| // Copyright 2013 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_EVENTS_EVENT_PROCESSOR_H_ |
| #define UI_EVENTS_EVENT_PROCESSOR_H_ |
| |
| #include "base/memory/weak_ptr.h" |
| #include "ui/events/event_dispatcher.h" |
| #include "ui/events/event_sink.h" |
| #include "ui/events/event_source.h" |
| |
| namespace ui { |
| |
| class EventTargeter; |
| |
| // EventProcessor inherits EventSink to receive an event from an EventSource |
| // and dispatches it to a tree of EventTargets. |
| class EVENTS_EXPORT EventProcessor : public EventDispatcherDelegate, |
| public EventSink { |
| public: |
| EventProcessor(); |
| |
| EventProcessor(const EventProcessor&) = delete; |
| EventProcessor& operator=(const EventProcessor&) = delete; |
| |
| ~EventProcessor() override; |
| |
| // EventSink overrides: |
| EventDispatchDetails OnEventFromSource(Event* event) override; |
| |
| // Returns the EventTarget with the right EventTargeter that we should use for |
| // dispatching this |event|. |
| virtual EventTarget* GetRootForEvent(Event* event) = 0; |
| |
| // If the root target returned by GetRootForEvent() does not have a |
| // targeter set, then the default targeter is used to find the target. |
| virtual EventTargeter* GetDefaultEventTargeter() = 0; |
| |
| protected: |
| // Invoked at the start of processing, before an EventTargeter is used to |
| // find the target of the event. If processing should not take place, marks |
| // |event| as handled. Otherwise updates |event| so that the targeter can |
| // operate correctly (e.g., it can be used to update the location of the |
| // event when dispatching from an EventSource in high-DPI) and updates any |
| // members in the event processor as necessary. |
| virtual void OnEventProcessingStarted(Event* event); |
| |
| // Invoked when the processing of |event| has finished (i.e., when no further |
| // dispatching of |event| will be performed by this EventProcessor). Note |
| // that the last target to which |event| was dispatched may have been |
| // destroyed. |
| virtual void OnEventProcessingFinished(Event* event); |
| |
| private: |
| base::WeakPtrFactory<EventProcessor> weak_ptr_factory_{this}; |
| }; |
| |
| } // namespace ui |
| |
| #endif // UI_EVENTS_EVENT_PROCESSOR_H_ |