blob: df30609c606a8a4bd189a10a78504aced7cce80b [file] [log] [blame]
// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "build/build_config.h"
#include "cc/paint/paint_export.h"
#include "cc/paint/paint_image.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "third_party/skia/include/core/SkTextBlob.h"
namespace cc {
class SkottieWrapper;
class PaintFlags;
class PaintOpBuffer;
using PaintRecord = PaintOpBuffer;
// PaintCanvas is the cc/paint wrapper of SkCanvas. It has a more restricted
// interface than SkCanvas (trimmed back to only what Chrome uses). Its reason
// for existence is so that it can do custom serialization logic into a
// PaintOpBuffer which (unlike SkPicture) is mutable, handles image replacement,
// and can be serialized in custom ways (such as using the transfer cache).
// PaintCanvas is usually implemented by either:
// (1) SkiaPaintCanvas, which is backed by an SkCanvas, usually for rasterizing.
// (2) RecordPaintCanvas, which records paint commands into a PaintOpBuffer.
// SkiaPaintCanvas allows callers to go from PaintCanvas to SkCanvas (or
// PaintRecord to SkPicture), but this is a one way trip. There is no way to go
// from SkCanvas to PaintCanvas or from SkPicture back into PaintRecord.
class CC_PAINT_EXPORT PaintCanvas {
PaintCanvas() {}
virtual ~PaintCanvas() {}
virtual SkMetaData& getMetaData() = 0;
// TODO(enne): this only appears to mostly be used to determine if this is
// recording or not, so could be simplified or removed.
virtual SkImageInfo imageInfo() const = 0;
// TODO(enne): It would be nice to get rid of flush() entirely, as it
// doesn't really make sense for recording. However, this gets used by
// PaintCanvasVideoRenderer which takes a PaintCanvas to paint both
// software and hardware video. This is super entangled with ImageBuffer
// and canvas/video painting in Blink where the same paths are used for
// both recording and gpu work.
virtual void flush() = 0;
virtual int save() = 0;
virtual int saveLayer(const SkRect* bounds, const PaintFlags* flags) = 0;
virtual int saveLayerAlpha(const SkRect* bounds, uint8_t alpha) = 0;
virtual void restore() = 0;
virtual int getSaveCount() const = 0;
virtual void restoreToCount(int save_count) = 0;
virtual void translate(SkScalar dx, SkScalar dy) = 0;
virtual void scale(SkScalar sx, SkScalar sy) = 0;
virtual void rotate(SkScalar degrees) = 0;
virtual void concat(const SkMatrix& matrix) = 0;
virtual void setMatrix(const SkMatrix& matrix) = 0;
virtual void clipRect(const SkRect& rect,
SkClipOp op,
bool do_anti_alias) = 0;
void clipRect(const SkRect& rect, SkClipOp op) { clipRect(rect, op, false); }
void clipRect(const SkRect& rect, bool do_anti_alias) {
clipRect(rect, SkClipOp::kIntersect, do_anti_alias);
void clipRect(const SkRect& rect) {
clipRect(rect, SkClipOp::kIntersect, false);
virtual void clipRRect(const SkRRect& rrect,
SkClipOp op,
bool do_anti_alias) = 0;
void clipRRect(const SkRRect& rrect, bool do_anti_alias) {
clipRRect(rrect, SkClipOp::kIntersect, do_anti_alias);
void clipRRect(const SkRRect& rrect, SkClipOp op) {
clipRRect(rrect, op, false);
void clipRRect(const SkRRect& rrect) {
clipRRect(rrect, SkClipOp::kIntersect, false);
virtual void clipPath(const SkPath& path,
SkClipOp op,
bool do_anti_alias) = 0;
void clipPath(const SkPath& path, SkClipOp op) { clipPath(path, op, false); }
void clipPath(const SkPath& path, bool do_anti_alias) {
clipPath(path, SkClipOp::kIntersect, do_anti_alias);
virtual SkRect getLocalClipBounds() const = 0;
virtual bool getLocalClipBounds(SkRect* bounds) const = 0;
virtual SkIRect getDeviceClipBounds() const = 0;
virtual bool getDeviceClipBounds(SkIRect* bounds) const = 0;
virtual void drawColor(SkColor color, SkBlendMode mode) = 0;
void drawColor(SkColor color) { drawColor(color, SkBlendMode::kSrcOver); }
// TODO(enne): This is a synonym for drawColor with kSrc. Remove it.
virtual void clear(SkColor color) = 0;
virtual void drawLine(SkScalar x0,
SkScalar y0,
SkScalar x1,
SkScalar y1,
const PaintFlags& flags) = 0;
virtual void drawRect(const SkRect& rect, const PaintFlags& flags) = 0;
virtual void drawIRect(const SkIRect& rect, const PaintFlags& flags) = 0;
virtual void drawOval(const SkRect& oval, const PaintFlags& flags) = 0;
virtual void drawRRect(const SkRRect& rrect, const PaintFlags& flags) = 0;
virtual void drawDRRect(const SkRRect& outer,
const SkRRect& inner,
const PaintFlags& flags) = 0;
virtual void drawRoundRect(const SkRect& rect,
SkScalar rx,
SkScalar ry,
const PaintFlags& flags) = 0;
virtual void drawPath(const SkPath& path, const PaintFlags& flags) = 0;
virtual void drawImage(const PaintImage& image,
SkScalar left,
SkScalar top,
const PaintFlags* flags) = 0;
void drawImage(const PaintImage& image, SkScalar left, SkScalar top) {
drawImage(image, left, top, nullptr);
enum SrcRectConstraint {
kStrict_SrcRectConstraint = SkCanvas::kStrict_SrcRectConstraint,
kFast_SrcRectConstraint = SkCanvas::kFast_SrcRectConstraint,
virtual void drawImageRect(const PaintImage& image,
const SkRect& src,
const SkRect& dst,
const PaintFlags* flags,
SrcRectConstraint constraint) = 0;
// Draws the frame of the |skottie| animation specified by the normalized time
// t [0->first frame..1->last frame] at the destination bounds given by |dst|
// onto the canvas.
virtual void drawSkottie(scoped_refptr<SkottieWrapper> skottie,
const SkRect& dst,
float t) = 0;
virtual void drawTextBlob(sk_sp<SkTextBlob> blob,
SkScalar x,
SkScalar y,
const PaintFlags& flags) = 0;
// Unlike SkCanvas::drawPicture, this only plays back the PaintRecord and does
// not add an additional clip. This is closer to SkPicture::playback.
virtual void drawPicture(sk_sp<const PaintRecord> record) = 0;
virtual bool isClipEmpty() const = 0;
virtual bool isClipRect() const = 0;
virtual const SkMatrix& getTotalMatrix() const = 0;
enum class AnnotationType {
virtual void Annotate(AnnotationType type,
const SkRect& rect,
sk_sp<SkData> data) = 0;
// Subclasses can override to handle custom data.
virtual void recordCustomData(uint32_t id) {}
class CC_PAINT_EXPORT PaintCanvasAutoRestore {
PaintCanvasAutoRestore(PaintCanvas* canvas, bool save) : canvas_(canvas) {
if (canvas_) {
save_count_ = canvas_->getSaveCount();
if (save) {
~PaintCanvasAutoRestore() {
if (canvas_) {
void restore() {
if (canvas_) {
canvas_ = nullptr;
PaintCanvas* canvas_ = nullptr;
int save_count_ = 0;
} // namespace cc