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// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file is here so other GLES2 related files can have a common set of
// includes where appropriate.
#ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H
#define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H
#include "base/basictypes.h"
#include "gpu/command_buffer/common/types.h"
namespace command_buffer {
namespace gles2 {
// Utilties for GLES2 support.
class GLES2Util {
public:
explicit GLES2Util(
int num_compressed_texture_formats)
: num_compressed_texture_formats_(num_compressed_texture_formats) {
}
// Gets the number of values a particular id will return when a glGet
// function is called. If 0 is returned the id is invalid.
int GLGetNumValuesReturned(int id) const;
// Computes the size of image data for TexImage2D and TexSubImage2D.
static uint32 ComputeImageDataSize(
int width, int height, int format, int type, int unpack_alignment);
private:
int num_compressed_texture_formats_;
};
} // namespace gles2
} // namespace command_buffer
#endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_H