blob: a8bca8466732623bdceb5962132918e0b7e03038 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/cast/ozone_platform_cast.h"
#include <utility>
#include "base/command_line.h"
#include "base/lazy_instance.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "chromecast/chromecast_features.h"
#include "chromecast/public/cast_egl_platform.h"
#include "chromecast/public/cast_egl_platform_shlib.h"
#include "ui/display/types/native_display_delegate.h"
#include "ui/events/ozone/device/device_manager.h"
#include "ui/events/ozone/evdev/event_factory_evdev.h"
#include "ui/events/ozone/layout/keyboard_layout_engine_manager.h"
#include "ui/events/ozone/layout/stub/stub_keyboard_layout_engine.h"
#include "ui/ozone/platform/cast/overlay_manager_cast.h"
#include "ui/ozone/platform/cast/platform_window_cast.h"
#include "ui/ozone/platform/cast/surface_factory_cast.h"
#include "ui/ozone/public/cursor_factory_ozone.h"
#include "ui/ozone/public/gpu_platform_support_host.h"
#include "ui/ozone/public/input_controller.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/system_input_injector.h"
using chromecast::CastEglPlatform;
namespace ui {
namespace {
// Ozone platform implementation for Cast. Implements functionality
// common to all Cast implementations:
// - Always one window with window size equal to display size
// - No input, cursor support
// - Relinquish GPU resources flow for switching to external applications
// Meanwhile, platform-specific implementation details are abstracted out
// to the CastEglPlatform interface.
class OzonePlatformCast : public OzonePlatform {
public:
explicit OzonePlatformCast(std::unique_ptr<CastEglPlatform> egl_platform)
: egl_platform_(std::move(egl_platform)) {}
~OzonePlatformCast() override {}
// OzonePlatform implementation:
SurfaceFactoryOzone* GetSurfaceFactoryOzone() override {
if (!surface_factory_) {
// The browser process is trying to create a surface (only the GPU
// process should try to do that) for falling back on software
// rendering because it failed to create a channel to the GPU process.
// Returning a null pointer will crash via a null-pointer dereference,
// so instead perform a controlled crash.
LOG(FATAL) << "Unable to create a GPU graphics context, and Cast doesn't "
"support software compositing.";
}
return surface_factory_.get();
}
OverlayManagerOzone* GetOverlayManager() override {
return overlay_manager_.get();
}
CursorFactoryOzone* GetCursorFactoryOzone() override {
return cursor_factory_.get();
}
InputController* GetInputController() override {
return event_factory_ozone_->input_controller();
}
GpuPlatformSupportHost* GetGpuPlatformSupportHost() override {
return gpu_platform_support_host_.get();
}
std::unique_ptr<SystemInputInjector> CreateSystemInputInjector() override {
return event_factory_ozone_->CreateSystemInputInjector();
}
std::unique_ptr<PlatformWindow> CreatePlatformWindow(
PlatformWindowDelegate* delegate,
const gfx::Rect& bounds) override {
return base::WrapUnique<PlatformWindow>(
new PlatformWindowCast(delegate, bounds));
}
std::unique_ptr<display::NativeDisplayDelegate> CreateNativeDisplayDelegate()
override {
NOTREACHED();
return nullptr;
}
void InitializeUI() override {
device_manager_ = CreateDeviceManager();
overlay_manager_.reset(new OverlayManagerCast());
cursor_factory_.reset(new CursorFactoryOzone());
gpu_platform_support_host_.reset(CreateStubGpuPlatformSupportHost());
// Enable dummy software rendering support if GPU process disabled
// or if we're an audio-only build.
// Note: switch is kDisableGpu from content/public/common/content_switches.h
bool enable_dummy_software_rendering = true;
#if !BUILDFLAG(IS_CAST_AUDIO_ONLY)
enable_dummy_software_rendering =
base::CommandLine::ForCurrentProcess()->HasSwitch("disable-gpu");
#endif // BUILDFLAG(IS_CAST_AUDIO_ONLY)
KeyboardLayoutEngineManager::SetKeyboardLayoutEngine(
base::MakeUnique<StubKeyboardLayoutEngine>());
ui::KeyboardLayoutEngineManager::GetKeyboardLayoutEngine()
->SetCurrentLayoutByName("us");
event_factory_ozone_.reset(new EventFactoryEvdev(
nullptr, device_manager_.get(),
KeyboardLayoutEngineManager::GetKeyboardLayoutEngine()));
if (enable_dummy_software_rendering)
surface_factory_.reset(new SurfaceFactoryCast());
}
void InitializeGPU() override {
surface_factory_.reset(new SurfaceFactoryCast(std::move(egl_platform_)));
}
private:
std::unique_ptr<DeviceManager> device_manager_;
std::unique_ptr<CastEglPlatform> egl_platform_;
std::unique_ptr<SurfaceFactoryCast> surface_factory_;
std::unique_ptr<CursorFactoryOzone> cursor_factory_;
std::unique_ptr<GpuPlatformSupportHost> gpu_platform_support_host_;
std::unique_ptr<OverlayManagerOzone> overlay_manager_;
std::unique_ptr<EventFactoryEvdev> event_factory_ozone_;
DISALLOW_COPY_AND_ASSIGN(OzonePlatformCast);
};
} // namespace
OzonePlatform* CreateOzonePlatformCast() {
const std::vector<std::string>& argv =
base::CommandLine::ForCurrentProcess()->argv();
std::unique_ptr<chromecast::CastEglPlatform> platform(
chromecast::CastEglPlatformShlib::Create(argv));
return new OzonePlatformCast(std::move(platform));
}
} // namespace ui