blob: 9054af01dedd8c7e2fee3359a1ef48fcbfc12a0a [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/events/gestures/gesture_recognizer_impl.h"
#include <stddef.h>
#include <limits>
#include "base/command_line.h"
#include "base/logging.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop/message_loop.h"
#include "base/time/time.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_switches.h"
#include "ui/events/event_utils.h"
#include "ui/events/gesture_detection/gesture_configuration.h"
#include "ui/events/gestures/gesture_types.h"
namespace ui {
namespace {
template <typename T>
void TransferConsumer(GestureConsumer* current_consumer,
GestureConsumer* new_consumer,
std::map<GestureConsumer*, T>* map) {
if (map->count(current_consumer)) {
(*map)[new_consumer] = (*map)[current_consumer];
(*map)[new_consumer]->set_gesture_consumer(new_consumer);
map->erase(current_consumer);
}
}
bool RemoveConsumerFromMap(GestureConsumer* consumer,
GestureRecognizerImpl::TouchIdToConsumerMap* map) {
bool consumer_removed = false;
for (GestureRecognizerImpl::TouchIdToConsumerMap::iterator i = map->begin();
i != map->end();) {
if (i->second == consumer) {
map->erase(i++);
consumer_removed = true;
} else {
++i;
}
}
return consumer_removed;
}
void TransferTouchIdToConsumerMap(
GestureConsumer* old_consumer,
GestureConsumer* new_consumer,
GestureRecognizerImpl::TouchIdToConsumerMap* map) {
for (GestureRecognizerImpl::TouchIdToConsumerMap::iterator i = map->begin();
i != map->end(); ++i) {
if (i->second == old_consumer)
i->second = new_consumer;
}
}
GestureProviderAura* CreateGestureProvider(GestureConsumer* consumer,
GestureProviderAuraClient* client) {
return new GestureProviderAura(consumer, client);
}
} // namespace
////////////////////////////////////////////////////////////////////////////////
// GestureRecognizerImpl, public:
GestureRecognizerImpl::GestureRecognizerImpl() {
}
GestureRecognizerImpl::~GestureRecognizerImpl() {
STLDeleteValues(&consumer_gesture_provider_);
}
// Checks if this finger is already down, if so, returns the current target.
// Otherwise, returns NULL.
GestureConsumer* GestureRecognizerImpl::GetTouchLockedTarget(
const TouchEvent& event) {
return touch_id_target_[event.touch_id()];
}
GestureConsumer* GestureRecognizerImpl::GetTargetForLocation(
const gfx::PointF& location, int source_device_id) {
const float max_distance =
GestureConfiguration::GetInstance()
->max_separation_for_gesture_touches_in_pixels();
gfx::PointF closest_point;
int closest_touch_id = 0;
double closest_distance_squared = std::numeric_limits<double>::infinity();
std::map<GestureConsumer*, GestureProviderAura*>::iterator i;
for (i = consumer_gesture_provider_.begin();
i != consumer_gesture_provider_.end();
++i) {
const MotionEventAura& pointer_state = i->second->pointer_state();
for (size_t j = 0; j < pointer_state.GetPointerCount(); ++j) {
if (source_device_id != pointer_state.GetSourceDeviceId(j))
continue;
gfx::PointF point(pointer_state.GetX(j), pointer_state.GetY(j));
// Relative distance is all we need here, so LengthSquared() is
// appropriate, and cheaper than Length().
double distance_squared = (point - location).LengthSquared();
if (distance_squared < closest_distance_squared) {
closest_point = point;
closest_touch_id = pointer_state.GetPointerId(j);
closest_distance_squared = distance_squared;
}
}
}
if (closest_distance_squared < max_distance * max_distance)
return touch_id_target_[closest_touch_id];
return NULL;
}
void GestureRecognizerImpl::CancelActiveTouchesExcept(
GestureConsumer* not_cancelled) {
for (const auto& consumer_provider : consumer_gesture_provider_) {
if (consumer_provider.first == not_cancelled)
continue;
CancelActiveTouches(consumer_provider.first);
}
}
void GestureRecognizerImpl::TransferEventsTo(GestureConsumer* current_consumer,
GestureConsumer* new_consumer) {
DCHECK(current_consumer);
DCHECK(new_consumer);
CancelActiveTouchesExcept(current_consumer);
TransferTouchIdToConsumerMap(current_consumer, new_consumer,
&touch_id_target_);
TransferConsumer(current_consumer, new_consumer, &consumer_gesture_provider_);
}
bool GestureRecognizerImpl::GetLastTouchPointForTarget(
GestureConsumer* consumer,
gfx::PointF* point) {
if (consumer_gesture_provider_.count(consumer) == 0)
return false;
const MotionEvent& pointer_state =
consumer_gesture_provider_[consumer]->pointer_state();
if (!pointer_state.GetPointerCount())
return false;
*point = gfx::PointF(pointer_state.GetX(), pointer_state.GetY());
return true;
}
bool GestureRecognizerImpl::CancelActiveTouches(GestureConsumer* consumer) {
bool cancelled_touch = false;
if (consumer_gesture_provider_.count(consumer) == 0)
return false;
const MotionEventAura& pointer_state =
consumer_gesture_provider_[consumer]->pointer_state();
if (pointer_state.GetPointerCount() == 0)
return false;
// pointer_state is modified every time after DispatchCancelTouchEvent.
scoped_ptr<MotionEvent> pointer_state_clone = pointer_state.Clone();
for (size_t i = 0; i < pointer_state_clone->GetPointerCount(); ++i) {
TouchEvent touch_event(ui::ET_TOUCH_CANCELLED, gfx::Point(),
ui::EF_IS_SYNTHESIZED,
pointer_state_clone->GetPointerId(i),
ui::EventTimeForNow(), 0.0f, 0.0f, 0.0f, 0.0f);
gfx::PointF point(pointer_state_clone->GetX(i),
pointer_state_clone->GetY(i));
touch_event.set_location_f(point);
touch_event.set_root_location_f(point);
GestureEventHelper* helper = FindDispatchHelperForConsumer(consumer);
if (helper)
helper->DispatchCancelTouchEvent(consumer, &touch_event);
cancelled_touch = true;
}
return cancelled_touch;
}
////////////////////////////////////////////////////////////////////////////////
// GestureRecognizerImpl, private:
GestureProviderAura* GestureRecognizerImpl::GetGestureProviderForConsumer(
GestureConsumer* consumer) {
GestureProviderAura* gesture_provider = consumer_gesture_provider_[consumer];
if (!gesture_provider) {
gesture_provider = CreateGestureProvider(consumer, this);
consumer_gesture_provider_[consumer] = gesture_provider;
}
return gesture_provider;
}
void GestureRecognizerImpl::SetupTargets(const TouchEvent& event,
GestureConsumer* target) {
if (event.type() == ui::ET_TOUCH_RELEASED ||
event.type() == ui::ET_TOUCH_CANCELLED) {
touch_id_target_.erase(event.touch_id());
} else if (event.type() == ui::ET_TOUCH_PRESSED) {
touch_id_target_[event.touch_id()] = target;
}
}
void GestureRecognizerImpl::DispatchGestureEvent(
GestureConsumer* raw_input_consumer,
GestureEvent* event) {
if (raw_input_consumer) {
GestureEventHelper* helper =
FindDispatchHelperForConsumer(raw_input_consumer);
if (helper)
helper->DispatchGestureEvent(raw_input_consumer, event);
}
}
bool GestureRecognizerImpl::ProcessTouchEventPreDispatch(
TouchEvent* event,
GestureConsumer* consumer) {
SetupTargets(*event, consumer);
if (event->result() & ER_CONSUMED)
return false;
GestureProviderAura* gesture_provider =
GetGestureProviderForConsumer(consumer);
return gesture_provider->OnTouchEvent(event);
}
GestureRecognizer::Gestures* GestureRecognizerImpl::AckTouchEvent(
uint32_t unique_event_id,
ui::EventResult result,
GestureConsumer* consumer) {
GestureProviderAura* gesture_provider =
GetGestureProviderForConsumer(consumer);
gesture_provider->OnTouchEventAck(unique_event_id, result != ER_UNHANDLED);
return gesture_provider->GetAndResetPendingGestures();
}
bool GestureRecognizerImpl::CleanupStateForConsumer(
GestureConsumer* consumer) {
bool state_cleaned_up = false;
if (consumer_gesture_provider_.count(consumer)) {
state_cleaned_up = true;
delete consumer_gesture_provider_[consumer];
consumer_gesture_provider_.erase(consumer);
}
state_cleaned_up |= RemoveConsumerFromMap(consumer, &touch_id_target_);
return state_cleaned_up;
}
void GestureRecognizerImpl::AddGestureEventHelper(GestureEventHelper* helper) {
helpers_.push_back(helper);
}
void GestureRecognizerImpl::RemoveGestureEventHelper(
GestureEventHelper* helper) {
std::vector<GestureEventHelper*>::iterator it = std::find(helpers_.begin(),
helpers_.end(), helper);
if (it != helpers_.end())
helpers_.erase(it);
}
void GestureRecognizerImpl::OnGestureEvent(GestureConsumer* raw_input_consumer,
GestureEvent* event) {
DispatchGestureEvent(raw_input_consumer, event);
}
GestureEventHelper* GestureRecognizerImpl::FindDispatchHelperForConsumer(
GestureConsumer* consumer) {
std::vector<GestureEventHelper*>::iterator it;
for (it = helpers_.begin(); it != helpers_.end(); ++it) {
if ((*it)->CanDispatchToConsumer(consumer))
return (*it);
}
return NULL;
}
// GestureRecognizer, static
GestureRecognizer* GestureRecognizer::Create() {
return new GestureRecognizerImpl();
}
static GestureRecognizerImpl* g_gesture_recognizer_instance = NULL;
// GestureRecognizer, static
GestureRecognizer* GestureRecognizer::Get() {
if (!g_gesture_recognizer_instance)
g_gesture_recognizer_instance = new GestureRecognizerImpl();
return g_gesture_recognizer_instance;
}
// GestureRecognizer, static
void GestureRecognizer::Reset() {
delete g_gesture_recognizer_instance;
g_gesture_recognizer_instance = NULL;
}
void SetGestureRecognizerForTesting(GestureRecognizer* gesture_recognizer) {
// Transfer helpers to the new GR.
std::vector<GestureEventHelper*>& helpers =
g_gesture_recognizer_instance->helpers();
std::vector<GestureEventHelper*>::iterator it;
for (it = helpers.begin(); it != helpers.end(); ++it)
gesture_recognizer->AddGestureEventHelper(*it);
helpers.clear();
g_gesture_recognizer_instance =
static_cast<GestureRecognizerImpl*>(gesture_recognizer);
}
} // namespace ui