This document describes how Android Resources are built in Chromium's build system. It does not mention native resources which are processed differently.
The steps consume the following files as inputs:
AndroidManifest.xmlAndroidManifest.xml files from libraries, which get merged togetherThe steps produce the following intermediate files:
R.srcjar (contains R.java files)R.txt.resources.zipThe steps produce the following files within an .apk:
AndroidManifest.xml (a binary xml file)resources.arsc (contains all values and configuration metadata)res/** (drawables and layouts)classes.dex (just a small portion of classes from generated R.java files)Whenever you try to compile an apk or library target, resources go through the following steps:
Inputs:
.build_config.json filesOutputs:
.build_config.json filewrite_build_config.py is run to record target metadata needed by future steps. For more details, see build_config.md.
Inputs:
.build_config.json filesourcesOutputs:
resources.zip (contains all resources listed in sources).R.txt (list of all resources, including dependencies).prepare_resources.py zips up the target-specific resource files and generates R.txt. No optimizations, crunching, etc are done on the resources.
The following steps apply only to apk & bundle targets (not to library targets).
Inputs:
R.txt from dependencies.Outputs:
R.java file.A target-specific R.java is generated for each android_library() target that sets resources_package. Resource IDs are not known at this phase, so all values are set as placeholders. This copy of R classes are discarded and replaced with new copies at step 4.
Example placeholder R.java file:
package org.chromium.mypackage; public final class R { public static class anim { public static int abc_fade_in = 0; public static int abc_fade_out = 0; ... } ... }
Inputs:
.build_config.json fileR.txt filesresources.zip filesOutput:
resources zip (named foo.ap_) containing:AndroidManifest.xml (as binary xml)resources.arscres/**R.txtR.java filesFor each library / resources target your apk depends on, the following happens:
aapt2 compile to compile xml resources to binary xml (references to other resources will now use the id rather than the name for faster lookup at runtime).aapt2 compile adds headers/metadata to 9-patch images about which parts of the image are stretchable vs static.aapt2 compile outputs a zip with the compiled resources (one for each dependency).After each dependency is compiled into an intermediate .zip, all those zips are linked by the aapt2 link command which does the following:
AndroidManifest.xml to binary xml (references to resources are now using ids rather than the string names)resources.arsc file that has the name and values of string resources as well as the name and path of non-string resources (ie. layouts and drawables)..ap_ extension) that has all the resources related files.Targets can opt into the following optimizations:
Resources.getIdentifier() no longer work unless resources are allowlisted.res/drawable/something.png to res/a. Rename mapping is stored alongside APKs / bundles in a .pathmap file. Renames are based on hashes, and so are stable between builds (unless a new hash collision occurs)..dex and AndroidManifest.xml. Resources that are directly or indirectly used by these files are removed.Processing resources for bundles and modules is slightly different. Each module has its resources compiled and linked separately (ie: it goes through the entire process for each module). The modules are then combined to form a bundle. Moreover, during “Finalizing the apk resources” step, bundle modules produce a resources.proto file instead of a resources.arsc file.
Resources in a dynamic feature module may reference resources in the base module. During the link step for feature module resources, the linked resources of the base module are passed in. However, linking against resources currently works only with resources.arsc format. Thus, when building the base module, resources are compiled as both resources.arsc and resources.proto.
An example message from a stacktrace could be something like this:
java.lang.IllegalStateException: Could not find CoordinatorLayout descendant
view with id org.chromium.chrome:id/0_resource_name_obfuscated to anchor view
android.view.ViewStub{be192d5 G.E...... ......I. 0,0-0,0 #7f0a02ad
app:id/0_resource_name_obfuscated}
0_resource_name_obfuscated is the resource name for all resources that had their name obfuscated/stripped during the optimize resources step. To help with debugging, the R.txt file is archived. The R.txt file contains a mapping from resource ids to resource names and can be used to get the original resource name from the id. In the above message the id is 0x7f0a02ad.
For local builds, R.txt files are output in the out/*/apks directory.
For official builds, Googlers can get archived R.txt files next to archived apks.
If a resource is accessed via getIdentifier() it needs to be allowed by an aapt2 resources config file. The config file looks like this:
<resource type>/<resource name>#no_obfuscate
eg:
string/app_name#no_obfuscate id/toolbar#no_obfuscate
The aapt2 config file is passed to the ninja target through the resources_config_paths variable. To add a resource to the allowlist, check where the config is for your target and add a new line for your resource. If none exist, create a new config file and pass its path in your target.
The first two bytes of a resource id is the package id. For regular apks, this is 0x7f. However, Webview is a shared library which gets loaded into other apks. The package id for webview resources is assigned dynamically at runtime. When webview is loaded it calls this R file's onResourcesLoaded() function to have the correct package id. When deobfuscating webview resource ids, disregard the first two bytes in the id when looking it up in the R.txt file.
Monochrome, when loaded as webview, rewrites the package ids of resources used by the webview portion to the correct value at runtime, otherwise, its resources have package id 0x7f when run as a regular apk.
R.java contain a set of nested static classes, each with static fields containing ids. These ids are used in java code to reference resources in the apk.
There are three types of R.java files in Chrome.
R.java FilesR.java FilesR.java FilesR.java FilesContain base android resources. All R.java files can access base module resources through inheritance.
Example Root / Base Module R.java File:
package gen.base_module; public final class R { public static class anim { public static int abc_fade_in = 0x7f010000; public static int abc_fade_out = 0x7f010001; public static int abc_slide_in_top = 0x7f010007; } public static class animator { public static int design_appbar_state_list_animator = 0x7f020000; } }
R.java FilesExtend base module root R.java files. This allows DFMs to access their own resources as well as the base module's resources.
Example DFM Root R.java File
package gen.vr_module; public final class R { public static class anim extends gen.base_module.R.anim { } public static class animator extends gen.base_module.R.animator { // Each DFM uses a unique package byte (here it's 7e rather than 7f) public static int design_appbar_state_list_animator = 0x7e020000; } }
R.java FilesGenerated for each android_library() target that sets resources_package. First a placeholder copy is generated in the android_library() step, and then a final copy is created during finalization.
Example final per-library R.java:
package org.chromium.chrome.vr; public final class R { public static final class anim extends gen.vr_module.R.anim {} public static final class animator extends gen.vr_module.R.animator {} }