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// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "base/strings/string16.h"
#include "base/strings/string_split.h"
#include "ui/accessibility/ax_enums.mojom.h"
#include "ui/accessibility/ax_export.h"
#include "ui/accessibility/ax_relative_bounds.h"
#include "ui/gfx/geometry/rect_f.h"
namespace ui {
// Return true if |attr| should be interpreted as the id of another node
// in the same tree.
AX_EXPORT bool IsNodeIdIntAttribute(ax::mojom::IntAttribute attr);
// Return true if |attr| should be interpreted as a list of ids of
// nodes in the same tree.
AX_EXPORT bool IsNodeIdIntListAttribute(ax::mojom::IntListAttribute attr);
// A compact representation of the accessibility information for a
// single accessible object, in a form that can be serialized and sent from
// one process to another.
struct AX_EXPORT AXNodeData {
virtual ~AXNodeData();
AXNodeData(const AXNodeData& other);
AXNodeData& operator=(AXNodeData other);
// Accessing accessibility attributes:
// There are dozens of possible attributes for an accessibility node,
// but only a few tend to apply to any one object, so we store them
// in sparse arrays of <attribute id, attribute value> pairs, organized
// by type (bool, int, float, string, int list).
// There are three accessors for each type of attribute: one that returns
// true if the attribute is present and false if not, one that takes a
// pointer argument and returns true if the attribute is present (if you
// need to distinguish between the default value and a missing attribute),
// and another that returns the default value for that type if the
// attribute is not present. In addition, strings can be returned as
// either std::string or base::string16, for convenience.
bool HasBoolAttribute(ax::mojom::BoolAttribute attribute) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attribute) const;
bool GetBoolAttribute(ax::mojom::BoolAttribute attribute, bool* value) const;
bool HasFloatAttribute(ax::mojom::FloatAttribute attribute) const;
float GetFloatAttribute(ax::mojom::FloatAttribute attribute) const;
bool GetFloatAttribute(ax::mojom::FloatAttribute attribute,
float* value) const;
bool HasIntAttribute(ax::mojom::IntAttribute attribute) const;
int GetIntAttribute(ax::mojom::IntAttribute attribute) const;
bool GetIntAttribute(ax::mojom::IntAttribute attribute, int* value) const;
bool HasStringAttribute(ax::mojom::StringAttribute attribute) const;
const std::string& GetStringAttribute(
ax::mojom::StringAttribute attribute) const;
bool GetStringAttribute(ax::mojom::StringAttribute attribute,
std::string* value) const;
bool GetString16Attribute(ax::mojom::StringAttribute attribute,
base::string16* value) const;
base::string16 GetString16Attribute(
ax::mojom::StringAttribute attribute) const;
bool HasIntListAttribute(ax::mojom::IntListAttribute attribute) const;
const std::vector<int32_t>& GetIntListAttribute(
ax::mojom::IntListAttribute attribute) const;
bool GetIntListAttribute(ax::mojom::IntListAttribute attribute,
std::vector<int32_t>* value) const;
bool HasStringListAttribute(ax::mojom::StringListAttribute attribute) const;
const std::vector<std::string>& GetStringListAttribute(
ax::mojom::StringListAttribute attribute) const;
bool GetStringListAttribute(ax::mojom::StringListAttribute attribute,
std::vector<std::string>* value) const;
bool GetHtmlAttribute(const char* attribute, base::string16* value) const;
bool GetHtmlAttribute(const char* attribute, std::string* value) const;
// Setting accessibility attributes.
// Replaces an attribute if not present. This is safer than crashing via a
// DCHECK or doing nothing, because most likely that's what the caller would
// have wanted or what existing code already assumes.
void AddStringAttribute(ax::mojom::StringAttribute attribute,
const std::string& value);
void AddIntAttribute(ax::mojom::IntAttribute attribute, int32_t value);
void AddFloatAttribute(ax::mojom::FloatAttribute attribute, float value);
void AddBoolAttribute(ax::mojom::BoolAttribute attribute, bool value);
void AddIntListAttribute(ax::mojom::IntListAttribute attribute,
const std::vector<int32_t>& value);
void AddStringListAttribute(ax::mojom::StringListAttribute attribute,
const std::vector<std::string>& value);
// Removing accessibility attributes.
void RemoveStringAttribute(ax::mojom::StringAttribute attribute);
void RemoveIntAttribute(ax::mojom::IntAttribute attribute);
void RemoveFloatAttribute(ax::mojom::FloatAttribute attribute);
void RemoveBoolAttribute(ax::mojom::BoolAttribute attribute);
void RemoveIntListAttribute(ax::mojom::IntListAttribute attribute);
void RemoveStringListAttribute(ax::mojom::StringListAttribute attribute);
// Convenience functions.
// Adds the name attribute or replaces it if already present.
void SetName(const std::string& name);
void SetName(const base::string16& name);
// Allows nameless objects to pass accessibility checks.
void SetNameExplicitlyEmpty();
// Adds the description attribute or replaces it if already present.
void SetDescription(const std::string& description);
void SetDescription(const base::string16& description);
// Adds the value attribute or replaces it if already present.
void SetValue(const std::string& value);
void SetValue(const base::string16& value);
// Returns true if the given enum bit is 1.
bool HasState(ax::mojom::State state) const;
bool HasAction(ax::mojom::Action action) const;
bool HasTextStyle(ax::mojom::TextStyle text_style) const;
// Set or remove bits in the given enum's corresponding bitfield.
ax::mojom::State AddState(ax::mojom::State state);
ax::mojom::State RemoveState(ax::mojom::State state);
ax::mojom::Action AddAction(ax::mojom::Action action);
void AddTextStyle(ax::mojom::TextStyle text_style);
// Helper functions to get or set some common int attributes with some
// specific enum types. To remove an attribute, set it to None.
// Please keep in alphabetic order.
ax::mojom::CheckedState GetCheckedState() const;
void SetCheckedState(ax::mojom::CheckedState checked_state);
ax::mojom::DefaultActionVerb GetDefaultActionVerb() const;
void SetDefaultActionVerb(ax::mojom::DefaultActionVerb default_action_verb);
ax::mojom::HasPopup GetHasPopup() const;
void SetHasPopup(ax::mojom::HasPopup has_popup);
ax::mojom::InvalidState GetInvalidState() const;
void SetInvalidState(ax::mojom::InvalidState invalid_state);
ax::mojom::NameFrom GetNameFrom() const;
void SetNameFrom(ax::mojom::NameFrom name_from);
ax::mojom::TextPosition GetTextPosition() const;
void SetTextPosition(ax::mojom::TextPosition text_position);
ax::mojom::Restriction GetRestriction() const;
void SetRestriction(ax::mojom::Restriction restriction);
ax::mojom::TextDirection GetTextDirection() const;
void SetTextDirection(ax::mojom::TextDirection text_direction);
// Return a string representation of this data, for debugging.
virtual std::string ToString() const;
// As much as possible this should behave as a simple, serializable,
// copyable struct.
int32_t id = -1;
ax::mojom::Role role = ax::mojom::Role::kUnknown;
uint32_t state = static_cast<uint32_t>(ax::mojom::State::kNone);
uint32_t actions = static_cast<uint32_t>(ax::mojom::Action::kNone);
std::vector<std::pair<ax::mojom::StringAttribute, std::string>>
std::vector<std::pair<ax::mojom::IntAttribute, int32_t>> int_attributes;
std::vector<std::pair<ax::mojom::FloatAttribute, float>> float_attributes;
std::vector<std::pair<ax::mojom::BoolAttribute, bool>> bool_attributes;
std::vector<std::pair<ax::mojom::IntListAttribute, std::vector<int32_t>>>
std::pair<ax::mojom::StringListAttribute, std::vector<std::string>>>
base::StringPairs html_attributes;
std::vector<int32_t> child_ids;
AXRelativeBounds relative_bounds;
} // namespace ui