| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_H_ |
| #define CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_H_ |
| |
| #include <map> |
| #include <vector> |
| |
| #include "base/compiler_specific.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/shared_memory.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "content/common/gpu/gpu_command_buffer_stub.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "gpu/config/gpu_info.h" |
| #include "ipc/ipc_listener.h" |
| #include "ipc/ipc_sender.h" |
| #include "media/video/video_decode_accelerator.h" |
| #include "ui/gfx/geometry/size.h" |
| |
| struct AcceleratedVideoDecoderMsg_Decode_Params; |
| |
| namespace content { |
| |
| class GpuVideoDecodeAccelerator |
| : public IPC::Listener, |
| public IPC::Sender, |
| public media::VideoDecodeAccelerator::Client, |
| public GpuCommandBufferStub::DestructionObserver { |
| public: |
| // Each of the arguments to the constructor must outlive this object. |
| // |stub->decoder()| will be made current around any operation that touches |
| // the underlying VDA so that it can make GL calls safely. |
| GpuVideoDecodeAccelerator( |
| int32 host_route_id, |
| GpuCommandBufferStub* stub, |
| const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner); |
| |
| // Static query for supported profiles. This query calls the appropriate |
| // platform-specific version. The returned supported profiles vector will |
| // not contain duplicates. |
| static gpu::VideoDecodeAcceleratorSupportedProfiles GetSupportedProfiles(); |
| |
| // IPC::Listener implementation. |
| bool OnMessageReceived(const IPC::Message& message) override; |
| |
| // media::VideoDecodeAccelerator::Client implementation. |
| void NotifyCdmAttached(bool success) override; |
| void ProvidePictureBuffers(uint32 requested_num_of_buffers, |
| const gfx::Size& dimensions, |
| uint32 texture_target) override; |
| void DismissPictureBuffer(int32 picture_buffer_id) override; |
| void PictureReady(const media::Picture& picture) override; |
| void NotifyEndOfBitstreamBuffer(int32 bitstream_buffer_id) override; |
| void NotifyFlushDone() override; |
| void NotifyResetDone() override; |
| void NotifyError(media::VideoDecodeAccelerator::Error error) override; |
| |
| // GpuCommandBufferStub::DestructionObserver implementation. |
| void OnWillDestroyStub() override; |
| |
| // Function to delegate sending to actual sender. |
| bool Send(IPC::Message* message) override; |
| |
| // Initialize VDAs from the set of VDAs supported for current platform until |
| // one of them succeeds for given |config|. Send the |init_done_msg| when |
| // done. filter_ is passed to GpuCommandBufferStub channel only if the chosen |
| // VDA can decode on IO thread. |
| void Initialize(const media::VideoDecodeAccelerator::Config& config, |
| IPC::Message* init_done_msg); |
| |
| private: |
| typedef scoped_ptr<media::VideoDecodeAccelerator>( |
| GpuVideoDecodeAccelerator::*CreateVDAFp)(); |
| |
| class MessageFilter; |
| |
| scoped_ptr<media::VideoDecodeAccelerator> CreateDXVAVDA(); |
| scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2VDA(); |
| scoped_ptr<media::VideoDecodeAccelerator> CreateV4L2SliceVDA(); |
| scoped_ptr<media::VideoDecodeAccelerator> CreateVaapiVDA(); |
| scoped_ptr<media::VideoDecodeAccelerator> CreateVTVDA(); |
| scoped_ptr<media::VideoDecodeAccelerator> CreateOzoneVDA(); |
| scoped_ptr<media::VideoDecodeAccelerator> CreateAndroidVDA(); |
| |
| // We only allow self-delete, from OnWillDestroyStub(), after cleanup there. |
| ~GpuVideoDecodeAccelerator() override; |
| |
| // Handlers for IPC messages. |
| void OnSetCdm(int cdm_id); |
| void OnDecode(const AcceleratedVideoDecoderMsg_Decode_Params& params); |
| void OnAssignPictureBuffers(const std::vector<int32>& buffer_ids, |
| const std::vector<uint32>& texture_ids); |
| void OnReusePictureBuffer(int32 picture_buffer_id); |
| void OnFlush(); |
| void OnReset(); |
| void OnDestroy(); |
| |
| // Called on IO thread when |filter_| has been removed. |
| void OnFilterRemoved(); |
| |
| // Sets the texture to cleared. |
| void SetTextureCleared(const media::Picture& picture); |
| |
| // Helper for replying to the creation request. |
| void SendCreateDecoderReply(IPC::Message* message, bool succeeded); |
| |
| // Helper to bind |image| to the texture specified by |client_texture_id|. |
| void BindImage(uint32 client_texture_id, |
| uint32 texture_target, |
| scoped_refptr<gl::GLImage> image); |
| |
| // Route ID to communicate with the host. |
| const int32 host_route_id_; |
| |
| // Unowned pointer to the underlying GpuCommandBufferStub. |this| is |
| // registered as a DestuctionObserver of |stub_| and will self-delete when |
| // |stub_| is destroyed. |
| GpuCommandBufferStub* const stub_; |
| |
| // The underlying VideoDecodeAccelerator. |
| scoped_ptr<media::VideoDecodeAccelerator> video_decode_accelerator_; |
| |
| // Callback for making the relevant context current for GL calls. |
| // Returns false if failed. |
| base::Callback<bool(void)> make_context_current_; |
| |
| // The texture dimensions as requested by ProvidePictureBuffers(). |
| gfx::Size texture_dimensions_; |
| |
| // The texture target as requested by ProvidePictureBuffers(). |
| uint32 texture_target_; |
| |
| // The message filter to run VDA::Decode on IO thread if VDA supports it. |
| scoped_refptr<MessageFilter> filter_; |
| |
| // Used to wait on for |filter_| to be removed, before we can safely |
| // destroy the VDA. |
| base::WaitableEvent filter_removed_; |
| |
| // GPU child thread task runner. |
| const scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_; |
| |
| // GPU IO thread task runner. |
| const scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; |
| |
| // Weak pointers will be invalidated on IO thread. |
| base::WeakPtrFactory<Client> weak_factory_for_io_; |
| |
| // Protects |uncleared_textures_| when DCHECK is on. This is for debugging |
| // only. We don't want to hold a lock on IO thread. When DCHECK is off, |
| // |uncleared_textures_| is only accessed from the child thread. |
| base::Lock debug_uncleared_textures_lock_; |
| |
| // A map from picture buffer ID to TextureRef that have not been cleared. |
| std::map<int32, scoped_refptr<gpu::gles2::TextureRef> > uncleared_textures_; |
| |
| DISALLOW_IMPLICIT_CONSTRUCTORS(GpuVideoDecodeAccelerator); |
| }; |
| |
| } // namespace content |
| |
| #endif // CONTENT_COMMON_GPU_MEDIA_GPU_VIDEO_DECODE_ACCELERATOR_H_ |