blob: 168de7b984e18c898663f523793039b1b79c3211 [file] [log] [blame]
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/layers/render_surface_impl.h"
#include <stddef.h>
#include <algorithm>
#include "base/logging.h"
#include "base/strings/stringprintf.h"
#include "cc/base/math_util.h"
#include "cc/debug/debug_colors.h"
#include "cc/layers/append_quads_data.h"
#include "cc/paint/filter_operations.h"
#include "cc/trees/damage_tracker.h"
#include "cc/trees/draw_property_utils.h"
#include "cc/trees/effect_node.h"
#include "cc/trees/layer_tree_impl.h"
#include "cc/trees/occlusion.h"
#include "cc/trees/transform_node.h"
#include "components/viz/common/quads/content_draw_quad_base.h"
#include "components/viz/common/quads/debug_border_draw_quad.h"
#include "components/viz/common/quads/render_pass.h"
#include "components/viz/common/quads/render_pass_draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/transform.h"
namespace cc {
RenderSurfaceImpl::RenderSurfaceImpl(LayerTreeImpl* layer_tree_impl,
uint64_t stable_id)
: layer_tree_impl_(layer_tree_impl),
stable_id_(stable_id),
effect_tree_index_(EffectTree::kInvalidNodeId),
num_contributors_(0),
has_contributing_layer_that_escapes_clip_(false),
surface_property_changed_(false),
ancestor_property_changed_(false),
contributes_to_drawn_surface_(false),
is_render_surface_list_member_(false),
nearest_occlusion_immune_ancestor_(nullptr) {
damage_tracker_ = DamageTracker::Create();
}
RenderSurfaceImpl::~RenderSurfaceImpl() = default;
RenderSurfaceImpl* RenderSurfaceImpl::render_target() {
EffectTree& effect_tree = layer_tree_impl_->property_trees()->effect_tree;
EffectNode* node = effect_tree.Node(EffectTreeIndex());
if (node->target_id != EffectTree::kRootNodeId)
return effect_tree.GetRenderSurface(node->target_id);
else
return this;
}
const RenderSurfaceImpl* RenderSurfaceImpl::render_target() const {
const EffectTree& effect_tree =
layer_tree_impl_->property_trees()->effect_tree;
const EffectNode* node = effect_tree.Node(EffectTreeIndex());
if (node->target_id != EffectTree::kRootNodeId)
return effect_tree.GetRenderSurface(node->target_id);
else
return this;
}
RenderSurfaceImpl::DrawProperties::DrawProperties() {
draw_opacity = 1.f;
is_clipped = false;
}
RenderSurfaceImpl::DrawProperties::~DrawProperties() = default;
gfx::RectF RenderSurfaceImpl::DrawableContentRect() const {
if (content_rect().IsEmpty())
return gfx::RectF();
gfx::Rect surface_content_rect = content_rect();
const FilterOperations& filters = Filters();
if (!filters.IsEmpty()) {
surface_content_rect =
filters.MapRect(surface_content_rect, SurfaceScale().matrix());
}
gfx::RectF drawable_content_rect = MathUtil::MapClippedRect(
draw_transform(), gfx::RectF(surface_content_rect));
if (!filters.IsEmpty() && is_clipped()) {
// Filter could move pixels around, but still need to be clipped.
drawable_content_rect.Intersect(gfx::RectF(clip_rect()));
}
// If the rect has a NaN coordinate, we return empty rect to avoid crashes in
// functions (for example, gfx::ToEnclosedRect) that are called on this rect.
if (std::isnan(drawable_content_rect.x()) ||
std::isnan(drawable_content_rect.y()) ||
std::isnan(drawable_content_rect.right()) ||
std::isnan(drawable_content_rect.bottom()))
return gfx::RectF();
return drawable_content_rect;
}
SkBlendMode RenderSurfaceImpl::BlendMode() const {
return OwningEffectNode()->blend_mode;
}
bool RenderSurfaceImpl::UsesDefaultBlendMode() const {
return BlendMode() == SkBlendMode::kSrcOver;
}
SkColor RenderSurfaceImpl::GetDebugBorderColor() const {
return DebugColors::SurfaceBorderColor();
}
float RenderSurfaceImpl::GetDebugBorderWidth() const {
return DebugColors::SurfaceBorderWidth(
layer_tree_impl_ ? layer_tree_impl_->device_scale_factor() : 1);
}
LayerImpl* RenderSurfaceImpl::MaskLayer() {
int mask_layer_id = OwningEffectNode()->mask_layer_id;
return layer_tree_impl_->LayerById(mask_layer_id);
}
bool RenderSurfaceImpl::HasMask() const {
return OwningEffectNode()->mask_layer_id != Layer::INVALID_ID;
}
bool RenderSurfaceImpl::HasMaskingContributingSurface() const {
return OwningEffectNode()->has_masking_child;
}
const FilterOperations& RenderSurfaceImpl::Filters() const {
return OwningEffectNode()->filters;
}
gfx::PointF RenderSurfaceImpl::FiltersOrigin() const {
return OwningEffectNode()->filters_origin;
}
gfx::Transform RenderSurfaceImpl::SurfaceScale() const {
gfx::Transform surface_scale;
surface_scale.Scale(OwningEffectNode()->surface_contents_scale.x(),
OwningEffectNode()->surface_contents_scale.y());
return surface_scale;
}
const FilterOperations& RenderSurfaceImpl::BackdropFilters() const {
return OwningEffectNode()->backdrop_filters;
}
const gfx::RectF& RenderSurfaceImpl::BackdropFilterBounds() const {
return OwningEffectNode()->backdrop_filter_bounds;
}
bool RenderSurfaceImpl::TrilinearFiltering() const {
return OwningEffectNode()->trilinear_filtering;
}
bool RenderSurfaceImpl::HasCopyRequest() const {
return OwningEffectNode()->has_copy_request;
}
bool RenderSurfaceImpl::ShouldCacheRenderSurface() const {
return OwningEffectNode()->cache_render_surface;
}
int RenderSurfaceImpl::TransformTreeIndex() const {
return OwningEffectNode()->transform_id;
}
int RenderSurfaceImpl::ClipTreeIndex() const {
return OwningEffectNode()->clip_id;
}
int RenderSurfaceImpl::EffectTreeIndex() const {
return effect_tree_index_;
}
const EffectNode* RenderSurfaceImpl::OwningEffectNode() const {
return layer_tree_impl_->property_trees()->effect_tree.Node(
EffectTreeIndex());
}
void RenderSurfaceImpl::SetClipRect(const gfx::Rect& clip_rect) {
if (clip_rect == draw_properties_.clip_rect)
return;
surface_property_changed_ = true;
draw_properties_.clip_rect = clip_rect;
}
void RenderSurfaceImpl::SetContentRect(const gfx::Rect& content_rect) {
if (content_rect == draw_properties_.content_rect)
return;
surface_property_changed_ = true;
draw_properties_.content_rect = content_rect;
}
void RenderSurfaceImpl::SetContentRectForTesting(const gfx::Rect& rect) {
SetContentRect(rect);
}
gfx::Rect RenderSurfaceImpl::CalculateExpandedClipForFilters(
const gfx::Transform& target_to_surface) {
gfx::Rect clip_in_surface_space =
MathUtil::ProjectEnclosingClippedRect(target_to_surface, clip_rect());
gfx::Rect expanded_clip_in_surface_space =
Filters().MapRectReverse(clip_in_surface_space, SurfaceScale().matrix());
gfx::Rect expanded_clip_in_target_space = MathUtil::MapEnclosingClippedRect(
draw_transform(), expanded_clip_in_surface_space);
return expanded_clip_in_target_space;
}
gfx::Rect RenderSurfaceImpl::CalculateClippedAccumulatedContentRect() {
if (ShouldCacheRenderSurface() || HasCopyRequest() || !is_clipped())
return accumulated_content_rect();
if (accumulated_content_rect().IsEmpty())
return gfx::Rect();
// Calculate projection from the target surface rect to local
// space. Non-invertible draw transforms means no able to bring clipped rect
// in target space back to local space, early out without clip.
gfx::Transform target_to_surface(gfx::Transform::kSkipInitialization);
if (!draw_transform().GetInverse(&target_to_surface))
return accumulated_content_rect();
// Clip rect is in target space. Bring accumulated content rect to
// target space in preparation for clipping.
gfx::Rect accumulated_rect_in_target_space =
MathUtil::MapEnclosingClippedRect(draw_transform(),
accumulated_content_rect());
// If accumulated content rect is contained within clip rect, early out
// without clipping.
if (clip_rect().Contains(accumulated_rect_in_target_space))
return accumulated_content_rect();
gfx::Rect clipped_accumulated_rect_in_target_space;
if (Filters().HasFilterThatMovesPixels()) {
clipped_accumulated_rect_in_target_space =
CalculateExpandedClipForFilters(target_to_surface);
} else {
clipped_accumulated_rect_in_target_space = clip_rect();
}
clipped_accumulated_rect_in_target_space.Intersect(
accumulated_rect_in_target_space);
if (clipped_accumulated_rect_in_target_space.IsEmpty())
return gfx::Rect();
gfx::Rect clipped_accumulated_rect_in_local_space =
MathUtil::ProjectEnclosingClippedRect(
target_to_surface, clipped_accumulated_rect_in_target_space);
// Bringing clipped accumulated rect back to local space may result
// in inflation due to axis-alignment.
clipped_accumulated_rect_in_local_space.Intersect(accumulated_content_rect());
return clipped_accumulated_rect_in_local_space;
}
void RenderSurfaceImpl::CalculateContentRectFromAccumulatedContentRect(
int max_texture_size) {
// Root render surface use viewport, and does not calculate content rect.
DCHECK_NE(render_target(), this);
// Surface's content rect is the clipped accumulated content rect. By default
// use accumulated content rect, and then try to clip it.
gfx::Rect surface_content_rect = CalculateClippedAccumulatedContentRect();
// The RenderSurfaceImpl backing texture cannot exceed the maximum supported
// texture size.
surface_content_rect.set_width(
std::min(surface_content_rect.width(), max_texture_size));
surface_content_rect.set_height(
std::min(surface_content_rect.height(), max_texture_size));
SetContentRect(surface_content_rect);
}
void RenderSurfaceImpl::SetContentRectToViewport() {
// Only root render surface use viewport as content rect.
DCHECK_EQ(render_target(), this);
gfx::Rect viewport = gfx::ToEnclosingRect(
layer_tree_impl_->property_trees()->clip_tree.ViewportClip());
SetContentRect(viewport);
}
void RenderSurfaceImpl::ClearAccumulatedContentRect() {
accumulated_content_rect_ = gfx::Rect();
}
void RenderSurfaceImpl::AccumulateContentRectFromContributingLayer(
LayerImpl* layer) {
DCHECK(layer->DrawsContent());
DCHECK_EQ(this, layer->render_target());
// Root render surface doesn't accumulate content rect, it always uses
// viewport for content rect.
if (render_target() == this)
return;
accumulated_content_rect_.Union(layer->drawable_content_rect());
}
void RenderSurfaceImpl::AccumulateContentRectFromContributingRenderSurface(
RenderSurfaceImpl* contributing_surface) {
DCHECK_NE(this, contributing_surface);
DCHECK_EQ(this, contributing_surface->render_target());
// Root render surface doesn't accumulate content rect, it always uses
// viewport for content rect.
if (render_target() == this)
return;
// The content rect of contributing surface is in its own space. Instead, we
// will use contributing surface's DrawableContentRect which is in target
// space (local space for this render surface) as required.
accumulated_content_rect_.Union(
gfx::ToEnclosedRect(contributing_surface->DrawableContentRect()));
}
bool RenderSurfaceImpl::SurfacePropertyChanged() const {
// Surface property changes are tracked as follows:
//
// - surface_property_changed_ is flagged when the clip_rect or content_rect
// change. As of now, these are the only two properties that can be affected
// by descendant layers.
//
// - all other property changes come from the surface's property tree nodes
// (or some ancestor node that propagates its change to one of these nodes).
//
return surface_property_changed_ || AncestorPropertyChanged();
}
bool RenderSurfaceImpl::SurfacePropertyChangedOnlyFromDescendant() const {
return surface_property_changed_ && !AncestorPropertyChanged();
}
bool RenderSurfaceImpl::AncestorPropertyChanged() const {
const PropertyTrees* property_trees = layer_tree_impl_->property_trees();
return ancestor_property_changed_ || property_trees->full_tree_damaged ||
property_trees->transform_tree.Node(TransformTreeIndex())
->transform_changed ||
property_trees->effect_tree.Node(EffectTreeIndex())->effect_changed;
}
void RenderSurfaceImpl::NoteAncestorPropertyChanged() {
ancestor_property_changed_ = true;
}
bool RenderSurfaceImpl::HasDamageFromeContributingContent() const {
return damage_tracker_->has_damage_from_contributing_content();
}
gfx::Rect RenderSurfaceImpl::GetDamageRect() const {
gfx::Rect damage_rect;
bool is_valid_rect = damage_tracker_->GetDamageRectIfValid(&damage_rect);
if (!is_valid_rect)
return content_rect();
return damage_rect;
}
void RenderSurfaceImpl::ResetPropertyChangedFlags() {
surface_property_changed_ = false;
ancestor_property_changed_ = false;
}
std::unique_ptr<viz::RenderPass> RenderSurfaceImpl::CreateRenderPass() {
std::unique_ptr<viz::RenderPass> pass =
viz::RenderPass::Create(num_contributors_);
gfx::Rect damage_rect = GetDamageRect();
damage_rect.Intersect(content_rect());
pass->SetNew(id(), content_rect(), damage_rect,
draw_properties_.screen_space_transform);
pass->filters = Filters();
pass->backdrop_filters = BackdropFilters();
pass->backdrop_filter_bounds = BackdropFilterBounds();
pass->generate_mipmap = TrilinearFiltering();
pass->cache_render_pass = ShouldCacheRenderSurface();
pass->has_damage_from_contributing_content =
HasDamageFromeContributingContent();
return pass;
}
void RenderSurfaceImpl::AppendQuads(DrawMode draw_mode,
viz::RenderPass* render_pass,
AppendQuadsData* append_quads_data) {
gfx::Rect unoccluded_content_rect =
occlusion_in_content_space().GetUnoccludedContentRect(content_rect());
if (unoccluded_content_rect.IsEmpty())
return;
const PropertyTrees* property_trees = layer_tree_impl_->property_trees();
int sorting_context_id =
property_trees->transform_tree.Node(TransformTreeIndex())
->sorting_context_id;
bool contents_opaque = false;
viz::SharedQuadState* shared_quad_state =
render_pass->CreateAndAppendSharedQuadState();
shared_quad_state->SetAll(
draw_transform(), content_rect(), content_rect(),
draw_properties_.clip_rect, draw_properties_.is_clipped, contents_opaque,
draw_properties_.draw_opacity, BlendMode(), sorting_context_id);
if (layer_tree_impl_->debug_state().show_debug_borders.test(
DebugBorderType::RENDERPASS)) {
auto* debug_border_quad =
render_pass->CreateAndAppendDrawQuad<viz::DebugBorderDrawQuad>();
debug_border_quad->SetNew(shared_quad_state, content_rect(),
unoccluded_content_rect, GetDebugBorderColor(),
GetDebugBorderWidth());
}
viz::ResourceId mask_resource_id = 0;
gfx::Size mask_texture_size;
gfx::RectF mask_uv_rect;
gfx::Vector2dF surface_contents_scale =
OwningEffectNode()->surface_contents_scale;
PictureLayerImpl* mask_layer = static_cast<PictureLayerImpl*>(MaskLayer());
// Resourceless mode does not support masks.
if (draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE && mask_layer &&
mask_layer->DrawsContent() && !mask_layer->bounds().IsEmpty()) {
// The software renderer applies mask layer and blending in the wrong
// order but kDstIn doesn't commute with masking. It is okay to not
// support this configuration because kDstIn was introduced to replace
// mask layers.
DCHECK(BlendMode() != SkBlendMode::kDstIn)
<< "kDstIn blend mode with mask layer is unsupported.";
TRACE_EVENT1("cc", "RenderSurfaceImpl::AppendQuads",
"mask_layer_gpu_memory_usage",
mask_layer->GPUMemoryUsageInBytes());
if (mask_layer->mask_type() == Layer::LayerMaskType::MULTI_TEXTURE_MASK) {
TileMaskLayer(render_pass, shared_quad_state, unoccluded_content_rect);
return;
}
gfx::SizeF mask_uv_size;
mask_layer->GetContentsResourceId(&mask_resource_id, &mask_texture_size,
&mask_uv_size);
gfx::SizeF unclipped_mask_target_size = gfx::ScaleSize(
gfx::SizeF(OwningEffectNode()->unscaled_mask_target_size),
surface_contents_scale.x(), surface_contents_scale.y());
// Convert content_rect from target space to normalized mask UV space.
// Where |unclipped_mask_target_size| maps to |mask_uv_size|.
mask_uv_rect = gfx::ScaleRect(
gfx::RectF(content_rect()),
mask_uv_size.width() / unclipped_mask_target_size.width(),
mask_uv_size.height() / unclipped_mask_target_size.height());
}
gfx::RectF tex_coord_rect(gfx::Rect(content_rect().size()));
auto* quad = render_pass->CreateAndAppendDrawQuad<viz::RenderPassDrawQuad>();
quad->SetNew(shared_quad_state, content_rect(), unoccluded_content_rect, id(),
mask_resource_id, mask_uv_rect, mask_texture_size,
surface_contents_scale, FiltersOrigin(), tex_coord_rect,
!layer_tree_impl_->settings().enable_edge_anti_aliasing,
OwningEffectNode()->backdrop_filter_quality);
}
void RenderSurfaceImpl::TileMaskLayer(
viz::RenderPass* render_pass,
viz::SharedQuadState* shared_quad_state,
const gfx::Rect& unoccluded_content_rect) {
DCHECK(MaskLayer());
DCHECK(Filters().IsEmpty());
LayerImpl* mask_layer = MaskLayer();
gfx::Vector2dF owning_layer_to_surface_contents_scale =
OwningEffectNode()->surface_contents_scale;
// Use the picture layer's AppendQuads logic to generate TileDrawQuads. These
// DrawQuads are used to generate tiled RenderPassDrawQuad for the mask.
std::unique_ptr<viz::RenderPass> temp_render_pass = viz::RenderPass::Create();
AppendQuadsData temp_append_quads_data;
mask_layer->AppendQuads(temp_render_pass.get(), &temp_append_quads_data);
auto* temp_quad = temp_render_pass->quad_list.front();
if (!temp_quad)
return;
// There are two spaces we are dealing with here:
// 1. quad space: This is the space where the draw quads generated by the
// PictureLayerImpl's logic are in. In other words, this is the space where
// the |temp_quad|'s rect is in.
// 2. surface space: This is the contents space of |this| render surface.
// Since |mask_layer|'s target is the render surface it's masking, the surface
// space is also the target space for the quads generated by
// PictureLayerImpl's logic.
gfx::Transform quad_space_to_surface_space_transform =
temp_quad->shared_quad_state->quad_to_target_transform;
// This transform should be a 2d scale + offset, so would be invertible.
gfx::Transform surface_space_to_quad_space_transform;
bool invertible = quad_space_to_surface_space_transform.GetInverse(
&surface_space_to_quad_space_transform);
DCHECK(invertible) << "RenderSurfaceImpl::TileMaskLayer created quads with "
"non-invertible transform.";
// While converting from the TileDrawQuads to RenderPassDrawQuads, we keep the
// quad rects in the same space, and modify every other rect that is not in
// quad space accordingly.
// The |shared_quad_state| being passed in is generated with |this| render
// surface's draw properties. It holds a transform from the surface contents
// space to the surface target space. We want to change the origin space to
// match the |mask_layer|'s quad space, so we must include the transform from
// the quad space to the surface contents space. Then the transform is from
// the |mask_layer|'s quad space to our target space.
shared_quad_state->quad_to_target_transform.PreconcatTransform(
quad_space_to_surface_space_transform);
// Next, we need to modify the rects on |shared_quad_state| that are in
// surface's "quad space" (surface space) to quad space.
shared_quad_state->quad_layer_rect = MathUtil::ProjectEnclosingClippedRect(
surface_space_to_quad_space_transform,
shared_quad_state->quad_layer_rect);
shared_quad_state->visible_quad_layer_rect =
MathUtil::ProjectEnclosingClippedRect(
surface_space_to_quad_space_transform,
shared_quad_state->visible_quad_layer_rect);
// The |shared_quad_state|'s |quad_layer_rect| and |visible_quad_layer_rect|
// is set from content_rect(). content_rect() defines the size of the source
// texture to be masked. PictureLayerImpl's generated |quad_layer_rect| and
// |visible_quad_layer_rect| is from the mask layer's |bounds| and
// |visible_layer_rect|. These rect defines the size of the mask texture. The
// intersection of the two rects is the rect we can draw.
shared_quad_state->quad_layer_rect.Intersect(
temp_quad->shared_quad_state->quad_layer_rect);
shared_quad_state->visible_quad_layer_rect.Intersect(
temp_quad->shared_quad_state->visible_quad_layer_rect);
// Cache content_rect() and |unoccluded_content_rect| in quad space.
gfx::Rect content_rect_in_quad_space = MathUtil::MapEnclosingClippedRect(
surface_space_to_quad_space_transform, content_rect());
gfx::Rect unoccluded_content_rect_in_quad_space =
MathUtil::MapEnclosingClippedRect(surface_space_to_quad_space_transform,
unoccluded_content_rect);
// Generate RenderPassDrawQuads based on the temporary quads created by
// |mask_layer|.
for (auto* temp_quad : temp_render_pass->quad_list) {
gfx::Rect temp_quad_rect = temp_quad->rect;
// If the |temp_quad_rect| is entirely outside render surface's
// content_rect(), ignore the quad.
if (!temp_quad_rect.Intersects(content_rect_in_quad_space))
continue;
// We only care about the quads that are inside the content_rect().
gfx::Rect quad_rect =
gfx::IntersectRects(temp_quad_rect, content_rect_in_quad_space);
gfx::Rect visible_quad_rect =
gfx::IntersectRects(quad_rect, unoccluded_content_rect_in_quad_space);
if (visible_quad_rect.IsEmpty())
continue;
// |tex_coord_rect| is non-normalized sub-rect of the render surface's
// texture that is being masked. Its origin is (0,0) and it is in surface
// space. For example the |tex_coord_rect| for the entire texture would be
// (0,0 content_rect.width X content_rect.height).
// In order to calculate the |tex_coord_rect|, we calculate what quad's rect
// would be masking in the surface contents space, then remove the offset.
gfx::RectF tex_coord_rect = MathUtil::MapClippedRect(
quad_space_to_surface_space_transform, gfx::RectF(quad_rect));
tex_coord_rect.Offset(-content_rect().OffsetFromOrigin());
constexpr float backdrop_filter_quality = 1.0;
switch (temp_quad->material) {
case viz::DrawQuad::TILED_CONTENT: {
DCHECK_EQ(1U, temp_quad->resources.count);
// When the |temp_quad| is actually a texture, we need to calculate
// |mask_uv_rect|. The |mask_uv_rect| is the normalized sub-rect for
// applying the mask's texture. To get |mask_uv_rect|, we need the newly
// calculated |quad_rect| in the texture's space, then normalized by the
// texture's size.
// We are applying the |temp_quad|'s texture as a mask, so we start with
// the |tex_coord_rect| of the |temp_quad|.
gfx::RectF temp_tex_coord_rect =
viz::TileDrawQuad::MaterialCast(temp_quad)->tex_coord_rect;
// The |quad_rect| is in the same space as |temp_quad_rect|. Calculate
// the scale transform between the texture space and the quad space.
float scale_x = temp_tex_coord_rect.width() / temp_quad_rect.width();
float scale_y = temp_tex_coord_rect.height() / temp_quad_rect.height();
// Start by setting up the correct size of mask_uv_rect in texture
// space.
gfx::RectF mask_uv_rect(quad_rect.width() * scale_x,
quad_rect.height() * scale_y);
// Now figure out what is the correct offset. Start with the original
// temp_tex_coord_rect's offset.
mask_uv_rect.Offset(temp_tex_coord_rect.OffsetFromOrigin());
// Next figure out what offset to apply by checking the difference in
// offset between |temp_quad_rect| and |quad_rect| which is
// intersected by the content_rect().
gfx::Vector2dF offset(quad_rect.OffsetFromOrigin());
offset -= temp_quad_rect.OffsetFromOrigin();
// Convert the difference in offset into texture space.
offset.Scale(scale_x, scale_y);
mask_uv_rect.Offset(offset);
// |mask_uv_rect| is normalized to [0..1] by the |mask_texture_size|.
gfx::Size mask_texture_size =
viz::TileDrawQuad::MaterialCast(temp_quad)->texture_size;
mask_uv_rect.Scale(1.f / mask_texture_size.width(),
1.f / mask_texture_size.height());
auto* quad =
render_pass->CreateAndAppendDrawQuad<viz::RenderPassDrawQuad>();
quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, id(),
temp_quad->resources.ids[0], mask_uv_rect,
mask_texture_size, owning_layer_to_surface_contents_scale,
FiltersOrigin(), tex_coord_rect,
!layer_tree_impl_->settings().enable_edge_anti_aliasing,
backdrop_filter_quality);
} break;
case viz::DrawQuad::SOLID_COLOR: {
SkColor temp_color =
viz::SolidColorDrawQuad::MaterialCast(temp_quad)->color;
// Check the alpha channel of the color. We apply the mask by
// multiplying with the alpha channel, so if the alpha channel is
// transparent, we skip this quad.
if (SkColorGetA(temp_color) == SK_AlphaTRANSPARENT)
continue;
SkAlpha solid = SK_AlphaOPAQUE;
DCHECK_EQ(SkColorGetA(temp_color), solid);
auto* quad =
render_pass->CreateAndAppendDrawQuad<viz::RenderPassDrawQuad>();
quad->SetNew(shared_quad_state, quad_rect, visible_quad_rect, id(), 0,
gfx::RectF(), gfx::Size(),
owning_layer_to_surface_contents_scale, FiltersOrigin(),
tex_coord_rect,
!layer_tree_impl_->settings().enable_edge_anti_aliasing,
backdrop_filter_quality);
} break;
case viz::DrawQuad::DEBUG_BORDER:
NOTIMPLEMENTED();
break;
default:
NOTREACHED();
break;
}
}
}
} // namespace cc