| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_ACCESSIBILITY_AX_NODE_DATA_H_ |
| #define UI_ACCESSIBILITY_AX_NODE_DATA_H_ |
| |
| #include <stdint.h> |
| |
| #include <map> |
| #include <memory> |
| #include <string> |
| #include <vector> |
| |
| #include "base/strings/string16.h" |
| #include "base/strings/string_split.h" |
| #include "ui/accessibility/ax_enums.mojom.h" |
| #include "ui/accessibility/ax_export.h" |
| #include "ui/accessibility/ax_relative_bounds.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| |
| namespace ui { |
| |
| // Return true if |attr| should be interpreted as the id of another node |
| // in the same tree. |
| AX_EXPORT bool IsNodeIdIntAttribute(ax::mojom::IntAttribute attr); |
| |
| // Return true if |attr| should be interpreted as a list of ids of |
| // nodes in the same tree. |
| AX_EXPORT bool IsNodeIdIntListAttribute(ax::mojom::IntListAttribute attr); |
| |
| // A compact representation of the accessibility information for a |
| // single accessible object, in a form that can be serialized and sent from |
| // one process to another. |
| struct AX_EXPORT AXNodeData { |
| AXNodeData(); |
| virtual ~AXNodeData(); |
| |
| AXNodeData(const AXNodeData& other); |
| AXNodeData& operator=(AXNodeData other); |
| |
| // Accessing accessibility attributes: |
| // |
| // There are dozens of possible attributes for an accessibility node, |
| // but only a few tend to apply to any one object, so we store them |
| // in sparse arrays of <attribute id, attribute value> pairs, organized |
| // by type (bool, int, float, string, int list). |
| // |
| // There are three accessors for each type of attribute: one that returns |
| // true if the attribute is present and false if not, one that takes a |
| // pointer argument and returns true if the attribute is present (if you |
| // need to distinguish between the default value and a missing attribute), |
| // and another that returns the default value for that type if the |
| // attribute is not present. In addition, strings can be returned as |
| // either std::string or base::string16, for convenience. |
| |
| bool HasBoolAttribute(ax::mojom::BoolAttribute attribute) const; |
| bool GetBoolAttribute(ax::mojom::BoolAttribute attribute) const; |
| bool GetBoolAttribute(ax::mojom::BoolAttribute attribute, bool* value) const; |
| |
| bool HasFloatAttribute(ax::mojom::FloatAttribute attribute) const; |
| float GetFloatAttribute(ax::mojom::FloatAttribute attribute) const; |
| bool GetFloatAttribute(ax::mojom::FloatAttribute attribute, |
| float* value) const; |
| |
| bool HasIntAttribute(ax::mojom::IntAttribute attribute) const; |
| int GetIntAttribute(ax::mojom::IntAttribute attribute) const; |
| bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const; |
| |
| bool HasStringAttribute(ax::mojom::StringAttribute attribute) const; |
| const std::string& GetStringAttribute( |
| ax::mojom::StringAttribute attribute) const; |
| bool GetStringAttribute(ax::mojom::StringAttribute attribute, |
| std::string* value) const; |
| |
| bool GetString16Attribute(ax::mojom::StringAttribute attribute, |
| base::string16* value) const; |
| base::string16 GetString16Attribute( |
| ax::mojom::StringAttribute attribute) const; |
| |
| bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const; |
| const std::vector<int32_t>& GetIntListAttribute( |
| ax::mojom::IntListAttribute attribute) const; |
| bool GetIntListAttribute(ax::mojom::IntListAttribute attribute, |
| std::vector<int32_t>* value) const; |
| |
| bool HasStringListAttribute(ax::mojom::StringListAttribute attribute) const; |
| const std::vector<std::string>& GetStringListAttribute( |
| ax::mojom::StringListAttribute attribute) const; |
| bool GetStringListAttribute(ax::mojom::StringListAttribute attribute, |
| std::vector<std::string>* value) const; |
| |
| bool GetHtmlAttribute(const char* attribute, base::string16* value) const; |
| bool GetHtmlAttribute(const char* attribute, std::string* value) const; |
| |
| // |
| // Setting accessibility attributes. |
| // |
| // Replaces an attribute if not present. This is safer than crashing via a |
| // DCHECK or doing nothing, because most likely that's what the caller would |
| // have wanted or what existing code already assumes. |
| // |
| |
| void AddStringAttribute(ax::mojom::StringAttribute attribute, |
| const std::string& value); |
| void AddIntAttribute(ax::mojom::IntAttribute attribute, int32_t value); |
| void AddFloatAttribute(ax::mojom::FloatAttribute attribute, float value); |
| void AddBoolAttribute(ax::mojom::BoolAttribute attribute, bool value); |
| void AddIntListAttribute(ax::mojom::IntListAttribute attribute, |
| const std::vector<int32_t>& value); |
| void AddStringListAttribute(ax::mojom::StringListAttribute attribute, |
| const std::vector<std::string>& value); |
| |
| // |
| // Removing accessibility attributes. |
| // |
| |
| void RemoveStringAttribute(ax::mojom::StringAttribute attribute); |
| void RemoveIntAttribute(ax::mojom::IntAttribute attribute); |
| void RemoveFloatAttribute(ax::mojom::FloatAttribute attribute); |
| void RemoveBoolAttribute(ax::mojom::BoolAttribute attribute); |
| void RemoveIntListAttribute(ax::mojom::IntListAttribute attribute); |
| void RemoveStringListAttribute(ax::mojom::StringListAttribute attribute); |
| |
| // |
| // Convenience functions. |
| // |
| |
| // Adds the name attribute or replaces it if already present. |
| void SetName(const std::string& name); |
| void SetName(const base::string16& name); |
| |
| // Allows nameless objects to pass accessibility checks. |
| void SetNameExplicitlyEmpty(); |
| |
| // Adds the description attribute or replaces it if already present. |
| void SetDescription(const std::string& description); |
| void SetDescription(const base::string16& description); |
| |
| // Adds the value attribute or replaces it if already present. |
| void SetValue(const std::string& value); |
| void SetValue(const base::string16& value); |
| |
| // Returns true if the given enum bit is 1. |
| bool HasState(ax::mojom::State state) const; |
| bool HasAction(ax::mojom::Action action) const; |
| bool HasTextStyle(ax::mojom::TextStyle text_style) const; |
| |
| // Set or remove bits in the given enum's corresponding bitfield. |
| ax::mojom::State AddState(ax::mojom::State state); |
| ax::mojom::State RemoveState(ax::mojom::State state); |
| ax::mojom::Action AddAction(ax::mojom::Action action); |
| void AddTextStyle(ax::mojom::TextStyle text_style); |
| |
| // Helper functions to get or set some common int attributes with some |
| // specific enum types. To remove an attribute, set it to None. |
| // |
| // Please keep in alphabetic order. |
| ax::mojom::CheckedState GetCheckedState() const; |
| void SetCheckedState(ax::mojom::CheckedState checked_state); |
| ax::mojom::DefaultActionVerb GetDefaultActionVerb() const; |
| void SetDefaultActionVerb(ax::mojom::DefaultActionVerb default_action_verb); |
| ax::mojom::HasPopup GetHasPopup() const; |
| void SetHasPopup(ax::mojom::HasPopup has_popup); |
| ax::mojom::InvalidState GetInvalidState() const; |
| void SetInvalidState(ax::mojom::InvalidState invalid_state); |
| ax::mojom::NameFrom GetNameFrom() const; |
| void SetNameFrom(ax::mojom::NameFrom name_from); |
| ax::mojom::TextPosition GetTextPosition() const; |
| void SetTextPosition(ax::mojom::TextPosition text_position); |
| ax::mojom::Restriction GetRestriction() const; |
| void SetRestriction(ax::mojom::Restriction restriction); |
| ax::mojom::TextDirection GetTextDirection() const; |
| void SetTextDirection(ax::mojom::TextDirection text_direction); |
| |
| // Return a string representation of this data, for debugging. |
| virtual std::string ToString() const; |
| |
| // As much as possible this should behave as a simple, serializable, |
| // copyable struct. |
| int32_t id = -1; |
| ax::mojom::Role role = ax::mojom::Role::kUnknown; |
| uint32_t state = static_cast<uint32_t>(ax::mojom::State::kNone); |
| uint32_t actions = static_cast<uint32_t>(ax::mojom::Action::kNone); |
| std::vector<std::pair<ax::mojom::StringAttribute, std::string>> |
| string_attributes; |
| std::vector<std::pair<ax::mojom::IntAttribute, int32_t>> int_attributes; |
| std::vector<std::pair<ax::mojom::FloatAttribute, float>> float_attributes; |
| std::vector<std::pair<ax::mojom::BoolAttribute, bool>> bool_attributes; |
| std::vector<std::pair<ax::mojom::IntListAttribute, std::vector<int32_t>>> |
| intlist_attributes; |
| std::vector< |
| std::pair<ax::mojom::StringListAttribute, std::vector<std::string>>> |
| stringlist_attributes; |
| base::StringPairs html_attributes; |
| std::vector<int32_t> child_ids; |
| |
| AXRelativeBounds relative_bounds; |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_ACCESSIBILITY_AX_NODE_DATA_H_ |