blob: ff51aaeb74e0572888c9aab2388712a8c627407e [file] [log] [blame]
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
namespace command_buffer {
namespace gles2 {
namespace {
parse_error::ParseError ValidateActiveTexture(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum texture) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateAttachShader(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLuint shader) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBindAttribLocation(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLuint index, const char* name) {
if (name == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBindAttribLocationImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLuint index, const char* name) {
if (name == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBindBuffer(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLuint buffer) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBindFramebuffer(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLuint framebuffer) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBindRenderbuffer(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLuint renderbuffer) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBindTexture(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLuint texture) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBlendColor(
GLES2Decoder* decoder, uint32 immediate_data_size, GLclampf red,
GLclampf green, GLclampf blue, GLclampf alpha) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBlendEquation(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum mode) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBlendEquationSeparate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum modeRGB,
GLenum modeAlpha) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBlendFunc(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum sfactor,
GLenum dfactor) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBlendFuncSeparate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum srcRGB,
GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBufferData(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLsizeiptr size, const void* data, GLenum usage) {
if (data == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBufferDataImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLsizeiptr size, const void* data, GLenum usage) {
if (data == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBufferSubData(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLintptr offset, GLsizeiptr size, const void* data) {
if (data == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateBufferSubDataImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLintptr offset, GLsizeiptr size, const void* data) {
if (data == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCheckFramebufferStatus(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateClear(
GLES2Decoder* decoder, uint32 immediate_data_size, GLbitfield mask) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateClearColor(
GLES2Decoder* decoder, uint32 immediate_data_size, GLclampf red,
GLclampf green, GLclampf blue, GLclampf alpha) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateClearDepthf(
GLES2Decoder* decoder, uint32 immediate_data_size, GLclampf depth) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateClearStencil(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint s) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateColorMask(
GLES2Decoder* decoder, uint32 immediate_data_size, GLboolean red,
GLboolean green, GLboolean blue, GLboolean alpha) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCompileShader(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint shader) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCompressedTexImage2D(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const void* data) {
if (data == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCompressedTexImage2DImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize, const void* data) {
if (data == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCompressedTexSubImage2D(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const void* data) {
if (data == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCompressedTexSubImage2DImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const void* data) {
if (data == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCopyTexImage2D(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
GLsizei height, GLint border) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCopyTexSubImage2D(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCreateProgram(
GLES2Decoder* decoder, uint32 immediate_data_size) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCreateShader(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum type) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateCullFace(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum mode) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteBuffers(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
const GLuint* buffers) {
if (buffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteBuffersImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
const GLuint* buffers) {
if (buffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteFramebuffers(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
const GLuint* framebuffers) {
if (framebuffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteFramebuffersImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
const GLuint* framebuffers) {
if (framebuffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteProgram(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteRenderbuffers(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
const GLuint* renderbuffers) {
if (renderbuffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteRenderbuffersImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
const GLuint* renderbuffers) {
if (renderbuffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteShader(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint shader) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteTextures(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
const GLuint* textures) {
if (textures == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDeleteTexturesImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
const GLuint* textures) {
if (textures == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDepthFunc(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum func) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDepthMask(
GLES2Decoder* decoder, uint32 immediate_data_size, GLboolean flag) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDepthRangef(
GLES2Decoder* decoder, uint32 immediate_data_size, GLclampf zNear,
GLclampf zFar) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDetachShader(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLuint shader) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDisable(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum cap) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDisableVertexAttribArray(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint index) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDrawArrays(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum mode, GLint first,
GLsizei count) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateDrawElements(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum mode,
GLsizei count, GLenum type, const void* indices) {
if (indices == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateEnable(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum cap) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateEnableVertexAttribArray(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint index) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateFinish(
GLES2Decoder* decoder, uint32 immediate_data_size) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateFlush(
GLES2Decoder* decoder, uint32 immediate_data_size) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateFramebufferRenderbuffer(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateFramebufferTexture2D(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateFrontFace(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum mode) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGenBuffers(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
GLuint* buffers) {
if (buffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGenBuffersImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
GLuint* buffers) {
if (buffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGenerateMipmap(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGenFramebuffers(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
GLuint* framebuffers) {
if (framebuffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGenFramebuffersImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
GLuint* framebuffers) {
if (framebuffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGenRenderbuffers(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
GLuint* renderbuffers) {
if (renderbuffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGenRenderbuffersImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
GLuint* renderbuffers) {
if (renderbuffers == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGenTextures(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
GLuint* textures) {
if (textures == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGenTexturesImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLsizei n,
GLuint* textures) {
if (textures == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetActiveAttrib(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type,
char* name) {
if (length == NULL) {
return parse_error::kParseOutOfBounds;
}
if (size == NULL) {
return parse_error::kParseOutOfBounds;
}
if (type == NULL) {
return parse_error::kParseOutOfBounds;
}
if (name == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetActiveUniform(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type,
char* name) {
if (length == NULL) {
return parse_error::kParseOutOfBounds;
}
if (size == NULL) {
return parse_error::kParseOutOfBounds;
}
if (type == NULL) {
return parse_error::kParseOutOfBounds;
}
if (name == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetAttachedShaders(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLsizei maxcount, GLsizei* count, GLuint* shaders) {
if (count == NULL) {
return parse_error::kParseOutOfBounds;
}
if (shaders == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetAttribLocation(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
const char* name) {
if (name == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetAttribLocationImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
const char* name) {
if (name == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetBooleanv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum pname,
GLboolean* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetBufferParameteriv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetError(
GLES2Decoder* decoder, uint32 immediate_data_size) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetFloatv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum pname,
GLfloat* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetFramebufferAttachmentParameteriv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum attachment, GLenum pname, GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetIntegerv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum pname,
GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetProgramiv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLenum pname, GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetProgramInfoLog(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLsizei bufsize, GLsizei* length, char* infolog) {
if (length == NULL) {
return parse_error::kParseOutOfBounds;
}
if (infolog == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetRenderbufferParameteriv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetShaderiv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint shader,
GLenum pname, GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetShaderInfoLog(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint shader,
GLsizei bufsize, GLsizei* length, char* infolog) {
if (length == NULL) {
return parse_error::kParseOutOfBounds;
}
if (infolog == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetShaderPrecisionFormat(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum shadertype,
GLenum precisiontype, GLint* range, GLint* precision) {
if (range == NULL) {
return parse_error::kParseOutOfBounds;
}
if (precision == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetShaderSource(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint shader,
GLsizei bufsize, GLsizei* length, char* source) {
if (length == NULL) {
return parse_error::kParseOutOfBounds;
}
if (source == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetString(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum name) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetTexParameterfv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, GLfloat* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetTexParameteriv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetUniformfv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLint location, GLfloat* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetUniformiv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
GLint location, GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetUniformLocation(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
const char* name) {
if (name == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetUniformLocationImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program,
const char* name) {
if (name == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetVertexAttribfv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint index,
GLenum pname, GLfloat* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetVertexAttribiv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint index,
GLenum pname, GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateGetVertexAttribPointerv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint index,
GLenum pname, void** pointer) {
if (pointer == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateHint(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum mode) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateIsBuffer(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint buffer) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateIsEnabled(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum cap) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateIsFramebuffer(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint framebuffer) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateIsProgram(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateIsRenderbuffer(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint renderbuffer) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateIsShader(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint shader) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateIsTexture(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint texture) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateLineWidth(
GLES2Decoder* decoder, uint32 immediate_data_size, GLfloat width) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateLinkProgram(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidatePixelStorei(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum pname,
GLint param) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidatePolygonOffset(
GLES2Decoder* decoder, uint32 immediate_data_size, GLfloat factor,
GLfloat units) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateReadPixels(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
if (pixels == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateRenderbufferStorage(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum internalformat, GLsizei width, GLsizei height) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateSampleCoverage(
GLES2Decoder* decoder, uint32 immediate_data_size, GLclampf value,
GLboolean invert) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateScissor(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint x, GLint y,
GLsizei width, GLsizei height) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateShaderSource(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint shader,
GLsizei count, const char** string, const GLint* length) {
if (string == NULL) {
return parse_error::kParseOutOfBounds;
}
if (length == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateShaderSourceImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint shader,
GLsizei count, const char** string, const GLint* length) {
if (string == NULL) {
return parse_error::kParseOutOfBounds;
}
if (length == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateStencilFunc(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum func, GLint ref,
GLuint mask) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateStencilFuncSeparate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum face, GLenum func,
GLint ref, GLuint mask) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateStencilMask(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint mask) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateStencilMaskSeparate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum face,
GLuint mask) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateStencilOp(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum fail,
GLenum zfail, GLenum zpass) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateStencilOpSeparate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum face, GLenum fail,
GLenum zfail, GLenum zpass) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexImage2D(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const void* pixels) {
if (pixels == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexImage2DImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLint internalformat, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const void* pixels) {
if (pixels == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexParameterf(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, GLfloat param) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexParameterfv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, const GLfloat* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexParameterfvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, const GLfloat* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<TexParameterfvImmediate>(
immediate_data_size, 1, sizeof(GLfloat), 1)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexParameteri(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, GLint param) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexParameteriv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, const GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexParameterivImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLenum pname, const GLint* params) {
if (params == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<TexParameterivImmediate>(
immediate_data_size, 1, sizeof(GLint), 1)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexSubImage2D(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const void* pixels) {
if (pixels == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateTexSubImage2DImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLenum target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type, const void* pixels) {
if (pixels == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform1f(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLfloat x) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform1fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLfloat* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform1fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLfloat* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<Uniform1fvImmediate>(
immediate_data_size, count, sizeof(GLfloat), 1)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform1i(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLint x) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform1iv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLint* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform1ivImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLint* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<Uniform1ivImmediate>(
immediate_data_size, count, sizeof(GLint), 1)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform2f(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLfloat x, GLfloat y) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform2fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLfloat* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform2fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLfloat* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<Uniform2fvImmediate>(
immediate_data_size, count, sizeof(GLfloat), 2)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform2i(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location, GLint x,
GLint y) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform2iv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLint* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform2ivImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLint* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<Uniform2ivImmediate>(
immediate_data_size, count, sizeof(GLint), 2)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform3f(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLfloat x, GLfloat y, GLfloat z) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform3fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLfloat* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform3fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLfloat* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<Uniform3fvImmediate>(
immediate_data_size, count, sizeof(GLfloat), 3)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform3i(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location, GLint x,
GLint y, GLint z) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform3iv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLint* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform3ivImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLint* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<Uniform3ivImmediate>(
immediate_data_size, count, sizeof(GLint), 3)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform4f(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform4fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLfloat* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform4fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLfloat* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<Uniform4fvImmediate>(
immediate_data_size, count, sizeof(GLfloat), 4)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform4i(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location, GLint x,
GLint y, GLint z, GLint w) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform4iv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLint* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniform4ivImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, const GLint* v) {
if (v == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<Uniform4ivImmediate>(
immediate_data_size, count, sizeof(GLint), 4)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniformMatrix2fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, GLboolean transpose, const GLfloat* value) {
if (value == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniformMatrix2fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, GLboolean transpose, const GLfloat* value) {
if (value == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<UniformMatrix2fvImmediate>(
immediate_data_size, count, sizeof(GLfloat), 4)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniformMatrix3fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, GLboolean transpose, const GLfloat* value) {
if (value == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniformMatrix3fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, GLboolean transpose, const GLfloat* value) {
if (value == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<UniformMatrix3fvImmediate>(
immediate_data_size, count, sizeof(GLfloat), 9)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniformMatrix4fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, GLboolean transpose, const GLfloat* value) {
if (value == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUniformMatrix4fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint location,
GLsizei count, GLboolean transpose, const GLfloat* value) {
if (value == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<UniformMatrix4fvImmediate>(
immediate_data_size, count, sizeof(GLfloat), 16)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateUseProgram(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateValidateProgram(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint program) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib1f(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx,
GLfloat x) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib1fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx,
const GLfloat* values) {
if (values == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib1fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx,
const GLfloat* values) {
if (values == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<VertexAttrib1fvImmediate>(
immediate_data_size, 1, sizeof(GLfloat), 1)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib2f(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx, GLfloat x,
GLfloat y) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib2fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx,
const GLfloat* values) {
if (values == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib2fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx,
const GLfloat* values) {
if (values == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<VertexAttrib2fvImmediate>(
immediate_data_size, 1, sizeof(GLfloat), 2)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib3f(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx, GLfloat x,
GLfloat y, GLfloat z) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib3fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx,
const GLfloat* values) {
if (values == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib3fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx,
const GLfloat* values) {
if (values == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<VertexAttrib3fvImmediate>(
immediate_data_size, 1, sizeof(GLfloat), 3)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib4f(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx, GLfloat x,
GLfloat y, GLfloat z, GLfloat w) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib4fv(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx,
const GLfloat* values) {
if (values == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttrib4fvImmediate(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx,
const GLfloat* values) {
if (values == NULL) {
return parse_error::kParseOutOfBounds;
}
if (!CheckImmediateDataSize<VertexAttrib4fvImmediate>(
immediate_data_size, 1, sizeof(GLfloat), 4)) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateVertexAttribPointer(
GLES2Decoder* decoder, uint32 immediate_data_size, GLuint indx, GLint size,
GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) {
if (ptr == NULL) {
return parse_error::kParseOutOfBounds;
}
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateViewport(
GLES2Decoder* decoder, uint32 immediate_data_size, GLint x, GLint y,
GLsizei width, GLsizei height) {
return parse_error::kParseNoError;
}
parse_error::ParseError ValidateSwapBuffers(
GLES2Decoder* decoder, uint32 immediate_data_size) {
return parse_error::kParseNoError;
}
} // anonymous namespace
} // namespace gles2
} // namespace command_buffer