blob: 9b5cef56927feef0d37f693b7d767e1ccea7ac41 [file] [log] [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/content_accelerators/accelerator_util.h"
#include "build/build_config.h"
#include "build/chromeos_buildflags.h"
#include "third_party/blink/public/common/input/web_input_event.h"
#include "ui/base/ui_base_features.h"
#include "ui/events/blink/blink_event_util.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
namespace ui {
ui::Accelerator GetAcceleratorFromNativeWebKeyboardEvent(
const content::NativeWebKeyboardEvent& event) {
#if BUILDFLAG(IS_CHROMEOS_ASH)
if (::features::IsImprovedKeyboardShortcutsEnabled()) {
// TODO: This must be the same as below and it's simpler.
// Cleanup if this change sticks.
auto* os_event = static_cast<ui::KeyEvent*>(event.os_event);
// If there is no |os_event| fall through to the default code path.
// This can occur when keys are injected from dev tools.
if (os_event)
return ui::Accelerator(*os_event);
}
#endif
Accelerator::KeyState key_state =
event.GetType() == blink::WebInputEvent::Type::kKeyUp
? Accelerator::KeyState::RELEASED
: Accelerator::KeyState::PRESSED;
ui::KeyboardCode keyboard_code =
static_cast<ui::KeyboardCode>(event.windows_key_code);
int modifiers = WebEventModifiersToEventFlags(event.GetModifiers());
return ui::Accelerator(keyboard_code, modifiers, key_state,
event.TimeStamp());
}
} // namespace ui