| // Copyright 2016 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/events/keyboard_event_counter.h" |
| |
| #include <memory> |
| |
| #include "base/run_loop.h" |
| #include "build/build_config.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace ui { |
| |
| TEST(KeyboardEventCounterTest, KeyPressCounter) { |
| KeyboardEventCounter counter; |
| |
| EXPECT_EQ(0u, counter.GetKeyPressCount()); |
| |
| counter.OnKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0); |
| EXPECT_EQ(1u, counter.GetKeyPressCount()); |
| |
| // Holding the same key without releasing it does not increase the count. |
| counter.OnKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0); |
| EXPECT_EQ(1u, counter.GetKeyPressCount()); |
| |
| // Releasing the key does not affect the total count. |
| counter.OnKeyboardEvent(ui::ET_KEY_RELEASED, ui::VKEY_0); |
| EXPECT_EQ(1u, counter.GetKeyPressCount()); |
| |
| counter.OnKeyboardEvent(ui::ET_KEY_PRESSED, ui::VKEY_0); |
| counter.OnKeyboardEvent(ui::ET_KEY_RELEASED, ui::VKEY_0); |
| EXPECT_EQ(2u, counter.GetKeyPressCount()); |
| } |
| |
| } // namespace ui |