blob: 3b7c699ede7459e419d450e04f16deace8d764ac [file] [log] [blame]
/*
* Copyright (c) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "core/inspector/WorkerThreadDebugger.h"
#include "bindings/core/v8/V8ScriptRunner.h"
#include "core/inspector/WorkerDebuggerAgent.h"
#include "core/workers/WorkerThread.h"
#include <v8.h>
namespace blink {
static const int workerContextGroupId = 1;
WorkerThreadDebugger::WorkerThreadDebugger(WorkerThread* workerThread)
: ThreadDebugger(v8::Isolate::GetCurrent())
, m_workerThread(workerThread)
, m_paused(false)
{
}
WorkerThreadDebugger::~WorkerThreadDebugger()
{
}
void WorkerThreadDebugger::setContextDebugData(v8::Local<v8::Context> context)
{
V8Debugger::setContextDebugData(context, "worker", workerContextGroupId);
}
int WorkerThreadDebugger::contextGroupId()
{
return workerContextGroupId;
}
void WorkerThreadDebugger::runMessageLoopOnPause(int contextGroupId)
{
ASSERT(contextGroupId == workerContextGroupId);
m_paused = true;
WorkerThread::TaskQueueResult result;
m_workerThread->willRunDebuggerTasks();
do {
result = m_workerThread->runDebuggerTask();
// Keep waiting until execution is resumed.
} while (result == WorkerThread::TaskReceived && m_paused);
m_workerThread->didRunDebuggerTasks();
}
void WorkerThreadDebugger::quitMessageLoopOnPause()
{
m_paused = false;
}
bool WorkerThreadDebugger::callingContextCanAccessContext(v8::Local<v8::Context> calling, v8::Local<v8::Context> target)
{
return true;
}
} // namespace blink