| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
| #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
| |
| #include "content/common/gpu/media/avda_shared_state.h" |
| #include "ui/gl/gl_image.h" |
| |
| namespace content { |
| |
| // GLImage that renders MediaCodec buffers to a SurfaceTexture as needed |
| // in order to draw them. |
| class AVDACodecImage : public gl::GLImage { |
| public: |
| AVDACodecImage(const scoped_refptr<AVDASharedState>&, |
| media::VideoCodecBridge* codec, |
| const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder, |
| const scoped_refptr<gfx::SurfaceTexture>& surface_texture); |
| |
| protected: |
| ~AVDACodecImage() override; |
| |
| public: |
| // gl::GLImage implementation |
| void Destroy(bool have_context) override; |
| gfx::Size GetSize() override; |
| unsigned GetInternalFormat() override; |
| bool BindTexImage(unsigned target) override; |
| void ReleaseTexImage(unsigned target) override; |
| bool CopyTexImage(unsigned target) override; |
| bool CopyTexSubImage(unsigned target, |
| const gfx::Point& offset, |
| const gfx::Rect& rect) override; |
| bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget, |
| int z_order, |
| gfx::OverlayTransform transform, |
| const gfx::Rect& bounds_rect, |
| const gfx::RectF& crop_rect) override; |
| void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd, |
| uint64_t process_tracing_id, |
| const std::string& dump_name) override; |
| |
| public: |
| // Decoded buffer index that has the image for us to display. |
| void SetMediaCodecBufferIndex(int buffer_index); |
| |
| // Return the codec buffer that we will return to the codec, or |
| // <0 if there is no such buffer. |
| int GetMediaCodecBufferIndex() const; |
| |
| // Set the size of the current image. |
| void SetSize(const gfx::Size& size); |
| |
| void SetMediaCodec(media::MediaCodecBridge* codec); |
| |
| void setTexture(gpu::gles2::Texture* texture); |
| |
| private: |
| // Make sure that the surface texture's front buffer is current. |
| // Returns true if the ST's texture was bound to the active unit. |
| bool UpdateSurfaceTexture(); |
| |
| // Attach the surface texture to our GL context, with a texture that we |
| // create for it. |
| void AttachSurfaceTextureToContext(); |
| |
| // Install the current texture matrix into the shader. |
| void InstallTextureMatrix(); |
| |
| // Shared state between the AVDA and all AVDACodecImages. |
| scoped_refptr<AVDASharedState> shared_state_; |
| |
| // Codec's buffer index that we should render to the surface texture, |
| // or <0 if none. |
| int codec_buffer_index_; |
| |
| // Our image size. |
| gfx::Size size_; |
| |
| // May be null. |
| media::MediaCodecBridge* media_codec_; |
| |
| const base::WeakPtr<gpu::gles2::GLES2Decoder> decoder_; |
| |
| const scoped_refptr<gfx::SurfaceTexture> surface_texture_; |
| |
| // Should we detach |surface_texture_| from its GL context when we are |
| // deleted? This happens when it's using our Texture's texture handle. |
| bool detach_surface_texture_on_destruction_; |
| |
| // The texture that we're attached to. |
| gpu::gles2::Texture* texture_; |
| |
| // Have we cached |texmatrix_uniform_location_| yet? |
| bool need_shader_info_; |
| |
| // Uniform ID of the texture matrix in the shader. |
| GLint texmatrix_uniform_location_; |
| |
| // Texture matrix of the front buffer of the surface texture. |
| float gl_matrix_[16]; |
| |
| DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |