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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdlib.h>
#include "skia/ext/platform_canvas.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkColorPriv.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/color_utils.h"
#include "ui/gfx/geometry/rect.h"
namespace color_utils {
TEST(ColorUtils, SkColorToHSLRed) {
HSL hsl = {0, 0, 0};
SkColorToHSL(SK_ColorRED, &hsl);
EXPECT_DOUBLE_EQ(hsl.h, 0);
EXPECT_DOUBLE_EQ(hsl.s, 1);
EXPECT_DOUBLE_EQ(hsl.l, 0.5);
}
TEST(ColorUtils, SkColorToHSLGrey) {
HSL hsl = {0, 0, 0};
SkColorToHSL(SkColorSetARGB(255, 128, 128, 128), &hsl);
EXPECT_DOUBLE_EQ(hsl.h, 0);
EXPECT_DOUBLE_EQ(hsl.s, 0);
EXPECT_EQ(static_cast<int>(hsl.l * 100),
static_cast<int>(0.5 * 100)); // Accurate to two decimal places.
}
TEST(ColorUtils, HSLToSkColorWithAlpha) {
SkColor red = SkColorSetARGB(128, 255, 0, 0);
HSL hsl = {0, 1, 0.5};
SkColor result = HSLToSkColor(hsl, 128);
EXPECT_EQ(SkColorGetA(red), SkColorGetA(result));
EXPECT_EQ(SkColorGetR(red), SkColorGetR(result));
EXPECT_EQ(SkColorGetG(red), SkColorGetG(result));
EXPECT_EQ(SkColorGetB(red), SkColorGetB(result));
}
TEST(ColorUtils, RGBtoHSLRoundTrip) {
// Just spot check values near the edges.
for (int r = 0; r < 10; ++r) {
for (int g = 0; g < 10; ++g) {
for (int b = 0; b < 10; ++b) {
SkColor rgb = SkColorSetARGB(255, r, g, b);
HSL hsl = {0, 0, 0};
SkColorToHSL(rgb, &hsl);
SkColor out = HSLToSkColor(hsl, 255);
EXPECT_EQ(SkColorGetR(out), SkColorGetR(rgb));
EXPECT_EQ(SkColorGetG(out), SkColorGetG(rgb));
EXPECT_EQ(SkColorGetB(out), SkColorGetB(rgb));
}
}
}
for (int r = 240; r < 256; ++r) {
for (int g = 240; g < 256; ++g) {
for (int b = 240; b < 256; ++b) {
SkColor rgb = SkColorSetARGB(255, r, g, b);
HSL hsl = {0, 0, 0};
SkColorToHSL(rgb, &hsl);
SkColor out = HSLToSkColor(hsl, 255);
EXPECT_EQ(SkColorGetR(out), SkColorGetR(rgb));
EXPECT_EQ(SkColorGetG(out), SkColorGetG(rgb));
EXPECT_EQ(SkColorGetB(out), SkColorGetB(rgb));
}
}
}
}
TEST(ColorUtils, IsWithinHSLRange) {
HSL hsl = {0.3, 0.4, 0.5};
HSL lower = {0.2, 0.3, 0.4};
HSL upper = {0.4, 0.5, 0.6};
EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
// Bounds are inclusive.
hsl.h = 0.2;
EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
hsl.h = 0.4;
EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
hsl.s = 0.3;
EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
hsl.s = 0.5;
EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
hsl.l = 0.4;
EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
hsl.l = 0.6;
EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
}
TEST(ColorUtils, IsWithinHSLRangeHueWrapAround) {
HSL hsl = {0.3, 0.4, 0.5};
HSL lower = {0.8, -1, -1};
HSL upper = {1.2, -1, -1};
hsl.h = 0.1;
EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
hsl.h = 0.9;
EXPECT_TRUE(IsWithinHSLRange(hsl, lower, upper));
hsl.h = 0.3;
EXPECT_FALSE(IsWithinHSLRange(hsl, lower, upper));
}
TEST(ColorUtils, IsHSLShiftMeaningful) {
HSL noop_all_neg_one{-1.0, -1.0, -1.0};
HSL noop_s_point_five{-1.0, 0.5, -1.0};
HSL noop_l_point_five{-1.0, -1.0, 0.5};
HSL only_h{0.1, -1.0, -1.0};
HSL only_s{-1.0, 0.1, -1.0};
HSL only_l{-1.0, -1.0, 0.1};
HSL only_hs{0.1, 0.1, -1.0};
HSL only_hl{0.1, -1.0, 0.1};
HSL only_sl{-1.0, 0.1, 0.1};
HSL all_set{0.1, 0.2, 0.3};
EXPECT_FALSE(IsHSLShiftMeaningful(noop_all_neg_one));
EXPECT_FALSE(IsHSLShiftMeaningful(noop_s_point_five));
EXPECT_FALSE(IsHSLShiftMeaningful(noop_l_point_five));
EXPECT_TRUE(IsHSLShiftMeaningful(only_h));
EXPECT_TRUE(IsHSLShiftMeaningful(only_s));
EXPECT_TRUE(IsHSLShiftMeaningful(only_l));
EXPECT_TRUE(IsHSLShiftMeaningful(only_hs));
EXPECT_TRUE(IsHSLShiftMeaningful(only_hl));
EXPECT_TRUE(IsHSLShiftMeaningful(only_sl));
EXPECT_TRUE(IsHSLShiftMeaningful(all_set));
}
TEST(ColorUtils, ColorToHSLRegisterSpill) {
// In a opt build on Linux, this was causing a register spill on my laptop
// (Pentium M) when converting from SkColor to HSL.
SkColor input = SkColorSetARGB(255, 206, 154, 89);
HSL hsl = {-1, -1, -1};
SkColor result = HSLShift(input, hsl);
// |result| should be the same as |input| since we passed in a value meaning
// no color shift.
EXPECT_EQ(SkColorGetA(input), SkColorGetA(result));
EXPECT_EQ(SkColorGetR(input), SkColorGetR(result));
EXPECT_EQ(SkColorGetG(input), SkColorGetG(result));
EXPECT_EQ(SkColorGetB(input), SkColorGetB(result));
}
TEST(ColorUtils, CalculateBoringScore_Empty) {
SkBitmap bitmap;
EXPECT_DOUBLE_EQ(1.0, CalculateBoringScore(bitmap));
}
TEST(ColorUtils, CalculateBoringScore_SingleColor) {
const gfx::Size kSize(20, 10);
gfx::Canvas canvas(kSize, 1.0f, true);
// Fill all pixels in black.
canvas.FillRect(gfx::Rect(kSize), SK_ColorBLACK);
SkBitmap bitmap = canvas.GetBitmap();
// The thumbnail should deserve the highest boring score.
EXPECT_DOUBLE_EQ(1.0, CalculateBoringScore(bitmap));
}
TEST(ColorUtils, CalculateBoringScore_TwoColors) {
const gfx::Size kSize(20, 10);
gfx::Canvas canvas(kSize, 1.0f, true);
// Fill all pixels in black.
canvas.FillRect(gfx::Rect(kSize), SK_ColorBLACK);
// Fill the left half pixels in white.
canvas.FillRect(gfx::Rect(0, 0, kSize.width() / 2, kSize.height()),
SK_ColorWHITE);
SkBitmap bitmap = canvas.GetBitmap();
ASSERT_EQ(kSize.width(), bitmap.width());
ASSERT_EQ(kSize.height(), bitmap.height());
// The thumbnail should be less boring because two colors are used.
EXPECT_DOUBLE_EQ(0.5, CalculateBoringScore(bitmap));
}
TEST(ColorUtils, AlphaBlend) {
SkColor fore = SkColorSetARGB(255, 200, 200, 200);
SkColor back = SkColorSetARGB(255, 100, 100, 100);
EXPECT_TRUE(AlphaBlend(fore, back, 1.0f) == fore);
EXPECT_TRUE(AlphaBlend(fore, back, 0.0f) == back);
// One is fully transparent, result is partially transparent.
back = SkColorSetA(back, 0);
EXPECT_EQ(136U, SkColorGetA(AlphaBlend(fore, back, SkAlpha{136})));
// Both are fully transparent, result is fully transparent.
fore = SkColorSetA(fore, 0);
EXPECT_EQ(0U, SkColorGetA(AlphaBlend(fore, back, 1.0f)));
}
TEST(ColorUtils, SkColorToRgbaString) {
SkColor color = SkColorSetARGB(153, 100, 150, 200);
std::string color_string = SkColorToRgbaString(color);
EXPECT_EQ(color_string, "rgba(100,150,200,.6)");
}
TEST(ColorUtils, SkColorToRgbString) {
SkColor color = SkColorSetARGB(200, 50, 100, 150);
std::string color_string = SkColorToRgbString(color);
EXPECT_EQ(color_string, "50,100,150");
}
TEST(ColorUtils, IsDarkDarkestColorChange) {
ASSERT_FALSE(IsDark(SK_ColorLTGRAY));
const SkColor old_darkest_color = SetDarkestColorForTesting(SK_ColorLTGRAY);
EXPECT_TRUE(IsDark(SK_ColorLTGRAY));
SetDarkestColorForTesting(old_darkest_color);
}
TEST(ColorUtils, MidpointLuminanceMatches) {
const SkColor old_darkest_color = SetDarkestColorForTesting(SK_ColorBLACK);
float darkest, midpoint, lightest;
std::tie(darkest, midpoint, lightest) = GetLuminancesForTesting();
EXPECT_FLOAT_EQ(GetContrastRatio(darkest, midpoint),
GetContrastRatio(midpoint, lightest));
SetDarkestColorForTesting(old_darkest_color);
std::tie(darkest, midpoint, lightest) = GetLuminancesForTesting();
EXPECT_FLOAT_EQ(GetContrastRatio(darkest, midpoint),
GetContrastRatio(midpoint, lightest));
}
TEST(ColorUtils, GetColorWithMaxContrast) {
const SkColor old_darkest_color = SetDarkestColorForTesting(SK_ColorBLACK);
EXPECT_EQ(SK_ColorWHITE, GetColorWithMaxContrast(SK_ColorBLACK));
EXPECT_EQ(SK_ColorWHITE,
GetColorWithMaxContrast(SkColorSetRGB(0x75, 0x75, 0x75)));
EXPECT_EQ(SK_ColorBLACK, GetColorWithMaxContrast(SK_ColorWHITE));
EXPECT_EQ(SK_ColorBLACK,
GetColorWithMaxContrast(SkColorSetRGB(0x76, 0x76, 0x76)));
SetDarkestColorForTesting(old_darkest_color);
EXPECT_EQ(old_darkest_color, GetColorWithMaxContrast(SK_ColorWHITE));
}
TEST(ColorUtils, GetColorWithMinimumContrast_ForegroundAlreadyMeetsMinimum) {
EXPECT_EQ(SK_ColorBLACK,
GetColorWithMinimumContrast(SK_ColorBLACK, SK_ColorWHITE));
}
TEST(ColorUtils, GetColorWithMinimumContrast_BlendDarker) {
const SkColor foreground = SkColorSetRGB(0xAA, 0xAA, 0xAA);
const SkColor result = GetColorWithMinimumContrast(foreground, SK_ColorWHITE);
EXPECT_NE(foreground, result);
EXPECT_GE(GetContrastRatio(result, SK_ColorWHITE),
kMinimumReadableContrastRatio);
}
TEST(ColorUtils, GetColorWithMinimumContrast_BlendLighter) {
const SkColor foreground = SkColorSetRGB(0x33, 0x33, 0x33);
const SkColor result = GetColorWithMinimumContrast(foreground, SK_ColorBLACK);
EXPECT_NE(foreground, result);
EXPECT_GE(GetContrastRatio(result, SK_ColorBLACK),
kMinimumReadableContrastRatio);
}
TEST(ColorUtils, GetColorWithMinimumContrast_StopsAtDarkestColor) {
const SkColor darkest_color = SkColorSetRGB(0x44, 0x44, 0x44);
const SkColor old_darkest_color = SetDarkestColorForTesting(darkest_color);
EXPECT_EQ(darkest_color,
GetColorWithMinimumContrast(SkColorSetRGB(0x55, 0x55, 0x55),
SkColorSetRGB(0xAA, 0xAA, 0xAA)));
SetDarkestColorForTesting(old_darkest_color);
}
TEST(ColorUtils, GetBlendValueWithMinimumContrast_ComputesExpectedOpacities) {
const SkColor source = SkColorSetRGB(0xDE, 0xE1, 0xE6);
const SkColor target = SkColorSetRGB(0xFF, 0xFF, 0xFF);
const SkColor base = source;
SkAlpha alpha = GetBlendValueWithMinimumContrast(source, target, base, 1.11f);
EXPECT_NEAR(alpha / 255.0f, 0.4f, 0.03f);
alpha = GetBlendValueWithMinimumContrast(source, target, base, 1.19f);
EXPECT_NEAR(alpha / 255.0f, 0.65f, 0.03f);
alpha = GetBlendValueWithMinimumContrast(source, target, base, 1.13728f);
EXPECT_NEAR(alpha / 255.0f, 0.45f, 0.03f);
}
TEST(ColorUtils, FindBlendValueForContrastRatio_MatchesNaiveImplementation) {
const SkColor source = SkColorSetRGB(0xDE, 0xE1, 0xE6);
const SkColor target = SkColorSetRGB(0xFF, 0xFF, 0xFF);
const SkColor base = source;
const float contrast_ratio = 1.11f;
const SkAlpha alpha =
FindBlendValueForContrastRatio(source, target, base, contrast_ratio, 0);
// Naive implementation is direct translation of function description.
SkAlpha check = SK_AlphaTRANSPARENT;
for (SkAlpha alpha = SK_AlphaTRANSPARENT; alpha <= SK_AlphaOPAQUE; ++alpha) {
const SkColor blended = AlphaBlend(target, source, alpha);
const float contrast = GetContrastRatio(blended, base);
check = alpha;
if (contrast >= contrast_ratio)
break;
}
EXPECT_EQ(check, alpha);
}
} // namespace color_utils