| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "components/exo/wayland/wayland_positioner.h" |
| |
| #include <xdg-shell-unstable-v6-server-protocol.h> |
| |
| namespace exo { |
| namespace wayland { |
| |
| namespace { |
| |
| std::pair<WaylandPositioner::Direction, WaylandPositioner::Direction> |
| DecomposeUnstableAnchor(uint32_t anchor) { |
| WaylandPositioner::Direction x, y; |
| |
| if (anchor & ZXDG_POSITIONER_V6_ANCHOR_LEFT) { |
| x = WaylandPositioner::Direction::kNegative; |
| } else if (anchor & ZXDG_POSITIONER_V6_ANCHOR_RIGHT) { |
| x = WaylandPositioner::Direction::kPositive; |
| } else { |
| x = WaylandPositioner::Direction::kNeutral; |
| } |
| |
| if (anchor & ZXDG_POSITIONER_V6_ANCHOR_TOP) { |
| y = WaylandPositioner::Direction::kNegative; |
| } else if (anchor & ZXDG_POSITIONER_V6_ANCHOR_BOTTOM) { |
| y = WaylandPositioner::Direction::kPositive; |
| } else { |
| y = WaylandPositioner::Direction::kNeutral; |
| } |
| |
| return std::make_pair(x, y); |
| } |
| |
| std::pair<WaylandPositioner::Direction, WaylandPositioner::Direction> |
| DecomposeStableAnchor(uint32_t anchor) { |
| switch (anchor) { |
| default: |
| case XDG_POSITIONER_ANCHOR_NONE: |
| return std::make_pair(WaylandPositioner::Direction::kNeutral, |
| WaylandPositioner::Direction::kNeutral); |
| case XDG_POSITIONER_ANCHOR_TOP: |
| return std::make_pair(WaylandPositioner::Direction::kNeutral, |
| WaylandPositioner::Direction::kNegative); |
| case XDG_POSITIONER_ANCHOR_BOTTOM: |
| return std::make_pair(WaylandPositioner::Direction::kNeutral, |
| WaylandPositioner::Direction::kPositive); |
| case XDG_POSITIONER_ANCHOR_LEFT: |
| return std::make_pair(WaylandPositioner::Direction::kNegative, |
| WaylandPositioner::Direction::kNeutral); |
| case XDG_POSITIONER_ANCHOR_RIGHT: |
| return std::make_pair(WaylandPositioner::Direction::kPositive, |
| WaylandPositioner::Direction::kNeutral); |
| case XDG_POSITIONER_ANCHOR_TOP_LEFT: |
| return std::make_pair(WaylandPositioner::Direction::kNegative, |
| WaylandPositioner::Direction::kNegative); |
| case XDG_POSITIONER_ANCHOR_TOP_RIGHT: |
| return std::make_pair(WaylandPositioner::Direction::kPositive, |
| WaylandPositioner::Direction::kNegative); |
| case XDG_POSITIONER_ANCHOR_BOTTOM_LEFT: |
| return std::make_pair(WaylandPositioner::Direction::kNegative, |
| WaylandPositioner::Direction::kPositive); |
| case XDG_POSITIONER_ANCHOR_BOTTOM_RIGHT: |
| return std::make_pair(WaylandPositioner::Direction::kPositive, |
| WaylandPositioner::Direction::kPositive); |
| } |
| } |
| |
| std::pair<WaylandPositioner::Direction, WaylandPositioner::Direction> |
| DecomposeUnstableGravity(uint32_t gravity) { |
| WaylandPositioner::Direction x, y; |
| |
| if (gravity & ZXDG_POSITIONER_V6_GRAVITY_LEFT) { |
| x = WaylandPositioner::Direction::kNegative; |
| } else if (gravity & ZXDG_POSITIONER_V6_GRAVITY_RIGHT) { |
| x = WaylandPositioner::Direction::kPositive; |
| } else { |
| x = WaylandPositioner::Direction::kNeutral; |
| } |
| |
| if (gravity & ZXDG_POSITIONER_V6_GRAVITY_TOP) { |
| y = WaylandPositioner::Direction::kNegative; |
| } else if (gravity & ZXDG_POSITIONER_V6_GRAVITY_BOTTOM) { |
| y = WaylandPositioner::Direction::kPositive; |
| } else { |
| y = WaylandPositioner::Direction::kNeutral; |
| } |
| |
| return std::make_pair(x, y); |
| } |
| |
| std::pair<WaylandPositioner::Direction, WaylandPositioner::Direction> |
| DecomposeStableGravity(uint32_t gravity) { |
| switch (gravity) { |
| default: |
| case XDG_POSITIONER_GRAVITY_NONE: |
| return std::make_pair(WaylandPositioner::Direction::kNeutral, |
| WaylandPositioner::Direction::kNeutral); |
| case XDG_POSITIONER_GRAVITY_TOP: |
| return std::make_pair(WaylandPositioner::Direction::kNeutral, |
| WaylandPositioner::Direction::kNegative); |
| case XDG_POSITIONER_GRAVITY_BOTTOM: |
| return std::make_pair(WaylandPositioner::Direction::kNeutral, |
| WaylandPositioner::Direction::kPositive); |
| case XDG_POSITIONER_GRAVITY_LEFT: |
| return std::make_pair(WaylandPositioner::Direction::kNegative, |
| WaylandPositioner::Direction::kNeutral); |
| case XDG_POSITIONER_GRAVITY_RIGHT: |
| return std::make_pair(WaylandPositioner::Direction::kPositive, |
| WaylandPositioner::Direction::kNeutral); |
| case XDG_POSITIONER_GRAVITY_TOP_LEFT: |
| return std::make_pair(WaylandPositioner::Direction::kNegative, |
| WaylandPositioner::Direction::kNegative); |
| case XDG_POSITIONER_GRAVITY_TOP_RIGHT: |
| return std::make_pair(WaylandPositioner::Direction::kPositive, |
| WaylandPositioner::Direction::kNegative); |
| case XDG_POSITIONER_GRAVITY_BOTTOM_LEFT: |
| return std::make_pair(WaylandPositioner::Direction::kNegative, |
| WaylandPositioner::Direction::kPositive); |
| case XDG_POSITIONER_GRAVITY_BOTTOM_RIGHT: |
| return std::make_pair(WaylandPositioner::Direction::kPositive, |
| WaylandPositioner::Direction::kPositive); |
| } |
| } |
| |
| static WaylandPositioner::Direction Flip(WaylandPositioner::Direction d) { |
| return (WaylandPositioner::Direction)-d; |
| } |
| |
| // Represents the possible/actual positioner adjustments for this window. |
| struct ConstraintAdjustment { |
| bool flip; |
| bool slide; |
| bool resize; |
| }; |
| |
| // Decodes an adjustment bit field into the structure. |
| ConstraintAdjustment MaskToConstraintAdjustment(uint32_t field, |
| uint32_t flip_mask, |
| uint32_t slide_mask, |
| uint32_t resize_mask) { |
| return {field & flip_mask, field & slide_mask, field & resize_mask}; |
| } |
| |
| // A 1-dimensional projection of a range (a.k.a. a segment), used to solve the |
| // positioning problem in 1D. |
| struct Range1D { |
| int32_t start; |
| int32_t end; |
| |
| Range1D GetTranspose(int32_t offset) const { |
| return {start + offset, end + offset}; |
| } |
| |
| int32_t center() const { return (start + end) / 2; } |
| }; |
| |
| // Works out the range's position that results from using exactly the |
| // adjustments specified by |adjustments|. |
| Range1D Calculate(const ConstraintAdjustment& adjustments, |
| int32_t work_size, |
| Range1D anchor_range, |
| uint32_t size, |
| int32_t offset, |
| WaylandPositioner::Direction anchor, |
| WaylandPositioner::Direction gravity) { |
| if (adjustments.flip) { |
| return Calculate({/*flip=*/false, adjustments.slide, adjustments.resize}, |
| work_size, anchor_range, size, -offset, Flip(anchor), |
| Flip(gravity)); |
| } |
| if (adjustments.resize) { |
| Range1D unresized = |
| Calculate({/*flip=*/false, adjustments.slide, /*resize=*/false}, |
| work_size, anchor_range, size, offset, anchor, gravity); |
| return {std::max(unresized.start, 0), std::min(unresized.end, work_size)}; |
| } |
| if (adjustments.slide) { |
| // Either the slide unconstrains the window, or the window is constrained |
| // in the positive direction |
| Range1D unslid = |
| Calculate({/*flip=*/false, /*slide=*/false, /*resize=*/false}, |
| work_size, anchor_range, size, offset, anchor, gravity); |
| if (unslid.end > work_size) |
| unslid = unslid.GetTranspose(work_size - unslid.end); |
| if (unslid.start < 0) |
| return unslid.GetTranspose(-unslid.start); |
| return unslid; |
| } |
| |
| int32_t start = offset; |
| switch (anchor) { |
| case WaylandPositioner::Direction::kNegative: |
| start += anchor_range.start; |
| break; |
| case WaylandPositioner::Direction::kNeutral: |
| start += anchor_range.center(); |
| break; |
| case WaylandPositioner::Direction::kPositive: |
| start += anchor_range.end; |
| break; |
| } |
| |
| switch (gravity) { |
| case WaylandPositioner::Direction::kNegative: |
| start -= size; |
| break; |
| case WaylandPositioner::Direction::kNeutral: |
| start -= size / 2; |
| break; |
| case WaylandPositioner::Direction::kPositive: |
| break; |
| } |
| return {start, start + size}; |
| } |
| |
| // Determines which adjustments (subject to them being a subset of the allowed |
| // adjustments) result in the best range position. |
| // |
| // Note: this is a 1-dimensional projection of the window-positioning problem. |
| std::pair<Range1D, ConstraintAdjustment> DetermineBestConstraintAdjustment( |
| const Range1D& work_area, |
| const Range1D& anchor_range, |
| uint32_t size, |
| int32_t offset, |
| WaylandPositioner::Direction anchor, |
| WaylandPositioner::Direction gravity, |
| const ConstraintAdjustment& valid_adjustments) { |
| if (work_area.start != 0) { |
| int32_t shift = -work_area.start; |
| std::pair<Range1D, ConstraintAdjustment> shifted_result = |
| DetermineBestConstraintAdjustment( |
| work_area.GetTranspose(shift), anchor_range.GetTranspose(shift), |
| size, offset, anchor, gravity, valid_adjustments); |
| return {shifted_result.first.GetTranspose(-shift), shifted_result.second}; |
| } |
| |
| // To determine the position, cycle through the available combinations of |
| // adjustments and choose the first one that maximizes the amount of the |
| // window that is visible on screen. |
| Range1D best_position{0, 0}; |
| ConstraintAdjustment best_adjustments; |
| bool best_constrained = true; |
| int32_t best_visibility = 0; |
| |
| for (uint32_t adjustment_bit_field = 0; adjustment_bit_field < 8; |
| ++adjustment_bit_field) { |
| // When several options tie for visibility, we preference based on the |
| // ordering flip > slide > resize, which is defined in the positioner |
| // specification. |
| ConstraintAdjustment adjustment = |
| MaskToConstraintAdjustment(adjustment_bit_field, /*flip_mask=*/1, |
| /*slide_mask=*/2, /*resize_mask=*/4); |
| if ((adjustment.flip && !valid_adjustments.flip) || |
| (adjustment.slide && !valid_adjustments.slide) || |
| (adjustment.resize && !valid_adjustments.resize)) |
| continue; |
| |
| Range1D position = Calculate(adjustment, work_area.end, anchor_range, size, |
| offset, anchor, gravity); |
| bool constrained = position.start < 0 || position.end > work_area.end; |
| int32_t visibility = std::abs(std::min(position.end, work_area.end) - |
| std::max(position.start, 0)); |
| if (visibility > best_visibility || ((!constrained) && best_constrained)) { |
| best_position = position; |
| best_constrained = constrained; |
| best_visibility = visibility; |
| best_adjustments = adjustment; |
| } |
| } |
| return {best_position, best_adjustments}; |
| } |
| |
| } // namespace |
| |
| void WaylandPositioner::SetAnchor(uint32_t anchor) { |
| std::pair<WaylandPositioner::Direction, WaylandPositioner::Direction> |
| decompose; |
| if (version_ == UNSTABLE) { |
| decompose = DecomposeUnstableAnchor(anchor); |
| } else { |
| decompose = DecomposeStableAnchor(anchor); |
| } |
| anchor_x_ = decompose.first; |
| anchor_y_ = decompose.second; |
| } |
| |
| void WaylandPositioner::SetGravity(uint32_t gravity) { |
| std::pair<WaylandPositioner::Direction, WaylandPositioner::Direction> |
| decompose; |
| if (version_ == UNSTABLE) { |
| decompose = DecomposeUnstableGravity(gravity); |
| } else { |
| decompose = DecomposeStableGravity(gravity); |
| } |
| gravity_x_ = decompose.first; |
| gravity_y_ = decompose.second; |
| } |
| |
| WaylandPositioner::Result WaylandPositioner::CalculateBounds( |
| const gfx::Rect& work_area, |
| bool flip_x, |
| bool flip_y) const { |
| auto anchor_x = anchor_x_; |
| auto anchor_y = anchor_y_; |
| auto gravity_x = gravity_x_; |
| auto gravity_y = gravity_y_; |
| |
| ConstraintAdjustment adjustments_x = MaskToConstraintAdjustment( |
| adjustment_, XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_X, |
| XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_X, |
| XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_X); |
| ConstraintAdjustment adjustments_y = MaskToConstraintAdjustment( |
| adjustment_, XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_FLIP_Y, |
| XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_SLIDE_Y, |
| XDG_POSITIONER_CONSTRAINT_ADJUSTMENT_RESIZE_Y); |
| |
| int32_t offset_x = offset_.x(); |
| int32_t offset_y = offset_.y(); |
| |
| // Chrome windows have the behaviour that if a menu needs to be flipped, |
| // its children will be flipped by default. That is not part of the normal |
| // wayland spec but we are doing it here for consistency. |
| if (flip_x) { |
| offset_x = -offset_x; |
| anchor_x = Flip(anchor_x); |
| gravity_x = Flip(gravity_x); |
| } |
| if (flip_y) { |
| offset_y = -offset_y; |
| anchor_y = Flip(anchor_y); |
| gravity_y = Flip(gravity_y); |
| } |
| |
| // Exo overrides the ability to slide in cases when the orthogonal |
| // anchor+gravity would mean the slide can occlude |anchor_rect_|, unless it |
| // already is occluded. |
| // |
| // We are doing this in order to stop a common case of clients allowing |
| // dropdown menus to occlude the menu header. Whilst this may cause some |
| // popups to avoid sliding where they could, for UX reasons we'd rather that |
| // than allowing menus to be occluded. |
| bool x_occluded = !(anchor_x == gravity_x && anchor_x != kNeutral); |
| bool y_occluded = !(anchor_y == gravity_y && anchor_y != kNeutral); |
| if (x_occluded && !y_occluded) |
| adjustments_y.slide = false; |
| if (y_occluded && !x_occluded) |
| adjustments_x.slide = false; |
| |
| std::pair<Range1D, ConstraintAdjustment> x = |
| DetermineBestConstraintAdjustment( |
| {work_area.x(), work_area.right()}, |
| {anchor_rect_.x(), anchor_rect_.right()}, size_.width(), offset_x, |
| anchor_x, gravity_x, adjustments_x); |
| std::pair<Range1D, ConstraintAdjustment> y = |
| DetermineBestConstraintAdjustment( |
| {work_area.y(), work_area.bottom()}, |
| {anchor_rect_.y(), anchor_rect_.bottom()}, size_.height(), offset_y, |
| anchor_y, gravity_y, adjustments_y); |
| gfx::Point origin(x.first.start, y.first.start); |
| gfx::Size size(std::max(1, x.first.end - x.first.start), |
| std::max(1, y.first.end - y.first.start)); |
| return {origin, size, x.second.flip ? !flip_x : flip_x, |
| y.second.flip ? !flip_y : flip_y}; |
| } |
| |
| } // namespace wayland |
| } // namespace exo |