blob: 25752a5360e3454b1936a0df7ebc2d8c34dbc89f [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_GPU_GPU_IDIRECT3D9_MOCK_WIN_H_
#define CONTENT_GPU_GPU_IDIRECT3D9_MOCK_WIN_H_
#pragma once
#include <d3d9.h>
#include <windows.h>
#include "testing/gmock/include/gmock/gmock.h"
class IDirect3D9Mock : public IDirect3D9 {
public:
IDirect3D9Mock();
virtual ~IDirect3D9Mock();
MOCK_METHOD5_WITH_CALLTYPE(
STDMETHODCALLTYPE, CheckDepthStencilMatch,
HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
D3DFORMAT DepthStencilFormat));
MOCK_METHOD6_WITH_CALLTYPE(
STDMETHODCALLTYPE, CheckDeviceFormat,
HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat, DWORD Usage,
D3DRESOURCETYPE RType, D3DFORMAT CheckFormat));
MOCK_METHOD4_WITH_CALLTYPE(
STDMETHODCALLTYPE, CheckDeviceFormatConversion,
HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
D3DFORMAT SourceFormat, D3DFORMAT TargetFormat));
MOCK_METHOD6_WITH_CALLTYPE(
STDMETHODCALLTYPE, CheckDeviceMultiSampleType,
HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
D3DFORMAT SurfaceFormat, BOOL Windowed,
D3DMULTISAMPLE_TYPE MultiSampleType,
DWORD* pQualityLevels));
MOCK_METHOD5_WITH_CALLTYPE(
STDMETHODCALLTYPE, CheckDeviceType,
HRESULT(UINT Adapter, D3DDEVTYPE DevType,
D3DFORMAT AdapterFormat, D3DFORMAT BackBufferFormat,
BOOL bWindowed));
MOCK_METHOD6_WITH_CALLTYPE(
STDMETHODCALLTYPE, CreateDevice,
HRESULT(UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
DWORD BehaviorFlags,
D3DPRESENT_PARAMETERS* pPresentationParameters,
IDirect3DDevice9** ppReturnedDeviceInterface));
MOCK_METHOD4_WITH_CALLTYPE(
STDMETHODCALLTYPE, EnumAdapterModes,
HRESULT(UINT Adapter, D3DFORMAT Format, UINT Mode,
D3DDISPLAYMODE* pMode));
MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterCount, UINT());
MOCK_METHOD2_WITH_CALLTYPE(
STDMETHODCALLTYPE, GetAdapterDisplayMode,
HRESULT(UINT Adapter, D3DDISPLAYMODE* pMode));
MOCK_METHOD3_WITH_CALLTYPE(
STDMETHODCALLTYPE, GetAdapterIdentifier,
HRESULT(UINT Adapter, DWORD Flags,
D3DADAPTER_IDENTIFIER9* pIdentifier));
MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterModeCount,
UINT(UINT Adapter, D3DFORMAT Format));
MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAdapterMonitor,
HMONITOR(UINT Adapter));
MOCK_METHOD3_WITH_CALLTYPE(STDMETHODCALLTYPE, GetDeviceCaps,
HRESULT(UINT Adapter, D3DDEVTYPE DeviceType,
D3DCAPS9* pCaps));
MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, RegisterSoftwareDevice,
HRESULT(void* pInitializeFunction));
MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, QueryInterface,
HRESULT(REFIID riid, void** ppvObj));
MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, AddRef, ULONG());
MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, Release, ULONG());
};
#endif // CONTENT_GPU_GPU_IDIRECT3D9_MOCK_WIN_H_