| // Copyright 2016 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_GEOMETRY_MAPPER_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_GEOMETRY_MAPPER_H_ |
| |
| #include <optional> |
| |
| #include "third_party/blink/renderer/platform/graphics/overlay_scrollbar_clip_behavior.h" |
| #include "third_party/blink/renderer/platform/graphics/paint/float_clip_rect.h" |
| #include "third_party/blink/renderer/platform/graphics/paint/property_tree_state.h" |
| #include "third_party/blink/renderer/platform/graphics/visual_rect_flags.h" |
| #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/geometry/transform.h" |
| |
| namespace blink { |
| |
| // GeometryMapper is a helper class for fast computations of transformed and |
| // visual rects in different PropertyTreeStates. The design document has a |
| // number of details on use cases, algorithmic definitions, and running times. |
| // |
| // NOTE: A GeometryMapper object is only valid for property trees that do not |
| // change. If any mutation occurs, a new GeometryMapper object must be allocated |
| // corresponding to the new state. |
| // |
| // Design document: http://bit.ly/28P4FDA |
| class PLATFORM_EXPORT GeometryMapper { |
| STATIC_ONLY(GeometryMapper); |
| |
| public: |
| // Returns the matrix that is suitable to map geometries on the source plane |
| // to some backing in the destination plane. |
| // Formal definition: |
| // output = flatten(destination_to_screen)^-1 * flatten(source_to_screen) |
| // There are some cases that flatten(destination_to_screen) being |
| // singular yet we can still define a reasonable projection, for example: |
| // 1. Both nodes inherited a common singular flat ancestor: |
| // 2. Both nodes are co-planar to a common singular ancestor: |
| // Not every cases outlined above are supported! |
| // Read implementation comments for specific restrictions. |
| static gfx::Transform SourceToDestinationProjection( |
| const TransformPaintPropertyNodeOrAlias& source, |
| const TransformPaintPropertyNodeOrAlias& destination) { |
| return SourceToDestinationProjection(source.Unalias(), |
| destination.Unalias()); |
| } |
| static gfx::Transform SourceToDestinationProjection( |
| const TransformPaintPropertyNode& source, |
| const TransformPaintPropertyNode& destination); |
| |
| // Same as SourceToDestinationProjection() except that it maps the rect |
| // rather than returning the matrix. |
| // |mapping_rect| is both input and output. Its type can be gfx::RectF, |
| // LayoutRect, gfx::Rect, gfx::Rect or gfx::RectF. |
| template <typename Rect> |
| static void SourceToDestinationRect( |
| const TransformPaintPropertyNodeOrAlias& source, |
| const TransformPaintPropertyNodeOrAlias& destination, |
| Rect& mapping_rect) { |
| SourceToDestinationRect(source.Unalias(), destination.Unalias(), |
| mapping_rect); |
| } |
| template <typename Rect> |
| static void SourceToDestinationRect( |
| const TransformPaintPropertyNode& source, |
| const TransformPaintPropertyNode& destination, |
| Rect& mapping_rect) { |
| mapping_rect = SourceToDestinationProjection(source, destination) |
| .MapRect(mapping_rect); |
| } |
| |
| static float SourceToDestinationApproximateMinimumScale( |
| const TransformPaintPropertyNode& source, |
| const TransformPaintPropertyNode& destination); |
| |
| // Returns the clip rect between |local_state| and |ancestor_state|. The clip |
| // rect is the total clip rect that should be applied when painting contents |
| // of |local_state| in |ancestor_state| space. Because this clip rect applies |
| // on contents of |local_state|, it's not affected by any effect nodes between |
| // |local_state| and |ancestor_state|. |
| // |
| // The LayoutClipRect of any clip nodes is used, *not* the PaintClipRect. |
| // |
| // Note that the clip of |ancestor_state| is *not* applied. |
| // |
| // The output FloatClipRect may contain false positives for rounded-ness |
| // if a rounded clip is clipped out, and overly conservative results |
| // in the presences of transforms. |
| |
| static FloatClipRect LocalToAncestorClipRect( |
| const PropertyTreeStateOrAlias& local_state, |
| const PropertyTreeStateOrAlias& ancestor_state, |
| OverlayScrollbarClipBehavior behavior = kIgnoreOverlayScrollbarSize) { |
| return LocalToAncestorClipRect(local_state.Unalias(), |
| ancestor_state.Unalias(), behavior); |
| } |
| static FloatClipRect LocalToAncestorClipRect( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| OverlayScrollbarClipBehavior = kIgnoreOverlayScrollbarSize); |
| |
| // Maps from a rect in |local_state| to its visual rect in |ancestor_state|. |
| // If there is no effect node between |local_state| (included) and |
| // |ancestor_state| (not included), the result is computed by multiplying the |
| // rect by its combined transform between |local_state| and |ancestor_space|, |
| // then flattening into 2D space, then intersecting by the clip for |
| // |local_state|'s clips. If there are any pixel-moving effect nodes between |
| // |local_state| and |ancestor_state|, for each segment of states separated |
| // by the effect nodes, we'll execute the above process and map the result |
| // rect with the effect. |
| // |
| // Note that the clip of |ancestor_state| is *not* applied. |
| // |
| // DCHECK fails if any of the paint property tree nodes in |local_state| are |
| // not equal to or a descendant of that in |ancestor_state|. |
| // |
| // |mapping_rect| is both input and output. |
| // |
| // The output FloatClipRect may contain false positives for rounded-ness |
| // if a rounded clip is clipped out, and overly conservative results |
| // in the presences of transforms. |
| // |
| // Returns true if the mapped rect is non-empty. (Note: this has special |
| // meaning in the presence of inclusive intersection.) |
| // |
| // Note: if inclusive intersection is specified, then the |
| // GeometryMapperClipCache is bypassed (the GeometryMapperTransformCache is |
| // still used, however). |
| // |
| // If kInclusiveIntersect is set, clipping operations will |
| // use gfx::RectF::InclusiveIntersect, and the return value of |
| // InclusiveIntersect will be propagated to the return value of this method. |
| // Otherwise, clipping operations will use gfx::RectF::Intersect, and the |
| // return value will be true only if the clipped rect has non-zero area. |
| // See the documentation for gfx::RectF::InclusiveIntersect for more |
| // information. |
| static bool LocalToAncestorVisualRect( |
| const PropertyTreeStateOrAlias& local_state, |
| const PropertyTreeStateOrAlias& ancestor_state, |
| FloatClipRect& mapping_rect, |
| OverlayScrollbarClipBehavior clip = kIgnoreOverlayScrollbarSize, |
| VisualRectFlags flags = kDefaultVisualRectFlags) { |
| return LocalToAncestorVisualRect(local_state.Unalias(), |
| ancestor_state.Unalias(), mapping_rect, |
| clip, flags); |
| } |
| static bool LocalToAncestorVisualRect( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| FloatClipRect& mapping_rect, |
| OverlayScrollbarClipBehavior = kIgnoreOverlayScrollbarSize, |
| VisualRectFlags flags = kDefaultVisualRectFlags); |
| |
| static bool MightOverlapForCompositing(const gfx::RectF& rect1, |
| const PropertyTreeState& state1, |
| const gfx::RectF& rect2, |
| const PropertyTreeState& state2); |
| |
| // Returns a clip rect that limits the visibility of painted contents under |
| // the given PropertyTreeState. For now only the following simple cases |
| // are considered: |
| // 1. The clip rect of `state`, if the clip's local transform space is the |
| // same as that of the state. |
| // 2. The scrolling contents rect, if the transform is a scroll translation. |
| // |
| // The clip rect can be applied to the result of LocalToAncestorVisualRect() |
| // to exclude areas that are never visible in the compositor without a |
| // blink-side compositing update. MightOverlapForCompositing() uses this |
| // function. |
| // |
| // TODO(wangxianzhu): Investigate if this can be integrated into |
| // LocalToAncestorVisualRect(). |
| static std::optional<gfx::RectF> VisibilityLimit( |
| const PropertyTreeState& state); |
| |
| static void ClearCache(); |
| |
| private: |
| struct ExtraProjectionResult { |
| bool has_animation = false; |
| bool has_sticky_or_anchor_position = false; |
| STACK_ALLOCATED(); |
| }; |
| |
| static gfx::Transform SourceToDestinationProjectionInternal( |
| const TransformPaintPropertyNode& source, |
| const TransformPaintPropertyNode& destination, |
| ExtraProjectionResult&, |
| bool& success); |
| |
| enum class ForCompositingOverlap { kNo, kYes }; |
| |
| template <ForCompositingOverlap> |
| static FloatClipRect LocalToAncestorClipRectInternal( |
| const ClipPaintPropertyNode& descendant, |
| const ClipPaintPropertyNode& ancestor_clip, |
| const TransformPaintPropertyNode& ancestor_transform, |
| OverlayScrollbarClipBehavior, |
| VisualRectFlags flags = kDefaultVisualRectFlags); |
| |
| // The return value has the same meaning as that for |
| // LocalToAncestorVisualRect. |
| template <ForCompositingOverlap> |
| static bool LocalToAncestorVisualRectInternal( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| FloatClipRect& mapping_rect, |
| OverlayScrollbarClipBehavior = kIgnoreOverlayScrollbarSize, |
| VisualRectFlags flags = kDefaultVisualRectFlags); |
| |
| template <ForCompositingOverlap> |
| static bool SlowLocalToAncestorVisualRectWithPixelMovingFilters( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| FloatClipRect& mapping_rect, |
| OverlayScrollbarClipBehavior, |
| VisualRectFlags flags); |
| |
| static bool MightOverlapForCompositingInternal( |
| const PropertyTreeState& common_ancestor, |
| const gfx::RectF& rect1, |
| const PropertyTreeState& state1, |
| const gfx::RectF& rect2, |
| const PropertyTreeState& state2); |
| |
| static gfx::RectF VisualRectForCompositingOverlap( |
| const gfx::RectF& local_rect, |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state); |
| |
| static void MapVisualRectAboveScrollForCompositingOverlap( |
| const TransformPaintPropertyNode& scroll_translation, |
| gfx::RectF& rect, |
| PropertyTreeState& state); |
| |
| friend class GeometryMapperTest; |
| static bool LocalToAncestorVisualRectInternalForTesting( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| FloatClipRect& mapping_rect); |
| static bool LocalToAncestorVisualRectInternalForCompositingOverlapForTesting( |
| const PropertyTreeState& local_state, |
| const PropertyTreeState& ancestor_state, |
| FloatClipRect& mapping_rect); |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_GEOMETRY_MAPPER_H_ |