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// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is here so other GLES2 related files can have a common set of
// includes where appropriate.
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/common/gles2_cmd_format.h"
namespace command_buffer {
namespace gles2 {
int GLES2Util::GLGetNumValuesReturned(int id) const {
switch (id) {
// -- glGetBooleanv, glGetFloatv, glGetIntergerv
case GL_ACTIVE_TEXTURE:
return 1;
case GL_ALIASED_LINE_WIDTH_RANGE:
return 2;
case GL_ALIASED_POINT_SIZE_RANGE:
return 1;
case GL_ALPHA_BITS:
return 1;
case GL_ARRAY_BUFFER_BINDING:
return 1;
case GL_BLEND:
return 1;
case GL_BLEND_COLOR:
return 4;
case GL_BLEND_DST_ALPHA:
return 1;
case GL_BLEND_DST_RGB:
return 1;
case GL_BLEND_EQUATION_ALPHA:
return 1;
case GL_BLEND_EQUATION_RGB:
return 1;
case GL_BLEND_SRC_ALPHA:
return 1;
case GL_BLEND_SRC_RGB:
return 1;
case GL_BLUE_BITS:
return 1;
case GL_COLOR_CLEAR_VALUE:
return 4;
case GL_COLOR_WRITEMASK:
return 4;
case GL_COMPRESSED_TEXTURE_FORMATS:
return num_compressed_texture_formats_;
case GL_CULL_FACE:
return 1;
case GL_CULL_FACE_MODE:
return 1;
case GL_CURRENT_PROGRAM:
return 1;
case GL_DEPTH_BITS:
return 1;
case GL_DEPTH_CLEAR_VALUE:
return 1;
case GL_DEPTH_FUNC:
return 1;
case GL_DEPTH_RANGE:
return 2;
case GL_DEPTH_TEST:
return 1;
case GL_DEPTH_WRITEMASK:
return 1;
case GL_DITHER:
return 1;
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
return 1;
case GL_FRAMEBUFFER_BINDING:
return 1;
case GL_FRONT_FACE:
return 1;
case GL_GENERATE_MIPMAP_HINT:
return 1;
case GL_GREEN_BITS:
return 1;
case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
return 1;
case GL_IMPLEMENTATION_COLOR_READ_TYPE:
return 1;
case GL_LINE_WIDTH:
return 1;
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
return 1;
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
return 1;
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
return 1;
case GL_MAX_RENDERBUFFER_SIZE:
return 1;
case GL_MAX_TEXTURE_IMAGE_UNITS:
return 1;
case GL_MAX_TEXTURE_SIZE:
return 1;
case GL_MAX_VARYING_VECTORS:
return 1;
case GL_MAX_VERTEX_ATTRIBS:
return 1;
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return 1;
case GL_MAX_VERTEX_UNIFORM_VECTORS:
return 1;
case GL_MAX_VIEWPORT_DIMS:
return 2;
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
return 1;
case GL_PACK_ALIGNMENT:
return 1;
case GL_POLYGON_OFFSET_FACTOR:
return 1;
case GL_POLYGON_OFFSET_FILL:
return 1;
case GL_POLYGON_OFFSET_UNITS:
return 1;
case GL_RED_BITS:
return 1;
case GL_RENDERBUFFER_BINDING:
return 1;
case GL_SAMPLE_BUFFERS:
return 1;
case GL_SAMPLE_COVERAGE_INVERT:
return 1;
case GL_SAMPLE_COVERAGE_VALUE:
return 1;
case GL_SAMPLES:
return 1;
case GL_SCISSOR_BOX:
return 4;
case GL_SCISSOR_TEST:
return 1;
case GL_SHADER_COMPILER:
return 1;
case GL_STENCIL_BACK_FAIL:
return 1;
case GL_STENCIL_BACK_FUNC:
return 1;
case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
return 1;
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
return 1;
case GL_STENCIL_BACK_REF:
return 1;
case GL_STENCIL_BACK_VALUE_MASK:
return 1;
case GL_STENCIL_BACK_WRITEMASK:
return 1;
case GL_STENCIL_BITS:
return 1;
case GL_STENCIL_CLEAR_VALUE:
return 1;
case GL_STENCIL_FAIL:
return 1;
case GL_STENCIL_FUNC:
return 1;
case GL_STENCIL_PASS_DEPTH_FAIL:
return 1;
case GL_STENCIL_PASS_DEPTH_PASS:
return 1;
case GL_STENCIL_REF:
return 1;
case GL_STENCIL_TEST:
return 1;
case GL_STENCIL_VALUE_MASK:
return 1;
case GL_STENCIL_WRITEMASK:
return 1;
case GL_SUBPIXEL_BITS:
return 1;
case GL_TEXTURE_BINDING_2D:
return 1;
case GL_TEXTURE_BINDING_CUBE_MAP:
return 1;
case GL_UNPACK_ALIGNMENT:
return 1;
case GL_VIEWPORT:
return 4;
// -- glGetBufferParameteriv
case GL_BUFFER_SIZE:
return 1;
case GL_BUFFER_USAGE:
return 1;
// -- glGetFramebufferAttachmentParameteriv
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
return 1;
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
return 1;
// -- glGetFramebufferAttachmentParameteriv
case GL_DELETE_STATUS:
return 1;
case GL_LINK_STATUS:
return 1;
case GL_VALIDATE_STATUS:
return 1;
case GL_INFO_LOG_LENGTH:
return 1;
case GL_ATTACHED_SHADERS:
return 1;
case GL_ACTIVE_ATTRIBUTES:
return 1;
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
return 1;
case GL_ACTIVE_UNIFORMS:
return 1;
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
return 1;
// -- glGetRenderbufferAttachmentParameteriv
case GL_RENDERBUFFER_WIDTH:
return 1;
case GL_RENDERBUFFER_HEIGHT:
return 1;
case GL_RENDERBUFFER_INTERNAL_FORMAT:
return 1;
case GL_RENDERBUFFER_RED_SIZE:
return 1;
case GL_RENDERBUFFER_GREEN_SIZE:
return 1;
case GL_RENDERBUFFER_BLUE_SIZE:
return 1;
case GL_RENDERBUFFER_ALPHA_SIZE:
return 1;
case GL_RENDERBUFFER_DEPTH_SIZE:
return 1;
case GL_RENDERBUFFER_STENCIL_SIZE:
return 1;
// -- glGetShaderiv
case GL_SHADER_TYPE:
return 1;
// Already defined under glGetFramebufferAttachemntParameteriv.
// case GL_DELETE_STATUS:
// return 1;
case GL_COMPILE_STATUS:
return 1;
// Already defined under glGetFramebufferAttachemntParameteriv.
// case GL_INFO_LOG_LENGTH:
// return 1;
case GL_SHADER_SOURCE_LENGTH:
return 1;
// -- glGetTexParameterfv, glGetTexParameteriv
case GL_TEXTURE_MAG_FILTER:
return 1;
case GL_TEXTURE_MIN_FILTER:
return 1;
case GL_TEXTURE_WRAP_S:
return 1;
case GL_TEXTURE_WRAP_T:
return 1;
// -- glGetVertexAttribfv, glGetVertexAttribiv
case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_SIZE:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_TYPE:
return 1;
case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
return 1;
case GL_CURRENT_VERTEX_ATTRIB:
return 4;
// bad enum
default:
return 0;
}
}
namespace {
// Return the number of elements per group of a specified format.
int ElementsPerGroup(int format, int type) {
switch (type) {
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
return 1;
default:
break;
}
switch (format) {
case GL_RGB:
return 3;
case GL_LUMINANCE_ALPHA:
return 2;
case GL_RGBA:
return 4;
case GL_ALPHA:
case GL_LUMINANCE:
return 1;
default:
return 0;
}
}
// Return the number of bytes per element, based on the element type.
int BytesPerElement(int type) {
switch (type) {
case GL_UNSIGNED_SHORT:
case GL_SHORT:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
return 2;
case GL_UNSIGNED_BYTE:
case GL_BYTE:
return 1;
default:
return 0;
}
}
} // anonymous namespace
// Returns the amount of data glTexImage2D or glTexSubImage2D will access.
uint32 GLES2Util::ComputeImageDataSize(
int width, int height, int format, int type, int unpack_alignment) {
uint32 bytes_per_group =
BytesPerElement(type) * ElementsPerGroup(format, type);
uint32 row_size = width * bytes_per_group;
if (height > 1) {
uint32 padded_row_size = ((row_size + unpack_alignment - 1) /
unpack_alignment) * unpack_alignment;
return (height - 1) * padded_row_size + row_size;
}
return height * row_size;
}
} // namespace gles2
} // namespace command_buffer