNode*>* nodes) const; |
| |
| // Finds and returns a pointer to ordered set containing node. |
| AXNode* GetOrderedSet() const; |
| |
| OwnerTree* tree_; // Owns this. |
| int index_in_parent_; |
| AXNode* parent_; |
| std::vector<AXNode*> children_; |
| AXNodeData data_; |
| |
| std::unique_ptr<AXLanguageInfo> language_info_; |
| |
| // Return an object containing information about the languages used. |
| // Will walk up tree if needed to determine language. |
| // |
| // Clients should not retain this pointer, instead they should request it |
| // every time it is needed. |
| // |
| // Returns nullptr if the node has no detectable language. |
| const AXLanguageInfo* GetLanguageInfo(); |
| }; |
| |
| AX_EXPORT std::ostream& operator<<(std::ostream& stream, const AXNode& node); |
| |
| } // namespace ui |
| |
| #endif // UI_ACCESSIBILITY_AX_NODE_H_ |