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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_CSSPAINT_CSS_PAINT_DEFINITION_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_CSSPAINT_CSS_PAINT_DEFINITION_H_
#include "third_party/blink/renderer/bindings/modules/v8/v8_paint_rendering_context_2d_settings.h"
#include "third_party/blink/renderer/core/css/css_property_names.h"
#include "third_party/blink/renderer/core/css/css_syntax_definition.h"
#include "third_party/blink/renderer/core/css/cssom/css_style_value.h"
#include "third_party/blink/renderer/modules/csspaint/paint_definition.h"
#include "third_party/blink/renderer/modules/csspaint/paint_worklet_global_scope.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/platform/bindings/name_client.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/bindings/trace_wrapper_v8_reference.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_record.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/skia/include/core/SkRefCnt.h"
#include "ui/gfx/geometry/size_f.h"
#include "v8/include/v8.h"
namespace blink {
class PaintWorkletStylePropertyMap;
class ScriptState;
class StylePropertyMapReadOnly;
class V8NoArgumentConstructor;
class V8PaintCallback;
// Represents a javascript class registered on the PaintWorkletGlobalScope by
// the author. It will store the properties for invalidation and input argument
// types as well.
class MODULES_EXPORT CSSPaintDefinition final
: public GarbageCollected<CSSPaintDefinition>,
public NameClient,
public PaintDefinition {
public:
CSSPaintDefinition(
ScriptState*,
V8NoArgumentConstructor* constructor,
V8PaintCallback* paint,
const Vector<CSSPropertyID>& native_invalidation_properties,
const Vector<AtomicString>& custom_invalidation_properties,
const Vector<CSSSyntaxDefinition>& input_argument_types,
const PaintRenderingContext2DSettings*,
PaintWorkletGlobalScope*);
~CSSPaintDefinition() override;
// PaintDefinition override
PaintRecord Paint(
const CompositorPaintWorkletInput*,
const CompositorPaintWorkletJob::AnimatedPropertyValues&) override;
// Invokes the javascript 'paint' callback on an instance of the javascript
// class. The size given will be the size of the PaintRenderingContext2D
// given to the callback.
//
// This may return an empty PaintRecord (representing an invalid image) if
// javascript throws an error.
//
// The |container_size| is without subpixel snapping.
PaintRecord Paint(const gfx::SizeF& container_size,
float zoom,
StylePropertyMapReadOnly*,
const CSSStyleValueVector*);
const Vector<CSSPropertyID>& NativeInvalidationProperties() const {
return native_invalidation_properties_;
}
const Vector<AtomicString>& CustomInvalidationProperties() const {
return custom_invalidation_properties_;
}
const Vector<CSSSyntaxDefinition>& InputArgumentTypes() const {
return input_argument_types_;
}
const PaintRenderingContext2DSettings* GetPaintRenderingContext2DSettings()
const {
return context_settings_.Get();
}
ScriptState* GetScriptState() const { return script_state_.Get(); }
void Trace(Visitor* visitor) const override;
const char* NameInHeapSnapshot() const override {
return "CSSPaintDefinition";
}
private:
void MaybeCreatePaintInstance();
void ApplyAnimatedPropertyOverrides(
PaintWorkletStylePropertyMap* style_map,
const CompositorPaintWorkletJob::AnimatedPropertyValues&
animated_property_values);
Member<ScriptState> script_state_;
// This object keeps the class instance object, constructor function and
// paint function alive. It participates in wrapper tracing as it holds onto
// V8 wrappers.
Member<V8NoArgumentConstructor> constructor_;
Member<V8PaintCallback> paint_;
// At the moment there is only ever one instance of a paint class per type.
TraceWrapperV8Reference<v8::Value> instance_;
bool did_call_constructor_;
Vector<CSSPropertyID> native_invalidation_properties_;
Vector<AtomicString> custom_invalidation_properties_;
// Input argument types, if applicable.
Vector<CSSSyntaxDefinition> input_argument_types_;
Member<const PaintRenderingContext2DSettings> context_settings_;
WeakMember<PaintWorkletGlobalScope> global_scope_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_CSSPAINT_CSS_PAINT_DEFINITION_H_