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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_PLATFORM_WINDOW_TEXT_INPUT_STATE_H_
#define UI_PLATFORM_WINDOW_TEXT_INPUT_STATE_H_
#include <string>
#include "ui/base/ime/text_input_flags.h"
#include "ui/base/ime/text_input_type.h"
namespace ui {
// Text input info which is based on blink::WebTextInputInfo.
struct TextInputState {
TextInputState();
TextInputState(TextInputType type,
int flags,
const std::string& text,
int selection_start,
int selection_end,
int composition_start,
int composition_end,
bool can_compose_inline);
TextInputState(const TextInputState& other);
bool operator==(const TextInputState& other) const;
// The type of input field.
TextInputType type;
// The flags of the input field (autocorrect, autocomplete, etc.).
int flags;
// The value of the input field.
std::string text;
// The cursor position of the current selection start, or the caret position
// if nothing is selected.
int selection_start;
// The cursor position of the current selection end, or the caret position
// if nothing is selected.
int selection_end;
// The start position of the current composition, or -1 if there is none.
int composition_start;
// The end position of the current composition, or -1 if there is none.
int composition_end;
// Whether or not inline composition can be performed for the current input.
bool can_compose_inline;
};
} // namespace ui
#endif // UI_PLATFORM_WINDOW_TEXT_INPUT_STATE_H_