| // Copyright 2016 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // https://drafts.css-houdini.org/css-paint-api/#paintrenderingcontext2d |
| |
| [ |
| Exposed=PaintWorklet |
| ] interface PaintRenderingContext2D { |
| // state |
| void save(); // push state on state stack |
| [RaisesException] void restore(); // pop state stack if top state was pushed by save, and restore state |
| [MeasureAs=Canvas2DLayers, RuntimeEnabled=Canvas2dLayers, CallWith=ScriptState, RaisesException] void beginLayer(optional BeginLayerOptions options = {}); // push state on state stack and creates bitmap for subsequent draw ops |
| [RuntimeEnabled=Canvas2dLayers, RaisesException] void endLayer(); // pop state stack if top state was pushed by beginLayer, restore state and draw the bitmap |
| // Clear the canvas and reset the path |
| void reset(); |
| |
| // transformations (default transform is the identity matrix) |
| [HighEntropy] void scale(unrestricted double x, unrestricted double y); |
| [HighEntropy] void rotate(unrestricted double angle); |
| [HighEntropy] void translate(unrestricted double x, unrestricted double y); |
| [HighEntropy] void transform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); |
| void setTransform(unrestricted double a, unrestricted double b, unrestricted double c, unrestricted double d, unrestricted double e, unrestricted double f); |
| void resetTransform(); |
| [RaisesException] void setTransform(optional DOMMatrixInit transform = {}); |
| DOMMatrix getTransform(); |
| |
| |
| // compositing |
| attribute unrestricted double globalAlpha; // (default 1.0) |
| [HighEntropy] attribute DOMString globalCompositeOperation; // (default source-over) |
| [MeasureAs=Canvas2DFilter, SetterCallWith=ScriptState] attribute (DOMString or CanvasFilter)? filter; // (default 'none') |
| |
| // image smoothing |
| attribute boolean imageSmoothingEnabled; // (default True) |
| [RuntimeEnabled=CanvasImageSmoothing] attribute ImageSmoothingQuality imageSmoothingQuality; // (default "low") |
| |
| // colors and styles (see also the CanvasDrawingStyles interface) |
| [HighEntropy, SetterCallWith=Isolate, RaisesException=Setter, GetterCallWith=ScriptState] attribute any strokeStyle; // (default black) |
| [HighEntropy, SetterCallWith=Isolate, RaisesException=Setter, GetterCallWith=ScriptState] attribute any fillStyle; // (default black) |
| CanvasGradient createLinearGradient(double x0, double y0, double x1, double y1); |
| [RaisesException] CanvasGradient createRadialGradient(double x0, double y0, double r0, double x1, double y1, double r1); |
| [RaisesException] CanvasPattern? createPattern(CanvasImageSource image, [LegacyNullToEmptyString] DOMString repetitionType); |
| CanvasGradient createConicGradient(double startAngle, double cx, double cy); |
| |
| // shadows |
| [HighEntropy] attribute unrestricted double shadowOffsetX; |
| [HighEntropy] attribute unrestricted double shadowOffsetY; |
| [HighEntropy] attribute unrestricted double shadowBlur; |
| [HighEntropy] attribute DOMString shadowColor; |
| |
| // rects |
| [HighEntropy] void clearRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height); |
| [HighEntropy] void fillRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height); |
| [HighEntropy] void strokeRect(unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height); |
| |
| // path API (see also CanvasPath) |
| [HighEntropy] void beginPath(); |
| [HighEntropy] void fill(optional CanvasFillRule winding); |
| [HighEntropy] void fill(Path2D path, optional CanvasFillRule winding); |
| [HighEntropy] void stroke(); |
| [HighEntropy] void stroke(Path2D path); |
| |
| void clip(optional CanvasFillRule winding); |
| void clip(Path2D path, optional CanvasFillRule winding); |
| [HighEntropy, Measure] boolean isPointInPath(unrestricted double x, unrestricted double y, optional CanvasFillRule winding); |
| [HighEntropy, Measure] boolean isPointInPath(Path2D path, unrestricted double x, unrestricted double y, optional CanvasFillRule winding); |
| [HighEntropy, Measure] boolean isPointInStroke(unrestricted double x, unrestricted double y); |
| [HighEntropy, Measure] boolean isPointInStroke(Path2D path, unrestricted double x, unrestricted double y); |
| |
| // drawing images |
| [RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y); |
| [RaisesException] void drawImage(CanvasImageSource image, unrestricted double x, unrestricted double y, unrestricted double width, unrestricted double height); |
| [RaisesException] void drawImage(CanvasImageSource image, unrestricted double sx, unrestricted double sy, unrestricted double sw, unrestricted double sh, unrestricted double dx, unrestricted double dy, unrestricted double dw, unrestricted double dh); |
| |
| // triangle mesh API |
| [RuntimeEnabled=Canvas2dMesh, RaisesException] Mesh2DVertexBuffer createMesh2DVertexBuffer(Float32Array buffer); |
| [RuntimeEnabled=Canvas2dMesh, RaisesException] Mesh2DUVBuffer createMesh2DUVBuffer(Float32Array buffer); |
| [RuntimeEnabled=Canvas2dMesh, RaisesException] Mesh2DIndexBuffer createMesh2DIndexBuffer(Uint16Array buffer); |
| [RuntimeEnabled=Canvas2dMesh, HighEntropy, RaisesException] void drawMesh(Mesh2DVertexBuffer vertex_buffer, |
| Mesh2DUVBuffer uv_buffer, |
| Mesh2DIndexBuffer index_buffer, |
| CanvasImageSource image); |
| // FIXME: factor out to CanvasDrawingStyles |
| // line caps/joins |
| attribute unrestricted double lineWidth; // (default 1) |
| attribute DOMString lineCap; // "butt", "round", "square" (default "butt") |
| attribute DOMString lineJoin; // "round", "bevel", "miter" (default "miter") |
| attribute unrestricted double miterLimit; // (default 10) |
| |
| // dashed lines |
| void setLineDash(sequence<unrestricted double> dash); |
| sequence<unrestricted double> getLineDash(); |
| attribute unrestricted double lineDashOffset; |
| }; |
| PaintRenderingContext2D includes CanvasPath; |