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// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef REMOTING_SIGNALING_MESSAGING_CLIENT_H_
#define REMOTING_SIGNALING_MESSAGING_CLIENT_H_
#include <memory>
#include "base/callback_list.h"
#include "base/functional/callback_forward.h"
#include "remoting/proto/ftl/v1/chromoting_message.pb.h"
#include "remoting/proto/ftl/v1/ftl_messages.pb.h"
namespace remoting {
class ProtobufHttpStatus;
// An interface to send messages and receive messages from FTL messaging
// service.
class MessagingClient {
public:
using MessageCallback =
base::RepeatingCallback<void(const ftl::Id& sender_id,
const std::string& sender_registration_id,
const ftl::ChromotingMessage& message)>;
using MessageCallbackList = base::RepeatingCallbackList<
void(const ftl::Id&, const std::string&, const ftl::ChromotingMessage&)>;
using DoneCallback =
base::OnceCallback<void(const ProtobufHttpStatus& status)>;
virtual ~MessagingClient() = default;
// Registers a callback which is run for each new message received. Simply
// delete the returned subscription object to unregister. The subscription
// object must be deleted before |this| is deleted.
virtual base::CallbackListSubscription RegisterMessageCallback(
const MessageCallback& callback) = 0;
virtual void SendMessage(const std::string& destination,
const std::string& destination_registration_id,
const ftl::ChromotingMessage& message,
DoneCallback on_done) = 0;
// Opens a stream to continuously receive new messages from the server and
// calls the registered MessageCallback once a new message is received.
// |on_ready| is called once the stream is successfully started.
// |on_closed| is called if the stream fails to start, in which case
// |on_ready| will not be called, or when the stream is closed or dropped,
// in which case it is called after |on_ready| is called.
virtual void StartReceivingMessages(base::OnceClosure on_ready,
DoneCallback on_closed) = 0;
// Stops the stream for continuously receiving new messages. Note that
// |on_closed| callback will be silently dropped.
virtual void StopReceivingMessages() = 0;
// Returns true if the streaming channel is open.
virtual bool IsReceivingMessages() const = 0;
protected:
MessagingClient() = default;
};
} // namespace remoting
#endif // REMOTING_SIGNALING_MESSAGING_CLIENT_H_