blob: 79168c26edfe7d7975b25aefb96c5a068323892c [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include "base/callback.h"
#include "base/macros.h"
#include "build/build_config.h"
#include "ui/app_list/app_list_export.h"
#include "ui/app_list/speech_ui_model_observer.h"
#include "ui/views/bubble/bubble_dialog_delegate.h"
#include "ui/views/widget/widget.h"
namespace base {
class FilePath;
namespace app_list {
class ApplicationDragAndDropHost;
class AppListMainView;
class AppListModel;
class AppListViewDelegate;
class HideViewAnimationObserver;
class PaginationModel;
class SearchBoxView;
class SpeechView;
namespace test {
class AppListViewTestApi;
// AppListView is the top-level view and controller of app list UI. It creates
// and hosts a AppsGridView and passes AppListModel to it for display.
class APP_LIST_EXPORT AppListView : public views::BubbleDialogDelegateView,
public SpeechUIModelObserver {
// Does not take ownership of |delegate|.
explicit AppListView(AppListViewDelegate* delegate);
~AppListView() override;
// Initializes the widget.
void InitAsBubble(gfx::NativeView parent, int initial_apps_page);
void SetBubbleArrow(views::BubbleBorder::Arrow arrow);
void SetAnchorPoint(const gfx::Point& anchor_point);
// If |drag_and_drop_host| is not NULL it will be called upon drag and drop
// operations outside the application list. This has to be called after
// InitAsBubble was called since the app list object needs to exist so that
// it can set the host.
void SetDragAndDropHostOfCurrentAppList(
ApplicationDragAndDropHost* drag_and_drop_host);
// Shows the UI when there are no pending icon loads. Otherwise, starts a
// timer to show the UI when a maximum allowed wait time has expired.
void ShowWhenReady();
void CloseAppList();
void UpdateBounds();
// Enables/disables a semi-transparent overlay over the app list (good for
// hiding the app list when a modal dialog is being shown).
void SetAppListOverlayVisible(bool visible);
views::Widget* search_box_widget() const { return search_box_widget_; }
// Overridden from views::View:
gfx::Size GetPreferredSize() const override;
void OnPaint(gfx::Canvas* canvas) override;
// WidgetDelegate overrides:
bool ShouldHandleSystemCommands() const override;
bool ShouldDescendIntoChildForEventHandling(
gfx::NativeView child,
const gfx::Point& location) override;
void SetProfileByPath(const base::FilePath& profile_path);
AppListMainView* app_list_main_view() { return app_list_main_view_; }
// Gets the PaginationModel owned by this view's apps grid.
PaginationModel* GetAppsPaginationModel();
// Overridden from views::View:
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
void Layout() override;
void SchedulePaintInRect(const gfx::Rect& rect) override;
friend class test::AppListViewTestApi;
void InitContents(gfx::NativeView parent, int initial_apps_page);
void InitChildWidgets();
// Overridden from views::BubbleDialogDelegateView:
void OnBeforeBubbleWidgetInit(views::Widget::InitParams* params,
views::Widget* widget) const override;
int GetDialogButtons() const override;
// Overridden from views::WidgetDelegateView:
views::View* GetInitiallyFocusedView() override;
bool WidgetHasHitTestMask() const override;
void GetWidgetHitTestMask(gfx::Path* mask) const override;
// Overridden from views::WidgetObserver:
void OnWidgetDestroying(views::Widget* widget) override;
void OnWidgetVisibilityChanged(views::Widget* widget, bool visible) override;
// Overridden from SpeechUIModelObserver:
void OnSpeechRecognitionStateChanged(
SpeechRecognitionState new_state) override;
AppListViewDelegate* delegate_; // Weak. Owned by AppListService.
AppListMainView* app_list_main_view_;
SpeechView* speech_view_;
views::View* search_box_focus_host_; // Owned by the views hierarchy.
views::Widget* search_box_widget_; // Owned by the app list's widget.
SearchBoxView* search_box_view_; // Owned by |search_box_widget_|.
// A semi-transparent white overlay that covers the app list while dialogs are
// open.
views::View* overlay_view_;
std::unique_ptr<HideViewAnimationObserver> animation_observer_;
// For UMA and testing. If non-null, triggered when the app list is painted.
base::Closure next_paint_callback_;
} // namespace app_list