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// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_GEOMETRY_MAPPER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_GEOMETRY_MAPPER_H_
#include <optional>
#include "third_party/blink/renderer/platform/graphics/overlay_scrollbar_clip_behavior.h"
#include "third_party/blink/renderer/platform/graphics/paint/float_clip_rect.h"
#include "third_party/blink/renderer/platform/graphics/paint/property_tree_state.h"
#include "third_party/blink/renderer/platform/graphics/visual_rect_flags.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "ui/gfx/geometry/rect_f.h"
#include "ui/gfx/geometry/transform.h"
namespace blink {
// GeometryMapper is a helper class for fast computations of transformed and
// visual rects in different PropertyTreeStates. The design document has a
// number of details on use cases, algorithmic definitions, and running times.
//
// NOTE: A GeometryMapper object is only valid for property trees that do not
// change. If any mutation occurs, a new GeometryMapper object must be allocated
// corresponding to the new state.
//
// Design document: http://bit.ly/28P4FDA
class PLATFORM_EXPORT GeometryMapper {
STATIC_ONLY(GeometryMapper);
public:
// Returns the matrix that is suitable to map geometries on the source plane
// to some backing in the destination plane.
// Formal definition:
// output = flatten(destination_to_screen)^-1 * flatten(source_to_screen)
// There are some cases that flatten(destination_to_screen) being
// singular yet we can still define a reasonable projection, for example:
// 1. Both nodes inherited a common singular flat ancestor:
// 2. Both nodes are co-planar to a common singular ancestor:
// Not every cases outlined above are supported!
// Read implementation comments for specific restrictions.
static gfx::Transform SourceToDestinationProjection(
const TransformPaintPropertyNodeOrAlias& source,
const TransformPaintPropertyNodeOrAlias& destination) {
return SourceToDestinationProjection(source.Unalias(),
destination.Unalias());
}
static gfx::Transform SourceToDestinationProjection(
const TransformPaintPropertyNode& source,
const TransformPaintPropertyNode& destination);
// Same as SourceToDestinationProjection() except that it maps the rect
// rather than returning the matrix.
// |mapping_rect| is both input and output. Its type can be gfx::RectF,
// LayoutRect, gfx::Rect, gfx::Rect or gfx::RectF.
template <typename Rect>
static void SourceToDestinationRect(
const TransformPaintPropertyNodeOrAlias& source,
const TransformPaintPropertyNodeOrAlias& destination,
Rect& mapping_rect) {
SourceToDestinationRect(source.Unalias(), destination.Unalias(),
mapping_rect);
}
template <typename Rect>
static void SourceToDestinationRect(
const TransformPaintPropertyNode& source,
const TransformPaintPropertyNode& destination,
Rect& mapping_rect) {
mapping_rect = SourceToDestinationProjection(source, destination)
.MapRect(mapping_rect);
}
static float SourceToDestinationApproximateMinimumScale(
const TransformPaintPropertyNode& source,
const TransformPaintPropertyNode& destination);
// Returns the clip rect between |local_state| and |ancestor_state|. The clip
// rect is the total clip rect that should be applied when painting contents
// of |local_state| in |ancestor_state| space. Because this clip rect applies
// on contents of |local_state|, it's not affected by any effect nodes between
// |local_state| and |ancestor_state|.
//
// The LayoutClipRect of any clip nodes is used, *not* the PaintClipRect.
//
// Note that the clip of |ancestor_state| is *not* applied.
//
// The output FloatClipRect may contain false positives for rounded-ness
// if a rounded clip is clipped out, and overly conservative results
// in the presences of transforms.
static FloatClipRect LocalToAncestorClipRect(
const PropertyTreeStateOrAlias& local_state,
const PropertyTreeStateOrAlias& ancestor_state,
OverlayScrollbarClipBehavior behavior = kIgnoreOverlayScrollbarSize) {
return LocalToAncestorClipRect(local_state.Unalias(),
ancestor_state.Unalias(), behavior);
}
static FloatClipRect LocalToAncestorClipRect(
const PropertyTreeState& local_state,
const PropertyTreeState& ancestor_state,
OverlayScrollbarClipBehavior = kIgnoreOverlayScrollbarSize);
// Maps from a rect in |local_state| to its visual rect in |ancestor_state|.
// If there is no effect node between |local_state| (included) and
// |ancestor_state| (not included), the result is computed by multiplying the
// rect by its combined transform between |local_state| and |ancestor_space|,
// then flattening into 2D space, then intersecting by the clip for
// |local_state|'s clips. If there are any pixel-moving effect nodes between
// |local_state| and |ancestor_state|, for each segment of states separated
// by the effect nodes, we'll execute the above process and map the result
// rect with the effect.
//
// Note that the clip of |ancestor_state| is *not* applied.
//
// DCHECK fails if any of the paint property tree nodes in |local_state| are
// not equal to or a descendant of that in |ancestor_state|.
//
// |mapping_rect| is both input and output.
//
// The output FloatClipRect may contain false positives for rounded-ness
// if a rounded clip is clipped out, and overly conservative results
// in the presences of transforms.
//
// Returns true if the mapped rect is non-empty. (Note: this has special
// meaning in the presence of inclusive intersection.)
//
// Note: if inclusive intersection is specified, then the
// GeometryMapperClipCache is bypassed (the GeometryMapperTransformCache is
// still used, however).
//
// If kInclusiveIntersect is set, clipping operations will
// use gfx::RectF::InclusiveIntersect, and the return value of
// InclusiveIntersect will be propagated to the return value of this method.
// Otherwise, clipping operations will use gfx::RectF::Intersect, and the
// return value will be true only if the clipped rect has non-zero area.
// See the documentation for gfx::RectF::InclusiveIntersect for more
// information.
static bool LocalToAncestorVisualRect(
const PropertyTreeStateOrAlias& local_state,
const PropertyTreeStateOrAlias& ancestor_state,
FloatClipRect& mapping_rect,
OverlayScrollbarClipBehavior clip = kIgnoreOverlayScrollbarSize,
VisualRectFlags flags = kDefaultVisualRectFlags) {
return LocalToAncestorVisualRect(local_state.Unalias(),
ancestor_state.Unalias(), mapping_rect,
clip, flags);
}
static bool LocalToAncestorVisualRect(
const PropertyTreeState& local_state,
const PropertyTreeState& ancestor_state,
FloatClipRect& mapping_rect,
OverlayScrollbarClipBehavior = kIgnoreOverlayScrollbarSize,
VisualRectFlags flags = kDefaultVisualRectFlags);
static bool MightOverlapForCompositing(const gfx::RectF& rect1,
const PropertyTreeState& state1,
const gfx::RectF& rect2,
const PropertyTreeState& state2);
// Returns a clip rect that limits the visibility of painted contents under
// the given PropertyTreeState. For now only the following simple cases
// are considered:
// 1. The clip rect of `state`, if the clip's local transform space is the
// same as that of the state.
// 2. The scrolling contents rect, if the transform is a scroll translation.
//
// The clip rect can be applied to the result of LocalToAncestorVisualRect()
// to exclude areas that are never visible in the compositor without a
// blink-side compositing update. MightOverlapForCompositing() uses this
// function.
//
// TODO(wangxianzhu): Investigate if this can be integrated into
// LocalToAncestorVisualRect().
static std::optional<gfx::RectF> VisibilityLimit(
const PropertyTreeState& state);
static void ClearCache();
private:
struct ExtraProjectionResult {
bool has_animation = false;
bool has_sticky_or_anchor_position = false;
STACK_ALLOCATED();
};
static gfx::Transform SourceToDestinationProjectionInternal(
const TransformPaintPropertyNode& source,
const TransformPaintPropertyNode& destination,
ExtraProjectionResult&,
bool& success);
enum class ForCompositingOverlap { kNo, kYes };
template <ForCompositingOverlap>
static FloatClipRect LocalToAncestorClipRectInternal(
const ClipPaintPropertyNode& descendant,
const ClipPaintPropertyNode& ancestor_clip,
const TransformPaintPropertyNode& ancestor_transform,
OverlayScrollbarClipBehavior,
VisualRectFlags flags = kDefaultVisualRectFlags);
// The return value has the same meaning as that for
// LocalToAncestorVisualRect.
template <ForCompositingOverlap>
static bool LocalToAncestorVisualRectInternal(
const PropertyTreeState& local_state,
const PropertyTreeState& ancestor_state,
FloatClipRect& mapping_rect,
OverlayScrollbarClipBehavior = kIgnoreOverlayScrollbarSize,
VisualRectFlags flags = kDefaultVisualRectFlags);
template <ForCompositingOverlap>
static bool SlowLocalToAncestorVisualRectWithPixelMovingFilters(
const PropertyTreeState& local_state,
const PropertyTreeState& ancestor_state,
FloatClipRect& mapping_rect,
OverlayScrollbarClipBehavior,
VisualRectFlags flags);
static bool MightOverlapForCompositingInternal(
const PropertyTreeState& common_ancestor,
const gfx::RectF& rect1,
const PropertyTreeState& state1,
const gfx::RectF& rect2,
const PropertyTreeState& state2);
static gfx::RectF VisualRectForCompositingOverlap(
const gfx::RectF& local_rect,
const PropertyTreeState& local_state,
const PropertyTreeState& ancestor_state);
static void MapVisualRectAboveScrollForCompositingOverlap(
const TransformPaintPropertyNode& scroll_translation,
gfx::RectF& rect,
PropertyTreeState& state);
friend class GeometryMapperTest;
static bool LocalToAncestorVisualRectInternalForTesting(
const PropertyTreeState& local_state,
const PropertyTreeState& ancestor_state,
FloatClipRect& mapping_rect);
static bool LocalToAncestorVisualRectInternalForCompositingOverlapForTesting(
const PropertyTreeState& local_state,
const PropertyTreeState& ancestor_state,
FloatClipRect& mapping_rect);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_GEOMETRY_MAPPER_H_