| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_ |
| #define CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_ |
| |
| #include <deque> |
| #include <string> |
| #include <vector> |
| |
| #include "base/containers/scoped_ptr_hash_map.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "build/build_config.h" |
| #include "content/common/content_export.h" |
| #include "content/common/content_param_traits.h" |
| #include "content/common/gpu/gpu_memory_manager.h" |
| #include "content/common/message_router.h" |
| #include "ipc/ipc_listener.h" |
| #include "ipc/ipc_sender.h" |
| #include "ui/gfx/gpu_memory_buffer.h" |
| #include "ui/gfx/native_widget_types.h" |
| #include "ui/gl/gl_surface.h" |
| |
| namespace base { |
| class WaitableEvent; |
| } |
| |
| namespace gfx { |
| class GLShareGroup; |
| } |
| |
| namespace gpu { |
| class PreemptionFlag; |
| class SyncPointClientWaiter; |
| class SyncPointManager; |
| struct SyncToken; |
| union ValueState; |
| namespace gles2 { |
| class FramebufferCompletenessCache; |
| class MailboxManager; |
| class ProgramCache; |
| class ShaderTranslatorCache; |
| } |
| } |
| |
| namespace IPC { |
| struct ChannelHandle; |
| class SyncChannel; |
| } |
| |
| struct GPUCreateCommandBufferConfig; |
| struct GpuMsg_EstablishChannel_Params; |
| |
| namespace content { |
| class GpuChannel; |
| class GpuMemoryBufferFactory; |
| class GpuWatchdog; |
| |
| // A GpuChannelManager is a thread responsible for issuing rendering commands |
| // managing the lifetimes of GPU channels and forwarding IPC requests from the |
| // browser process to them based on the corresponding renderer ID. |
| class CONTENT_EXPORT GpuChannelManager : public IPC::Listener, |
| public IPC::Sender { |
| public: |
| GpuChannelManager(IPC::SyncChannel* channel, |
| GpuWatchdog* watchdog, |
| base::SingleThreadTaskRunner* task_runner, |
| base::SingleThreadTaskRunner* io_task_runner, |
| base::WaitableEvent* shutdown_event, |
| gpu::SyncPointManager* sync_point_manager, |
| GpuMemoryBufferFactory* gpu_memory_buffer_factory); |
| ~GpuChannelManager() override; |
| |
| // Remove the channel for a particular renderer. |
| void RemoveChannel(int client_id); |
| |
| // Listener overrides. |
| bool OnMessageReceived(const IPC::Message& msg) override; |
| |
| // Sender overrides. |
| bool Send(IPC::Message* msg) override; |
| |
| void LoseAllContexts(); |
| |
| int GenerateRouteID(); |
| void AddRoute(int32 routing_id, IPC::Listener* listener); |
| void RemoveRoute(int32 routing_id); |
| |
| gpu::gles2::ProgramCache* program_cache(); |
| gpu::gles2::ShaderTranslatorCache* shader_translator_cache(); |
| gpu::gles2::FramebufferCompletenessCache* framebuffer_completeness_cache(); |
| |
| GpuMemoryManager* gpu_memory_manager() { return &gpu_memory_manager_; } |
| |
| GpuChannel* LookupChannel(int32 client_id) const; |
| |
| gfx::GLSurface* GetDefaultOffscreenSurface(); |
| |
| GpuMemoryBufferFactory* gpu_memory_buffer_factory() { |
| return gpu_memory_buffer_factory_; |
| } |
| |
| // Returns the maximum order number for unprocessed IPC messages across all |
| // channels. |
| uint32_t GetUnprocessedOrderNum() const; |
| |
| // Returns the maximum order number for processed IPC messages across all |
| // channels. |
| uint32_t GetProcessedOrderNum() const; |
| |
| #if defined(OS_ANDROID) |
| void DidAccessGpu(); |
| #endif |
| |
| protected: |
| virtual scoped_ptr<GpuChannel> CreateGpuChannel(int client_id, |
| uint64_t client_tracing_id, |
| bool preempts, |
| bool allow_future_sync_points, |
| bool allow_real_time_streams); |
| |
| gpu::SyncPointManager* sync_point_manager() const { |
| return sync_point_manager_; |
| } |
| |
| gfx::GLShareGroup* share_group() const { return share_group_.get(); } |
| gpu::gles2::MailboxManager* mailbox_manager() const { |
| return mailbox_manager_.get(); |
| } |
| gpu::PreemptionFlag* preemption_flag() const { |
| return preemption_flag_.get(); |
| } |
| |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; |
| |
| // These objects manage channels to individual renderer processes there is |
| // one channel for each renderer process that has connected to this GPU |
| // process. |
| base::ScopedPtrHashMap<int32, scoped_ptr<GpuChannel>> gpu_channels_; |
| |
| private: |
| // Message handlers. |
| bool OnControlMessageReceived(const IPC::Message& msg); |
| void OnEstablishChannel(const GpuMsg_EstablishChannel_Params& params); |
| void OnCloseChannel(const IPC::ChannelHandle& channel_handle); |
| void OnVisibilityChanged(int32 render_view_id, int32 client_id, bool visible); |
| void OnCreateViewCommandBuffer( |
| const gfx::GLSurfaceHandle& window, |
| int32 client_id, |
| const GPUCreateCommandBufferConfig& init_params, |
| int32 route_id); |
| void OnLoadedShader(const std::string& shader); |
| void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id); |
| void DestroyGpuMemoryBufferOnIO(gfx::GpuMemoryBufferId id, int client_id); |
| void OnDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, |
| int client_id, |
| const gpu::SyncToken& sync_token); |
| |
| void OnUpdateValueState(int client_id, |
| unsigned int target, |
| const gpu::ValueState& state); |
| #if defined(OS_ANDROID) |
| void OnWakeUpGpu(); |
| void ScheduleWakeUpGpu(); |
| void DoWakeUpGpu(); |
| #endif |
| void OnLoseAllContexts(); |
| |
| // Used to send and receive IPC messages from the browser process. |
| IPC::SyncChannel* const channel_; |
| MessageRouter router_; |
| |
| GpuWatchdog* watchdog_; |
| |
| base::WaitableEvent* shutdown_event_; |
| |
| scoped_refptr<gfx::GLShareGroup> share_group_; |
| scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_; |
| scoped_refptr<gpu::PreemptionFlag> preemption_flag_; |
| GpuMemoryManager gpu_memory_manager_; |
| // SyncPointManager guaranteed to outlive running MessageLoop. |
| gpu::SyncPointManager* sync_point_manager_; |
| scoped_ptr<gpu::SyncPointClientWaiter> sync_point_client_waiter_; |
| scoped_ptr<gpu::gles2::ProgramCache> program_cache_; |
| scoped_refptr<gpu::gles2::ShaderTranslatorCache> shader_translator_cache_; |
| scoped_refptr<gpu::gles2::FramebufferCompletenessCache> |
| framebuffer_completeness_cache_; |
| scoped_refptr<gfx::GLSurface> default_offscreen_surface_; |
| GpuMemoryBufferFactory* const gpu_memory_buffer_factory_; |
| #if defined(OS_ANDROID) |
| // Last time we know the GPU was powered on. Global for tracking across all |
| // transport surfaces. |
| base::TimeTicks last_gpu_access_time_; |
| base::TimeTicks begin_wake_up_time_; |
| #endif |
| |
| // Member variables should appear before the WeakPtrFactory, to ensure |
| // that any WeakPtrs to Controller are invalidated before its members |
| // variable's destructors are executed, rendering them invalid. |
| base::WeakPtrFactory<GpuChannelManager> weak_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GpuChannelManager); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_ |