| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ |
| #define UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ |
| |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include <string> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include "base/strings/string_number_conversions.h" |
| #include "ui/accessibility/ax_node_data.h" |
| #include "ui/accessibility/ax_tree_data.h" |
| |
| namespace ui { |
| |
| // An AXTreeUpdate is a serialized representation of an atomic change |
| // to an AXTree. The sender and receiver must be in sync; the update |
| // is only meant to bring the tree from a specific previous state into |
| // its next state. Trying to apply it to the wrong tree should immediately |
| // die with a fatal assertion. |
| // |
| // An AXTreeUpdate consists of an optional node id to clear (meaning |
| // that all of that node's children and their descendants are deleted), |
| // followed by an ordered vector of zero or more AXNodeData structures to |
| // be applied to the tree in order. An update may also include an optional |
| // update to the AXTreeData structure that applies to the tree as a whole. |
| // |
| // Suppose that the next AXNodeData to be applied is |node|. The following |
| // invariants must hold: |
| // 1. Either |node.id| is already in the tree, or else the tree is empty, |
| // |node| is the new root of the tree, and |
| // |node.role| == WebAXRoleRootWebArea. |
| // 2. Every child id in |node.child_ids| must either be already a child |
| // of this node, or a new id not previously in the tree. It is not |
| // allowed to "reparent" a child to this node without first removing |
| // that child from its previous parent. |
| // 3. When a new id appears in |node.child_ids|, the tree should create a |
| // new uninitialized placeholder node for it immediately. That |
| // placeholder must be updated within the same AXTreeUpdate, otherwise |
| // it's a fatal error. This guarantees the tree is always complete |
| // before or after an AXTreeUpdate. |
| template<typename AXNodeData, typename AXTreeData> struct AXTreeUpdateBase { |
| AXTreeUpdateBase() = default; |
| ~AXTreeUpdateBase() = default; |
| |
| // If |has_tree_data| is true, the value of |tree_data| should be used |
| // to update the tree data, otherwise it should be ignored. |
| bool has_tree_data = false; |
| AXTreeData tree_data; |
| |
| // The id of a node to clear, before applying any updates, |
| // or 0 if no nodes should be cleared. Clearing a node means deleting |
| // all of its children and their descendants, but leaving that node in |
| // the tree. It's an error to clear a node but not subsequently update it |
| // as part of the tree update. |
| int node_id_to_clear = 0; |
| |
| // The id of the root of the tree, if the root is changing. This is |
| // required to be set if the root of the tree is changing or Unserialize |
| // will fail. If the root of the tree is not changing this is optional |
| // and it is allowed to pass 0. |
| int root_id = 0; |
| |
| // A vector of nodes to update, according to the rules above. |
| std::vector<AXNodeData> nodes; |
| |
| // The source of the event. |
| ax::mojom::EventFrom event_from = ax::mojom::EventFrom::kNone; |
| |
| // Return a multi-line indented string representation, for logging. |
| std::string ToString() const; |
| |
| // TODO(dmazzoni): location changes |
| }; |
| |
| using AXTreeUpdate = AXTreeUpdateBase<AXNodeData, AXTreeData>; |
| |
| template<typename AXNodeData, typename AXTreeData> |
| std::string AXTreeUpdateBase<AXNodeData, AXTreeData>::ToString() const { |
| std::string result; |
| |
| if (has_tree_data) { |
| result += "AXTreeUpdate tree data:" + tree_data.ToString() + "\n"; |
| } |
| |
| if (node_id_to_clear != 0) { |
| result += "AXTreeUpdate: clear node " + |
| base::IntToString(node_id_to_clear) + "\n"; |
| } |
| |
| if (root_id != 0) { |
| result += "AXTreeUpdate: root id " + |
| base::IntToString(root_id) + "\n"; |
| } |
| |
| // The challenge here is that we want to indent the nodes being updated |
| // so that parent/child relationships are clear, but we don't have access |
| // to the rest of the tree for context, so we have to try to show the |
| // relative indentation of child nodes in this update relative to their |
| // parents. |
| std::unordered_map<int32_t, int> id_to_indentation; |
| for (size_t i = 0; i < nodes.size(); ++i) { |
| int indent = id_to_indentation[nodes[i].id]; |
| result += std::string(2 * indent, ' '); |
| result += nodes[i].ToString() + "\n"; |
| for (size_t j = 0; j < nodes[i].child_ids.size(); ++j) |
| id_to_indentation[nodes[i].child_ids[j]] = indent + 1; |
| } |
| |
| return result; |
| } |
| |
| } // namespace ui |
| |
| #endif // UI_ACCESSIBILITY_AX_TREE_UPDATE_H_ |