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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include "base/strings/string16.h"
#include "ui/events/keycodes/dom/dom_key.h"
#include "ui/events/keycodes/keyboard_codes_posix.h"
#include "ui/events/keycodes/keycodes_x_export.h"
typedef union _XEvent XEvent;
typedef struct _XDisplay XDisplay;
namespace ui {
enum class DomCode;
KEYCODES_X_EXPORT KeyboardCode KeyboardCodeFromXKeyEvent(const XEvent* xev);
KEYCODES_X_EXPORT KeyboardCode KeyboardCodeFromXKeysym(unsigned int keysym);
KEYCODES_X_EXPORT DomCode CodeFromXEvent(const XEvent* xev);
// Returns a character on a standard US PC keyboard from an XEvent.
KEYCODES_X_EXPORT uint16_t GetCharacterFromXEvent(const XEvent* xev);
// Returns DomKey and character from an XEvent.
KEYCODES_X_EXPORT DomKey GetDomKeyFromXEvent(const XEvent* xev);
// Converts a KeyboardCode into an X KeySym.
KEYCODES_X_EXPORT int XKeysymForWindowsKeyCode(KeyboardCode keycode,
bool shift);
// Returns a XKeyEvent keycode (scancode) for a KeyboardCode. Keyboard layouts
// are usually not injective, so inverse mapping should be avoided when
// practical. A round-trip keycode -> KeyboardCode -> keycode will not
// necessarily return the original keycode.
KEYCODES_X_EXPORT unsigned int XKeyCodeForWindowsKeyCode(KeyboardCode key_code,
int flags,
XDisplay* display);
// Converts an X keycode into ui::KeyboardCode.
DefaultKeyboardCodeFromHardwareKeycode(unsigned int hardware_code);
// Initializes a core XKeyEvent from an XI2 key event.
KEYCODES_X_EXPORT void InitXKeyEventFromXIDeviceEvent(const XEvent& src,
XEvent* dst);
} // namespace ui